Difference between revisions of "Ninja (Saturn)"
From Sega Retro
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| developer=[[Core Design]] | | developer=[[Core Design]] | ||
| development= | | development= | ||
− | | date=1996-12-06 | + | | date=1996-12-06{{fileref|CVG UK 181.pdf|page=49}}, 1997-09-05{{fileref|CVG UK 188.pdf|page=41}}, 1998-03{{fileref|EGM US 102.pdf|page=108}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| genre=Action | | genre=Action | ||
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''Ninja'' had a prolonged development cycle, originally planned for release in Summer 1996 before being pushed back the November, then to Summer 1997 and finally for its PlayStation release, to September 1998. The game was announced relatively early in the Saturn's lifespan and is thought, much like ''[[Tomb Raider]]'', to have originally been built with Sega's system in mind, before being brought over to the PlayStation. | ''Ninja'' had a prolonged development cycle, originally planned for release in Summer 1996 before being pushed back the November, then to Summer 1997 and finally for its PlayStation release, to September 1998. The game was announced relatively early in the Saturn's lifespan and is thought, much like ''[[Tomb Raider]]'', to have originally been built with Sega's system in mind, before being brought over to the PlayStation. | ||
− | == | + | ==Magazine articles== |
<gallery> | <gallery> | ||
MeanMachinesSega44UK.pdf|page=10|News coverage in ''[[Mean Machines Sega]]'' #44 (1996-06) | MeanMachinesSega44UK.pdf|page=10|News coverage in ''[[Mean Machines Sega]]'' #44 (1996-06) |
Revision as of 07:11, 5 March 2016
Ninja |
---|
System(s): Sega Saturn |
Publisher: Eidos Interactive |
Developer: Core Design |
Planned release date(s): 1996-12-06[1], 1997-09-05[2], 1998-03[3] |
Genre: Action |
Number of players: 1-2 |
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Ninja for the Sega Saturn is an unreleased action game developed by Core Design. It was subtitled as Ninja: Shadow of Darkness and released for the PlayStation in 1998, but the Saturn version did not materialise, likely as publisher Eidos Interactive had at this point cancelled all upcoming Saturn projects due to low sales of the console.
Ninja had a prolonged development cycle, originally planned for release in Summer 1996 before being pushed back the November, then to Summer 1997 and finally for its PlayStation release, to September 1998. The game was announced relatively early in the Saturn's lifespan and is thought, much like Tomb Raider, to have originally been built with Sega's system in mind, before being brought over to the PlayStation.
Magazine articles
News coverage in Mean Machines Sega #44 (1996-06)
Preview in Sega Magazin #32 (1996-08)
Coverage in Mean Machines Sega #52 (1997-02)
Preview in Sega Magazin #47 (1997-09)