Difference between revisions of "Rifleman"

From Sega Retro

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[[File:Rifleman machine1.jpg|frameless|right]]
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{{Bob
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| bobscreen=Rifleman machine1.jpg
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| screenwidth=200
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| publisher=[[Sega]]
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| developer=[[Sega]]
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| players=1
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| releases={{releases
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| arcade_date_us=1967
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}}
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}}
 
'''''Rifleman''''' is a 1967 electro-mechanical shooting game manufactured by [[Sega]]. After finishing ten shots for ten cents, it prints out a card that is extracted on the right side of the cabinet. This card is a print of where the shots landed in relation to the bullseye targets. The cards are in roll form.
 
'''''Rifleman''''' is a 1967 electro-mechanical shooting game manufactured by [[Sega]]. After finishing ten shots for ten cents, it prints out a card that is extracted on the right side of the cabinet. This card is a print of where the shots landed in relation to the bullseye targets. The cards are in roll form.
  
The player gets either five or ten shots (depending on the machine's setting) to take aim and shoot at a moving paper target card roll seen by looking through the rifle scope. The paper card is pulled through the machine from left to right, while at the same time, an opening/closing door is cycling in front of the card, allowing the player to see the card for only a split second before the door closes, again. The door movement is similar to that of swinging bar doors, as pictured on the front of the cabinet. The card has photos of five bottles on it, with bulls-eyes on the bottles and is labeled with point values from five to ten per bottle. The object is to get five, ten point shots. When the trigger is pulled, the shot is recorded on the card with a pin prick to show where the shot hit. Then, the card is cut off within the machine and dispensed out the right side of the cabinet. The player has a record of their shots and can count up a total score. Each card is about 5" long and 2-3/8" wide, with the description of Expert, Marksman or Sharpshooter if the total points equal 50, 49 or 48 out of 50.
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The player gets either five or ten shots (depending on the machine's setting) to take aim and shoot at a moving paper target card roll seen by looking through the rifle scope. The paper card is pulled through the machine from left to right, while at the same time, an opening/closing door is cycling in front of the card, allowing the player to see the card for only a split second before the door closes, again. The door movement is similar to that of swinging bar doors, as pictured on the front of the cabinet. The card has photos of five bottles on it, with bulls-eyes on the bottles and is labeled with point values from five to ten per bottle.
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The object is to get five, ten point shots. When the trigger is pulled, the shot is recorded on the card with a pin prick to show where the shot hit. Then, the card is cut off within the machine and dispensed out the right side of the cabinet. The player has a record of their shots and can count up a total score. Each card is about 5" long and 2-3/8" wide, with the description of Expert, Marksman or Sharpshooter if the total points equal 50, 49 or 48 out of 50.
  
 
==Specifications==
 
==Specifications==
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File:Rifleman machine4.jpg|Internal motor with paper prick
 
File:Rifleman machine4.jpg|Internal motor with paper prick
 
File:Rifleman machine5.jpg|''Rifleman'' cards
 
File:Rifleman machine5.jpg|''Rifleman'' cards
File:Rifleman flyer1.jpg|Arcade flyer (front)
 
File:Rifleman flyer2.jpg|Arcade flyer (back)
 
File:Rifleman parts catalog.pdf|Parts catalog
 
 
</gallery>
 
</gallery>
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==Promotional Material==
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<gallery>
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File:Rifleman flyer1.jpg|Flyer (front)
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File:Rifleman flyer2.jpg|Flyer (back)
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</gallery>
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==Physical Scans==
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{{ScanArcade
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| console=
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| region=US
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| item1=Rifleman parts catalog.pdf
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| item1name=Parts catalog
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}}
  
 
[[Category:1967 electro-mechanical arcade games]]
 
[[Category:1967 electro-mechanical arcade games]]
 
[[Category:Electro-mechanical arcade games]]
 
[[Category:Electro-mechanical arcade games]]

Revision as of 13:14, 2 August 2014

n/a

Rifleman machine1.jpg

Rifleman
Publisher: Sega
Developer:
Number of players: 1
Release Date RRP Code

Rifleman is a 1967 electro-mechanical shooting game manufactured by Sega. After finishing ten shots for ten cents, it prints out a card that is extracted on the right side of the cabinet. This card is a print of where the shots landed in relation to the bullseye targets. The cards are in roll form.

The player gets either five or ten shots (depending on the machine's setting) to take aim and shoot at a moving paper target card roll seen by looking through the rifle scope. The paper card is pulled through the machine from left to right, while at the same time, an opening/closing door is cycling in front of the card, allowing the player to see the card for only a split second before the door closes, again. The door movement is similar to that of swinging bar doors, as pictured on the front of the cabinet. The card has photos of five bottles on it, with bulls-eyes on the bottles and is labeled with point values from five to ten per bottle.

The object is to get five, ten point shots. When the trigger is pulled, the shot is recorded on the card with a pin prick to show where the shot hit. Then, the card is cut off within the machine and dispensed out the right side of the cabinet. The player has a record of their shots and can count up a total score. Each card is about 5" long and 2-3/8" wide, with the description of Expert, Marksman or Sharpshooter if the total points equal 50, 49 or 48 out of 50.

Specifications

Height: 64"
Width: 22"
Length: 31"

Gallery

Promotional Material

Physical Scans

US
Rifleman parts catalog.pdf
Parts catalog