Difference between revisions of "Ryo Kudou"
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'''Ryo Kudou''' (工藤 稜) is a character designer and artist employed by [[Sega AM7]] and later affliated with [[Sonic Team]] from the early to mid 1990s. He is best known for his work on ''[[Knuckles' Chaotix]]'' as a leading character, enemy and boss designer with [[Takumi Miyake]]. | '''Ryo Kudou''' (工藤 稜) is a character designer and artist employed by [[Sega AM7]] and later affliated with [[Sonic Team]] from the early to mid 1990s. He is best known for his work on ''[[Knuckles' Chaotix]]'' as a leading character, enemy and boss designer with [[Takumi Miyake]]. | ||
− | ==Production | + | ==Production history== |
* ''[[Seima Densetsu 3x3 Eyes]]'' (1993) — Design (Game Part) | * ''[[Seima Densetsu 3x3 Eyes]]'' (1993) — Design (Game Part) | ||
* ''[[J. League Pro Striker 2]]'' (1994) — Graphic Design (as '''Ryo Kudo''') | * ''[[J. League Pro Striker 2]]'' (1994) — Graphic Design (as '''Ryo Kudo''') |
Revision as of 10:26, 10 September 2016
Ryo Kudou (工藤 稜) is a character designer and artist employed by Sega AM7 and later affliated with Sonic Team from the early to mid 1990s. He is best known for his work on Knuckles' Chaotix as a leading character, enemy and boss designer with Takumi Miyake.
Production history
- Seima Densetsu 3x3 Eyes (1993) — Design (Game Part)
- J. League Pro Striker 2 (1994) — Graphic Design (as Ryo Kudo)
- Magic Knight Rayearth (Saturn Version) (1995) — Field Map Production (Japan Staff) (as Ryou Kudo)
- Knuckles' Chaotix (1995) — Character Designer, Enemy Designer, Boss Designer
- NiGHTS into Dreams (1996) — World Artist (as Ryo Kudo)