Difference between revisions of "The Adventures of Willy Beamish"
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When Willy talks to characters in the game, he will often get a choice of a certain things to respond to them with. While most lines of dialogue will continue the game, some lines of dialogue, such as lying to the school nurse about how sick Willy is, will instantly trigger the end of the game. The game also has a 'Trouble Meter', represented as a thermometer, which increases with each time Willy misbehaves. If the meter becomes full, Willy will be sent to military school and the game will end. Certain other situations, if not handled quickly enough or correctly, will also cause the game to end in faliure. | When Willy talks to characters in the game, he will often get a choice of a certain things to respond to them with. While most lines of dialogue will continue the game, some lines of dialogue, such as lying to the school nurse about how sick Willy is, will instantly trigger the end of the game. The game also has a 'Trouble Meter', represented as a thermometer, which increases with each time Willy misbehaves. If the meter becomes full, Willy will be sent to military school and the game will end. Certain other situations, if not handled quickly enough or correctly, will also cause the game to end in faliure. | ||
− | The game takes place across four days of Willy's summer vacation, and time continues to progress as long as the game isn't paused. Opening the inventory will show a clock that keeps track of the time of day, and from there, time can be skipped | + | The game takes place across four days of Willy's summer vacation, and time continues to progress as long as the game isn't paused. Opening the inventory will show a clock that keeps track of the time of day, and from there, time can be skipped if the player has already completed every necessary action for the current day. Time is important to keep track of, because if Willy is too late in collecting certain items or completing certain events, the game will become impossible to complete. |
===Controls=== | ===Controls=== |
Revision as of 22:32, 8 November 2010
Adventures of Willy Beamish, The |
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System(s): Sega Mega CD |
Publisher: Sega |
Developer: Dynamix |
Genre: Adventure |
The Adventures of Willy Beamish is an adventure game for the Sega Mega CD. The game originally appeared on the PC in 1991, with an enhanced CD version created in 1992. The Mega CD version is based off of this enhanced version, and offers full voice-acting and a CD-quality soundtrack. While the Mega CD version suffers from long loading times and a limited color pallete, it also features an exclusive minigame called 'Super Space Knoid'trix' which can be played from the video game console in Willy's room.
Contents
Story
The game stars a young boy named Willy Beamish, where the game begins shortly before the last day of school ends. The game takes place across four days of Willy's summer vacation, as the challenges he faces go from simple, such as avoiding bullies, to more challenging, such as defeating a monstrous babysitter and winning a frog race. The game ends with Willy having to foil a plot to destroy his home town.
Gameplay
Gameplay is controlled by a cursor that can switch between two modes, one to interact with hotspots such as objects and characters, and one to look at them, giving a more detailed description on them. Interacting with objects Willy can pick up will put them in his inventory for later use, and interacting with exits in an area have him move to a different area in the game.
When Willy talks to characters in the game, he will often get a choice of a certain things to respond to them with. While most lines of dialogue will continue the game, some lines of dialogue, such as lying to the school nurse about how sick Willy is, will instantly trigger the end of the game. The game also has a 'Trouble Meter', represented as a thermometer, which increases with each time Willy misbehaves. If the meter becomes full, Willy will be sent to military school and the game will end. Certain other situations, if not handled quickly enough or correctly, will also cause the game to end in faliure.
The game takes place across four days of Willy's summer vacation, and time continues to progress as long as the game isn't paused. Opening the inventory will show a clock that keeps track of the time of day, and from there, time can be skipped if the player has already completed every necessary action for the current day. Time is important to keep track of, because if Willy is too late in collecting certain items or completing certain events, the game will become impossible to complete.
Controls
- : Cycles through hotspots
- : Interacts with hotspots, selects conversation options
- : Switches cursor between look/interact modes