Difference between revisions of "Super Puzzle Fighter II Turbo"
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'''Game Design:''' Murasaki Umagoshi, Spp Iorya<br> | '''Game Design:''' Murasaki Umagoshi, Spp Iorya<br> | ||
'''Programmer:''' Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret<br> | '''Programmer:''' Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret<br> | ||
− | '''Scroll Design:''' Nissui, Iwai, Meiko.K, Saru, Hisoya | + | '''Scroll Design:''' Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro<br> |
'''Character Design:''' Edayan, Goidanokei<br> | '''Character Design:''' Edayan, Goidanokei<br> | ||
− | '''Object Design:''' | + | '''Object Design:''' Masaru Nishimura, Ino, Aska<br> |
'''Sound Design:''' Hiroaki Kondo<br> | '''Sound Design:''' Hiroaki Kondo<br> | ||
'''Sound Assist:''' Satoshi Ise<br> | '''Sound Assist:''' Satoshi Ise<br> | ||
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'''Special Thanks:''' Shoei, Haruo Murata, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor<br> | '''Special Thanks:''' Shoei, Haruo Murata, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor<br> | ||
'''Executive Producer:''' Noritaka Funamizu<br> | '''Executive Producer:''' Noritaka Funamizu<br> | ||
− | '''Producer:''' | + | '''Producer:''' Takashi Sado, Yoshinori Takenaka<br> |
===Theme Song of Sakura=== | ===Theme Song of Sakura=== | ||
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'''Music:''' Masato Kouda, Tatsuro Suzuki<br> | '''Music:''' Masato Kouda, Tatsuro Suzuki<br> | ||
'''Marketer:''' Hironobu Takeshita, Kunio Funahara, Mayumi Ohta<br> | '''Marketer:''' Hironobu Takeshita, Kunio Funahara, Mayumi Ohta<br> | ||
− | '''Special Thanks:''' Murasaki Umagoshi, | + | '''Special Thanks:''' Murasaki Umagoshi, Masaru Nishimura, Ino, Hiroko, Haruo Murata, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff<br> |
'''Executive Producer:''' Noritaka Funamizu<br> | '''Executive Producer:''' Noritaka Funamizu<br> | ||
− | '''Producer:''' | + | '''Producer:''' Yoshinori Takenaka<br> |
'''Presented by:''' [[Capcom]]<br> | '''Presented by:''' [[Capcom]]<br> | ||
Revision as of 02:03, 11 October 2011
Super Puzzle Fighter II Turbo |
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System(s): Sega Saturn, Sega Dreamcast |
Publisher: Capcom, Virgin Interactive (EU) |
Developer: Capcom |
Genre: Puzzle |
Number of players: 1-2 |
Super Puzzle Fighter II Turbo (Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan) is a puzzle game similar to the likes of Tetris or Puyo Puyo, developed and published by Capcom. It was brought to the Sega Saturn in 1996.
Despite its name there was never a "Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise. Though characters from both series appear in the game, they are not controllable by the player, acting soley as avatars.
Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.
As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.
Contents
Production Credits
Arcade Staff
Game Design: Murasaki Umagoshi, Spp Iorya
Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Character Design: Edayan, Goidanokei
Object Design: Masaru Nishimura, Ino, Aska
Sound Design: Hiroaki Kondo
Sound Assist: Satoshi Ise
Music Composer & Arrangement: Tatsuro Suzuki, Isao Abe, Yuko Takehara, Syun Nishigaki, Setsuo Yamamoto, Takayuki Iwai
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Shoei, Haruo Murata, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
Executive Producer: Noritaka Funamizu
Producer: Takashi Sado, Yoshinori Takenaka
Theme Song of Sakura
Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
Guitar: Hiroyuki Taneda
Chorus: Akari Kaida
Compose & Words: Tatsuro Suzuki
Arrange: Masato Kouda
Engineer: Koji Tsujii
Assistant Engineer: Takashi Shinbori
Special Thanks: Arts Vision, Idea Sound, Sol Studio
Consumer Staff
Game Design: Spp Iorya, Kanetaka
Character: Ryugo
Programmer:
- System Main: Takayuki Umezu
- Object Trans: Shimitan
- Game Main: Kazuhiro Tsuchiya
- Player & Gem: Koji Hasunuma
- Select & Street Mode: Tsuyoshi Misawa
- Scroll: Tsutomu Terada
Sound Design: Hiroaki Kondo, Takeshi Kitamura
Music: Masato Kouda, Tatsuro Suzuki
Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
Special Thanks: Murasaki Umagoshi, Masaru Nishimura, Ino, Hiroko, Haruo Murata, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
Executive Producer: Noritaka Funamizu
Producer: Yoshinori Takenaka
Presented by: Capcom