Difference between revisions of "Disney's Aladdin/Region coding"
From Sega Retro
Line 3: | Line 3: | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=NTSC-J | | romregion=NTSC-J | ||
− | | ntscj_image= | + | | ntscj_image=Aladdin Title.png |
− | | ntscu_image= | + | | ntscu_image=Aladdin Title.png |
− | | pal_image= | + | | pal_image=Aladdin Title.png |
− | | ntscj_state= | + | | ntscj_state=yes |
− | | ntscu_state= | + | | ntscu_state=yes |
− | | pal_state= | + | | pal_state=unoptimised |
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=NTSC-U | | romregion=NTSC-U | ||
− | | ntscj_image= | + | | ntscj_image=NTSCU Only MD.png |
| ntscu_image=Aladdin Title.png | | ntscu_image=Aladdin Title.png | ||
− | | pal_image= | + | | pal_image=NTSCU Only MD.png |
| ntscj_state=locked | | ntscj_state=locked | ||
| ntscu_state=yes | | ntscu_state=yes | ||
Line 21: | Line 21: | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=PAL | | romregion=PAL | ||
− | | ntscj_image= | + | | ntscj_image=PAL Only MD.png |
− | | ntscu_image= | + | | ntscu_image=PAL Only MD.png |
− | | pal_image= | + | | pal_image=Aladdin Title.png |
− | | ntscj_state= | + | | ntscj_state=locked |
− | | ntscu_state= | + | | ntscu_state=locked |
− | | pal_state= | + | | pal_state=partial |
+ | | pal_music=yes | ||
+ | | pal_fullscreen=no | ||
}} | }} | ||
{{AladdinOmni}} | {{AladdinOmni}} |
Revision as of 12:44, 23 October 2018
- Back to: Disney's Aladdin.
NTSC-J ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Unoptimised. |
NTSC-U ROM
NTSC-J console |
---|
Region locked. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Region locked. |
PAL ROM
NTSC-J console |
---|
Region locked. |
NTSC-U console |
---|
Region locked. |
PAL console |
---|
Partially optimised.
|