Difference between revisions of "Doom (32X)"
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Revision as of 13:50, 24 April 2010
Doom |
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System(s): Sega 32X, Sega Saturn, PC, Various |
Publisher: Sega, Various |
Developer: id Software |
Genre: Shooter |
CERO
Missing Parameter! |
Doom is a first person shooter developed by id Software and released on December 10, 1993 for the PC. It was later ported to numerous platforms, two of which are Sega consoles. It is widely considered to be one of the games that pioneered and popularized the first person shooter genre, and retains a large, dedicated fanbase to this day.
The player assumes the role of a nameless space marine and through use of a varied set of weaponry, must fight his way through moonbases on Mars and the depths of Hell itself.
Contents
Gameplay
The game is played through the eyes of the main character. The player navigates through the level and collects weapons, ammunition, powerups, and other miscellaneous items. Certain doors are locked via a red, blue, or yellow keycard which are hidden throughout the level. Eventually the player finds the exit and progresses to the next level. Every so often a boss is encountered, where the level ends upon defeating the boss.
Levels are often made more varied by use of gimmicks and traps such as elevators, poisonous pits, monster closets, and secret rooms.
Differences from PC Version
32X Version
Due to hardware limitations, the 3D portion of the screen is shrunken. Although the 32X is technically capable of rendering the full screen, performance concerns caused the developers to shrink the screen during development.
The level design and texturing in several levels is noticeably changed, presumably for the sake of performance, hardware constraints, and/or aesthetics on a TV screen as opposed to a computer monitor.
Due to storage space limitations on a cartridge, the 32X version contains a reduced set of levels from the PC version.
Saturn Version
Production Credits
id Software
Design: Shawn C. Green, Sandy Petersen, John Romero
Programming: Michael Abrash, John Carmack, John Romero, Dave Taylor
Graphics / Artwork: Adrian Carmack, Kevin Cloud
Tech Support: Shawn C. Green
Level Design: John Romero, Sandy Petersen, Shawn C. Green
Music: Robert Prince
Sound Effects: Robert Prince
Sound: Paul Radek
Tools Programming: John Romero
Audio Drivers: Paul Radek
Creative Director: Tom A. Hall
Biz: Jay Wilbur
Special Thanks To: Martin Kolodziej
Sega
Producer: Jesse Taylor
Assistant Producers: Vincent Nason, Greg Becksted
Product Manager: Tim Dunley
Product Specialist: Nemer Velasquez
Programming: Jonathan Flamm, Robert Hardy, Unni Pillai, Toshi Morita
Art: Jenny Martin, Susan Greene
Music: Brian Coburn
Game Lead: Michael Baldwin
Assistant Game Leads: Joel Breton, Christopher Lucich, Matt Underwood
Testers: Fernando Valderrama, Aaron Loichinger, Kim Rogers, Ben Cureton, Lloyd Kinoshita, Aaron Hommes
Manual: Carol Ann Hanshaw, Jay Wilbur
Special Thanks: Haven Dubrul, David Albert, Robert W. Lindsey, Doria Sanchez