Difference between revisions of "Salio"
From Sega Retro
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− | '''Salio Inc.''' (サリオ) | + | '''Salio Inc.''' (サリオ) was the first third-party publisher to ever support a [[Sega]] console in Japan, being the only other company to publish games for the [[Sega Mark III]] besides Sega themselves. Until this point, Sega had published every cartridge and card in Japan, starting with the [[SG-1000]] in 1983. Whereas Sega's Mark III and Master System games were labeled as "Gold Cartridges" in Japan, Salio's were labeled as "Silver Cartridges". |
− | Salio was actually a dummy brand created by [[Tecmo]] so they could circumvent [[Nintendo]]'s exclusivity policy on third-party publishers and release games on competing platforms without repercussion. Only three games were published under the Salio label: two on the | + | Salio was actually a dummy brand created by [[Tecmo]] so they could circumvent [[Nintendo]]'s exclusivity policy on third-party publishers and release games on competing platforms without repercussion. Only three games were published under the Salio label: two on the Mark III and one on the PC Engine. Tecmo would publish games on later Sega platforms under their own name after Nintendo became less restrictive on third-party supporters. |
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==Softography== | ==Softography== |
Revision as of 02:49, 18 August 2015
Salio Inc. (サリオ) was the first third-party publisher to ever support a Sega console in Japan, being the only other company to publish games for the Sega Mark III besides Sega themselves. Until this point, Sega had published every cartridge and card in Japan, starting with the SG-1000 in 1983. Whereas Sega's Mark III and Master System games were labeled as "Gold Cartridges" in Japan, Salio's were labeled as "Silver Cartridges".
Salio was actually a dummy brand created by Tecmo so they could circumvent Nintendo's exclusivity policy on third-party publishers and release games on competing platforms without repercussion. Only three games were published under the Salio label: two on the Mark III and one on the PC Engine. Tecmo would publish games on later Sega platforms under their own name after Nintendo became less restrictive on third-party supporters.
Softography
Master System
- Argos no Juujiken (Rygar) (1988)
- Solomon no Kagi: Oujo Rihita no Namida (Solomon's Key) (1988)