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− | <includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}} | + | <includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em; width:max-content;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}} |
| {{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} | | {{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} |
| | Basic = {{{!}} class="prettytable" | | | Basic = {{{!}} class="prettytable" |
Revision as of 13:49, 26 February 2024
Boilerplate text for fighting game move lists, with legends for buttons.
Usage
The optional arguments are:
| desc=
| legend=
| key1=
| value1=
| key2=
| value2=
Legends
Basic
{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
POWER |
Power attack
|
SWAY |
Sway
|
Minimal
{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
{{MoveListNote | legend=Minimal
| key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
VirtuaFighter
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
StreetFighter
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
P |
Any punch button
|
LP |
Light punch
|
MP |
Medium punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
StreetFighterAlpha
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
P |
Any punch button
|
LP |
Light punch
|
MP |
Medium punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
NeoGeo
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
P |
Any punch button
|
LP |
Light punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
HK |
Hard kick
|
SamuraiShodown
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
S |
Any slash button
|
LS |
Light slash
|
MS |
Medium slash
|
HS |
Hard slash
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
SamuraiShodown3
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
S |
Any slash button
|
LS |
Light slash
|
MS |
Medium slash
|
HS |
Hard slash
|
Toshinden
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
S |
Any slash button
|
LS |
Light slash
|
HS |
Hard slash
|
K |
Any kick button
|
LK |
Light kick
|
HK |
Hard kick
|
MortalKombat
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
P |
Any punch button
|
LP |
Low punch
|
HP |
High punch
|
K |
Any kick button
|
LK |
Low kick
|
HK |
High kick
|
MortalKombat3
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
P |
Any punch button
|
LP |
Low punch
|
HP |
High punch
|
K |
Any kick button
|
LK |
Low kick
|
HK |
High kick
|
Cyberbots
Note: Move lists assume that the character is facing right. When facing left,
and
should be reversed.
A |
Any attack button
|
A1 |
Light attack
|
A2 |
Heavy attack
|