Difference between revisions of "Cartridge"
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*The [[Sonic & Knuckles]] cartridge has another cartridge slot on top of it, similar to [[Game Genie]] and [[Pro Action Replay]] carts. This is [[Lock-On Technology]]. | *The [[Sonic & Knuckles]] cartridge has another cartridge slot on top of it, similar to [[Game Genie]] and [[Pro Action Replay]] carts. This is [[Lock-On Technology]]. | ||
− | * | + | *If you ever hear the term "J-cart," then this is referring to the special carts released by Codemasters that had two extra joystick ports built into the cartridge. This permitted four-way gameplay without a multitap adapter. Only six J-carts were released: Pete Sampras Tennis, Pete Sampras Tennis 96, Micro Machines 2, Micro Machines 96, Micro Machines Military Edition, and Super Skidmarks. All were later released as standard carts. |
*Virtua Racing contains a DSP chip, allowing for enhanced graphics. | *Virtua Racing contains a DSP chip, allowing for enhanced graphics. |
Revision as of 10:08, 25 October 2004
A cartridge stores a game's ROM data, and in some cases also contains additional hardware such as the battery-powered SRAM.
- The Sonic & Knuckles cartridge has another cartridge slot on top of it, similar to Game Genie and Pro Action Replay carts. This is Lock-On Technology.
- If you ever hear the term "J-cart," then this is referring to the special carts released by Codemasters that had two extra joystick ports built into the cartridge. This permitted four-way gameplay without a multitap adapter. Only six J-carts were released: Pete Sampras Tennis, Pete Sampras Tennis 96, Micro Machines 2, Micro Machines 96, Micro Machines Military Edition, and Super Skidmarks. All were later released as standard carts.
- Virtua Racing contains a DSP chip, allowing for enhanced graphics.