Difference between revisions of "Uno10/Spikeout"
From Sega Retro
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Spikeout is a fully 3D beat-'em-up, in lineau of | Spikeout is a fully 3D beat-'em-up, in lineau of | ||
− | + | The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments -- that all lead to one defined . Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough. | |
Signifying the end of Areas are the "bosses", whom, for the most part, act like mini-bosses in the game. | Signifying the end of Areas are the "bosses", whom, for the most part, act like mini-bosses in the game. |
Revision as of 02:45, 12 September 2013
Gameplay
Spikeout is a fully 3D beat-'em-up, in lineau of
The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments -- that all lead to one defined . Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
Signifying the end of Areas are the "bosses", whom, for the most part, act like mini-bosses in the game.