Difference between revisions of "Generator (emulator)"

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(New page: '''Generator''' is an open source emulator by James Ponder designed to emulate the Sega Genesis / Mega Drive console, a popular games machine produced in the early 1990s. It is a portable ...)
 
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'''Generator''' is an open source emulator by James Ponder designed to emulate the Sega Genesis / Mega Drive console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows, [[Dreamcast]] and even pocket PCs such as the iPAQ and Cassiopeia. Natively, it compiles under unix for X Windows with either tcl/tk or gtk/SDL, for svgalib and even cross-compiles to DOS with djgpp/allegro.
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'''Generator''' is an open source emulator by James Ponder designed to emulate the [[Sega Mega Drive/Genesis]] console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows, [[Dreamcast]] and even pocket PCs such as the iPAQ and Cassiopeia. Natively, it compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib and even cross-compiles to DOS with djgpp/allegro.
  
 
Generator uses it's own custom 68000 processor emulation which is and uses compilation techniques such as block-marking, flag calculation removal, operand pre-calculation, endian pre-conversion etc. There are approximately 1600 C routines generated by the first stage of compilation to cope with the 67 instruction families. These include two versions of every instruction - one that calculates flags and one that doesn't, so that unnecessary flag computation is avoided.
 
Generator uses it's own custom 68000 processor emulation which is and uses compilation techniques such as block-marking, flag calculation removal, operand pre-calculation, endian pre-conversion etc. There are approximately 1600 C routines generated by the first stage of compilation to cope with the 67 instruction families. These include two versions of every instruction - one that calculates flags and one that doesn't, so that unnecessary flag computation is avoided.

Revision as of 11:14, 22 July 2007

Generator is an open source emulator by James Ponder designed to emulate the Sega Mega Drive/Genesis console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows, Dreamcast and even pocket PCs such as the iPAQ and Cassiopeia. Natively, it compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib and even cross-compiles to DOS with djgpp/allegro.

Generator uses it's own custom 68000 processor emulation which is and uses compilation techniques such as block-marking, flag calculation removal, operand pre-calculation, endian pre-conversion etc. There are approximately 1600 C routines generated by the first stage of compilation to cope with the 67 instruction families. These include two versions of every instruction - one that calculates flags and one that doesn't, so that unnecessary flag computation is avoided.

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