Difference between revisions of "F-22 Interceptor: Advanced Tactical Fighter"

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{{stub}}'''''F-22 Interceptor: Advanced Tactical Fighter''''' (F22インターセプター) is a flight simulation game developed and published by [[Electronic Arts]] for the [[Sega Mega Drive]]. It has the player pilot a fictional F-22 jet fighter, blowing up airebourne enemies. The game was released in 1991, a full fourteen years before the [http://en.wikipedia.org/wiki/Lockheed_Martin_F-22_Raptor F-22 Raptor] came into service.
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{{stub}}'''''F-22 Interceptor: Advanced Tactical Fighter''''' (F22インターセプター) is a flight simulation game developed and published by [[Electronic Arts]] for the [[Sega Mega Drive]]. It has the player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground targets. The game was released in 1991, a full fourteen years before the [http://en.wikipedia.org/wiki/Lockheed_Martin_F-22_Raptor F-22 Raptor] came into service.
  
The game is widely criticised for its slugglish controls and lag, partly because ''F-22 Interceptor'' tries to render 3D polygons in certain locations.
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The game is widely criticised for its slugglish controls and lag, partly because ''F-22 Interceptor'' tries to render 3D polygons in certain locations. It is notable for having multiple camera perspectives, however - something not seen in many video games of the time.
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 13:59, 6 February 2011

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F-22 Interceptor: Advanced Tactical Fighter
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Genre: Strategy

















Number of players: 1

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F-22 Interceptor: Advanced Tactical Fighter (F22インターセプター) is a flight simulation game developed and published by Electronic Arts for the Sega Mega Drive. It has the player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground targets. The game was released in 1991, a full fourteen years before the F-22 Raptor came into service.

The game is widely criticised for its slugglish controls and lag, partly because F-22 Interceptor tries to render 3D polygons in certain locations. It is notable for having multiple camera perspectives, however - something not seen in many video games of the time.

Physical Scans