Difference between revisions of "Exodus: Journey to the Promised Land"
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| md_date_us=1993 | | md_date_us=1993 | ||
+ | | md_code_us=ESG-1 | ||
| md_type_us_1=''Joshua'' | | md_type_us_1=''Joshua'' | ||
| md_date_us_1=1994 | | md_date_us_1=1994 | ||
+ | | md_code_us_1=JSG-1 | ||
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| region=US (Exodus) | | region=US (Exodus) | ||
| front=Exodus MD US Box Front.jpg | | front=Exodus MD US Box Front.jpg | ||
− | | back= | + | | back=Exodus MD US Box Back.jpg |
− | | spinemissing= | + | | spinemissing=yes |
| cart=Exodus MD US Cart.jpg | | cart=Exodus MD US Cart.jpg | ||
}}{{Scanbox | }}{{Scanbox |
Revision as of 15:29, 25 May 2016
This short article is in need of work. You can help Sega Retro by adding to it.
Exodus: Journey to the Promised Land/Joshua & The Battle of Jericho | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Wisdom Tree | |||||
Developer: Wisdom Tree | |||||
Genre: Puzzle | |||||
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Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus: Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega Mega Drive in 1993 and 1994, respectively.
Though the games do have a TMSS check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).
Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (Joshua: coins with $ on them) scattered throughout each maze. and shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).