Difference between revisions of "Q*bert"
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Interestingly it is one of the only ports of the game that does not respond to the {{Left}}, {{Up}}, {{Right}} and {{Down}} inputs - only {{Upleft}}, {{Upright}}, {{Downright}}, and {{Downleft}}. | Interestingly it is one of the only ports of the game that does not respond to the {{Left}}, {{Up}}, {{Right}} and {{Down}} inputs - only {{Upleft}}, {{Upright}}, {{Downright}}, and {{Downleft}}. | ||
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+ | Eventually this game would see a sequel on a [[Sega]] console, also called ''[[Q*bert (Dreamcast)|Q*bert]]. | ||
==Physical Scans== | ==Physical Scans== | ||
===SG-1000 Version=== | ===SG-1000 Version=== |
Revision as of 09:24, 23 June 2011
Q*bert |
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System(s): SG-1000 |
Publisher: Tsukuda Original |
Developer: Gottlieb, Tsukuda Original |
Genre: Action |
Number of players: 1 |
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Q*bert (Qバート) is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console.
The object of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.
Interestingly it is one of the only ports of the game that does not respond to the , , and inputs - only , , , and .
Eventually this game would see a sequel on a Sega console, also called Q*bert.