Difference between revisions of "Fox Hunt"

From Sega Retro

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'''''Fox Hunt''''' is an early 1970s electro-mechanical two-player fox hunting game produced by [[Sega]].
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{{sub-stub}}'''''{{PAGENAME}}''''' is an early 1970s electro-mechanical two-player fox hunting game produced by [[Sega]].
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==Specifications==
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===Dimensions===
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{{Dimensions|hi=70|wi=31|di=39|diagramsize=150}}
  
 
==Gameplay==
 
==Gameplay==
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The same cabinet and art was later used for the 1978 title ''[[Wildwood]]''.
 
The same cabinet and art was later used for the 1978 title ''[[Wildwood]]''.
 
==Specifications==
 
:'''Height''': 70"
 
:'''Width''': 31"
 
:'''Length''': 39"
 
  
 
==Promotional material==
 
==Promotional material==
<gallery>
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{{gallery
File:Foxhunt flyer1.jpg|Flyer (front)
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|{{gitem|Foxhunt flyer1.jpg|Flyer (front)}}
File:Foxhunt flyer2.jpg|Flyer (back)
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|{{gitem|Foxhunt flyer2.jpg|Flyer (back)}}
</gallery>
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}}
  
 
==References==
 
==References==
<references />
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<references/>
  
 
[[Category:Unknown year electro-mechanical arcade games]]
 
[[Category:Unknown year electro-mechanical arcade games]]

Revision as of 08:09, 2 July 2018

For the unreleased Sega Saturn game, see Fox Hunt (Saturn)

n/a

Foxhunt machine1.jpg

Fox Hunt
System(s):
Arcade
Electro-mechanical
Publisher: Sega
Developer:
Number of players: 1-2
Release Date RRP Code
Arcade (Electro-Mechanical)
JP
¥? ?



































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Fox Hunt is an early 1970s electro-mechanical two-player fox hunting game produced by Sega.

Specifications

Dimensions

787.4 mm (31")
1.778 m (70")
990.6 mm (39")


Gameplay

In the game, foxes appear intermittently in simulated caves on a distant wooded cliff. Two shooters endeavor to be the first to shoot the fox from view. When successful, five metal balls are released from the cave and roll across the wooded cliff. The rifle of the shooter who first scored the hit on the fox automatically engages with a scoring mechanism, and for each ball that they shoot to stop receives 300 points.

It is possible for the other player to being firing their rifle during this time but it produces no capability of shooting the balls to a stop or scoring until they shoot a fox. Both rifles are never scoring at the same time; the challenge is to maintain a "hot" rifle by dividing time between scoring and keeping the other player from hitting a fox. There are multiple gun action sounds produced by the cabinet.

The same cabinet and art was later used for the 1978 title Wildwood.

Promotional material

Foxhunt flyer1.jpg
Flyer (front)
Foxhunt flyer1.jpg
Foxhunt flyer2.jpg
Flyer (back)
Foxhunt flyer2.jpg

References