Difference between revisions of "Dragon Ball Z V.R.V.S."

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'''''Dragon Ball Z V.R.V.S.''''' is a third person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]].
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'''''Dragon Ball Z V.R.V.S.''''' is a third-person fighting game based on the ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'' franchise, and was released for [[Sega System 32]] arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the [[Sega Activator]].
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Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joysick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
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The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
  
 
==Promotional Material==
 
==Promotional Material==

Revision as of 10:17, 19 November 2015


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DBZVRVS System32 Title.png

Dragon Ball Z V.R.V.S.
System(s): Sega System 32
Publisher: Sega
Developer:
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code

Dragon Ball Z V.R.V.S. is a third-person fighting game based on the Dragon Ball Z franchise, and was released for Sega System 32 arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the Sega Activator.

Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joysick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.

The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.

Promotional Material

Physical Scans

System 32, JP



Dragon Ball Z games for Sega systems
Arcade
Dragon Ball Z V.R.V.S. (1994)
Sega Mega Drive
Dragon Ball Z: Buyuu Retsuden (1994)
Sega Saturn
Dragon Ball Z: Shinbutouden (1995) | Dragon Ball Z Idainaru Dragon Ball Densetsu (1996)
Unlicensed Dragon Ball Z games for Sega systems
Sega Mega Drive
Dragon Ball: Final Bout (1998)