|
|
Line 3: |
Line 3: |
| |- | | |- |
| | rowspan="2" style="background: {{#var:bgcolor}}; border: 1px solid {{#var:bgcolor}}; color: {{#var:fgcolor}}; padding: 0; position: relative; vertical-align: top;" | {{#if:{{{portrait|}}} | <div style="background: linear-gradient(transparent 50%, {{#var:bgcolor}} 100%); position: relative; left: 50%; top: 0; transform: translateX(-50%); z-index: 2;"><div style="visibility: hidden;">{{{portrait|}}}</div></div> }} | | | rowspan="2" style="background: {{#var:bgcolor}}; border: 1px solid {{#var:bgcolor}}; color: {{#var:fgcolor}}; padding: 0; position: relative; vertical-align: top;" | {{#if:{{{portrait|}}} | <div style="background: linear-gradient(transparent 50%, {{#var:bgcolor}} 100%); position: relative; left: 50%; top: 0; transform: translateX(-50%); z-index: 2;"><div style="visibility: hidden;">{{{portrait|}}}</div></div> }} |
− | <div style="position: absolute; left: 50%; top: 0; transform: translateX(-50%); z-index: 1;">{{{portrait|}}}</div> | + | <div style="position: absolute; left: 50%; margin-bottom: 2em; top: 0; transform: translateX(-50%); z-index: 1;">{{{portrait|}}}</div> |
− | <div style="display: flex; justify-content: space-evenly;">{{#if:{{{sprite|}}} | <div style="margin-bottom: 2em; text-align: center;">{{{sprite|}}}</div> }} | + | <div style="display: flex; justify-content: space-evenly;">{{#if:{{{sprite|}}} | {{{sprite|}}} }} |
− | {{#if:{{{sprite2|}}} | <div style="margin-bottom: 2em; text-align: center;">{{{sprite2|}}}</div> }}</div> | + | {{#if:{{{sprite2|}}} | {{{sprite2|}}} }}</div> |
| {{#if:{{{info1|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info1name|}}}:</div><div style="padding-left: 1em;">{{{info1|}}}</div> }} | | {{#if:{{{info1|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info1name|}}}:</div><div style="padding-left: 1em;">{{{info1|}}}</div> }} |
| {{#if:{{{info2|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info2name|}}}:</div><div style="padding-left: 1em;">{{{info2|}}}</div> }} | | {{#if:{{{info2|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info2name|}}}:</div><div style="padding-left: 1em;">{{{info2|}}}</div> }} |
Revision as of 07:33, 23 September 2023
Shows a fancier version of the InfoRow template, for use with the InfoTable template.
Originally appeared in: Street Fighter
Final boss: Sagat
|
Ryu
|
The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken Fireball
|
P
|
Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with HP , it has a fire effect at close range that knocks opponents over.
|
Dragon Punch
|
P
|
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
|
Hurricane Kick
|
K
|
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sakotsu Wari
|
+ MP
|
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Senpuu Kyaku
|
+ MK
|
Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shinkuu Hadouken
|
P
|
Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
|
Shinkuu Tatsumaki Senpuukyaku
|
K
|
Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
|
Alpha Counter
|
P while blocking
|
|
|
Originally appeared in: Street Fighter II
Final boss: M. Bison
|
Chun-Li
|
Haunted by the unsolved disappearance of her father, Chun-Li became a detective to find out what happened with her own eyes. The existence of a certain drug syndicate might hold a clue to her father's whereabouts.
Move list (Special moves)
Name
|
Command
|
Description
|
Lightning Kick
|
KKKKK
|
Chun-Li unleashes a flurry of rapid kicks.
|
Spinning Air Kick
|
Hold for 2 seconds, then +K
|
Chun-Li jumps high into the air while spinning her legs around in kicks.
|
Kikoken Fireball
|
Hold for 2 seconds, then +P
|
Chun-Li shoots an energy ball across the screen.
|
Axe Kick
|
K
|
Chun-Li does a handstand and then kicks downward with a straight leg.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Chun-Li can jump off the edges of the screen.
|
Yosokyaku
|
+ MK in midair
|
Chun-Li holds a straight leg in a head stomp.
|
Kaku Kyaku Raku
|
+ HK
|
Chun-Li backflips high into the air, coming down with a kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Kikoushou
|
P
|
Chun-Li produces a large fireball directly in front of her.
|
Senretsu Kyaku
|
Hold for 2 seconds, then +K
|
Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
|
Hazan Tenshoukyaku
|
Hold for 2 seconds, then +K
|
Chun-Li performs a more powerful version of her Spinning Air Kick.
|
Alpha Counter
|
K while blocking
|
|
|