Difference between revisions of "Cartridge"
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Revision as of 01:55, 17 February 2010
A cartridge is a plastic case which stores a game's ROM data, and in some cases also contains additional hardware such as the CR2032 SRAM. Some examples of cartridge-based systems include the Genesis, Sega Master System and NES.
Genesis Cart Features
- The Sonic & Knuckles cartridge has another cartridge slot on top of it, similar to Game Genie and Pro Action Replay carts. This is known as Lock-On Technology.
- The term "J-cart" refers to the special carts released by Codemasters that had two extra joystick ports built into the cartridge. This permitted four-way gameplay without a multitap adapter. Only six J-carts were released: Pete Sampras Tennis, Pete Sampras Tennis 96, Micro Machines 2, Micro Machines 96, Micro Machines Military Edition, and Super Skidmarks. All were later re-released as standard cartridges.
- Virtua Racing contains a custom-designed DSP chip (known officially as SVP - Sega Virtua Processor), allowing for enhanced graphics and sound capabilities. This chip essentially serves as an extra processor, allowing the game to produce polygons that would be impossible to create using a standard Genesis. This extra power cost extra, though, with the game costing around $100 in total. Interestingly, this game was the first to showcase the power of the 'SVP' chip - plans were underway to produce more games using this chip, using a 'Modular Converter' cartridge to cut production costs. This 'Modular Converter' cartridge would contain the SVP chip, with the enhanced game designed to use the SVP chip plugging into the top of the unit. However, due to the costs of production against the Genesis' age and falling popularity, the project was dropped. Virtua Racing also has a cartridge roughly one-and-a-half times the size of a usual Genesis cartridge due to the added chip, and is incompatabile with the 32X addon.