Difference between revisions of "Blast processing"

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'''Blast Processing''' was a marketing term coined by [[Sega]] to advertise the fact that the main processor of the [[Sega Genesis]]  was over two times faster than the one on the [[Super NES]].  However, this is not entirely accurate.  The [[Super NES]] CPU ran slower in clock cycles per second, but put out more instructions per clock cycle.  This is also known as the Megahertz Myth. ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the first game in a long series, was the posterboy for this campaign, being faster than any other platform game at the time.
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'''Blast Processing''' was a marketing term coined by [[Sega]] to advertise the fact that the main processor of the [[Sega Genesis]]  was over two times faster than the one on the [[Super NES]].  However, this is not entirely accurate.  The [[Super NES]] CPU ran slower in clock cycles per second, but put out more instructions per clock cycle.  This is also known as the Megahertz Myth. However, there was a trade-off as background and enemy animations must remain frozen while the game is moving at this speed.[http://info.sonicretro.org/Image:GamesTMRetrospect.jpg] ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', the first game in a long series, was the posterboy for this campaign, being faster than any other platform game at the time.
  
 
The ad campaign featured commercials with races between 2 vehicles, each with either the SNES or the Genesis strapped to it.  
 
The ad campaign featured commercials with races between 2 vehicles, each with either the SNES or the Genesis strapped to it.  

Revision as of 01:49, 12 July 2008

Blast Processing was a marketing term coined by Sega to advertise the fact that the main processor of the Sega Genesis was over two times faster than the one on the Super NES. However, this is not entirely accurate. The Super NES CPU ran slower in clock cycles per second, but put out more instructions per clock cycle. This is also known as the Megahertz Myth. However, there was a trade-off as background and enemy animations must remain frozen while the game is moving at this speed.[1] Sonic the Hedgehog, the first game in a long series, was the posterboy for this campaign, being faster than any other platform game at the time.

The ad campaign featured commercials with races between 2 vehicles, each with either the SNES or the Genesis strapped to it.

External links