Difference between revisions of "ComplianceDetails/DC"
From Sega Retro
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|3.2={{ | |3.2={{ | ||
− | #vardefine:shortdesc|Upon booting software, the stereo/monaural output setting should be changed to match the | + | #vardefine:shortdesc|Upon booting software, the stereo/monaural output setting should be changed to match the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|Immediately upon loading an application (before the Title Loop starts), the stereo/monaural output setting should be changed to match the Boot ROM settings of the Main Unit. Even if sound output is not listed in Chapter 9, Options, an application internally determines if it is stereo or monaural, so the settings must be changed to correspond to the Main Unit Boot ROM settings on the application side. Currently, the stereo/monaural output settings are saved on the Main Unit, and should not be saved under any circumstances to the memory card. Refer to Chapter 9.2, Storing Option Settings, for more details. | #vardefine:fulldesc|Immediately upon loading an application (before the Title Loop starts), the stereo/monaural output setting should be changed to match the Boot ROM settings of the Main Unit. Even if sound output is not listed in Chapter 9, Options, an application internally determines if it is stereo or monaural, so the settings must be changed to correspond to the Main Unit Boot ROM settings on the application side. Currently, the stereo/monaural output settings are saved on the Main Unit, and should not be saved under any circumstances to the memory card. Refer to Chapter 9.2, Storing Option Settings, for more details. | ||
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|4.1.4.1a={{ | |4.1.4.1a={{ | ||
− | #vardefine:shortdesc|Performing a [[software reset]] from the title loop must return to the | + | #vardefine:shortdesc|Performing a [[software reset]] from the title loop must return to the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|Soft reset from the Title Loop must jump to the Main Unit Boot ROM Menu.}}{{ | #vardefine:fulldesc|Soft reset from the Title Loop must jump to the Main Unit Boot ROM Menu.}}{{ | ||
#vardefine:page|19}} | #vardefine:page|19}} | ||
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|4.2.1={{ | |4.2.1={{ | ||
− | #vardefine:shortdesc|The | + | #vardefine:shortdesc|The [[Sega Dreamcast/Boot ROM|boot ROM]] must appear within ten seconds of opening the disc lid, save for situations where legitimate disc swapping is required.}}{{ |
#vardefine:fulldesc|The Main Unit Boot ROM menu must appear when the Main Unit "OPEN button" is pressed and the disc lid is opened. Please note the alternative cases described in 4.2.2, Exceptions when the Disc Lid is Open, 4.2.3, When the Disc Lid is Opened during Saves, and 4.2.4, When File Loading Fails from the Disc,. When the disc lid is opened, your application must go to the Main Unit Boot ROM menu within ten seconds.}}{{ | #vardefine:fulldesc|The Main Unit Boot ROM menu must appear when the Main Unit "OPEN button" is pressed and the disc lid is opened. Please note the alternative cases described in 4.2.2, Exceptions when the Disc Lid is Open, 4.2.3, When the Disc Lid is Opened during Saves, and 4.2.4, When File Loading Fails from the Disc,. When the disc lid is opened, your application must go to the Main Unit Boot ROM menu within ten seconds.}}{{ | ||
#vardefine:page|20}} | #vardefine:page|20}} | ||
|4.2.3={{ | |4.2.3={{ | ||
− | #vardefine:shortdesc|Any operation that returns to the | + | #vardefine:shortdesc|Any operation that returns to the [[Sega Dreamcast/Boot ROM|boot ROM]] must wait until a save has finished.}}{{ |
#vardefine:fulldesc|When executing saves, do not go to the Main Unit Boot ROM main screen until that save is finished. (This requirement is imposed to avoid the loss of the file being saved). Go to the main screen as soon as the save is finished.}}{{ | #vardefine:fulldesc|When executing saves, do not go to the Main Unit Boot ROM main screen until that save is finished. (This requirement is imposed to avoid the loss of the file being saved). Go to the main screen as soon as the save is finished.}}{{ | ||
#vardefine:page|21}} | #vardefine:page|21}} | ||
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|9.2={{ | |9.2={{ | ||
− | #vardefine:shortdesc|The stereo/monaural setting must not be saved. The default setting is saved in the | + | #vardefine:shortdesc|The stereo/monaural setting must not be saved. The default setting is saved in the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|If the option settings are to be backed up according to the above, the Stereo/Monaural setting should not be saved. On the Sega Dreamcast, the Stereo/Monaural settings are saved in the Main Unit, considering the case where the same data is to be used to play in another environment.}}{{ | #vardefine:fulldesc|If the option settings are to be backed up according to the above, the Stereo/Monaural setting should not be saved. On the Sega Dreamcast, the Stereo/Monaural settings are saved in the Main Unit, considering the case where the same data is to be used to play in another environment.}}{{ | ||
#vardefine:page|39}} | #vardefine:page|39}} | ||
|9.3={{ | |9.3={{ | ||
− | #vardefine:shortdesc|If the stereo/monaural setting is changed in-game, the | + | #vardefine:shortdesc|If the stereo/monaural setting is changed in-game, the [[Sega Dreamcast/Boot ROM|boot ROM]] setting must be changed too.}}{{ |
#vardefine:fulldesc|When the user changes the value of the voice output setting on the application option screen, the Main Unit Boot ROM setting should also be set to the same value before the option screen is exited. Wait until the user confirms. As used in the procedures of 3.1, 9.2 and 9.3, the Stereo/Monaural setting refers to Main Console setting, and other option settings refer to the saved data (if present).}}{{ | #vardefine:fulldesc|When the user changes the value of the voice output setting on the application option screen, the Main Unit Boot ROM setting should also be set to the same value before the option screen is exited. Wait until the user confirms. As used in the procedures of 3.1, 9.2 and 9.3, the Stereo/Monaural setting refers to Main Console setting, and other option settings refer to the saved data (if present).}}{{ | ||
#vardefine:page|39}} | #vardefine:page|39}} | ||
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|15.1.1c={{ | |15.1.1c={{ | ||
− | #vardefine:shortdesc|If multiple files are saved by one piece of software, the first 9 characters must be the same (only the last 3 may differ). This is to ensure the batch copy function works in the | + | #vardefine:shortdesc|If multiple files are saved by one piece of software, the first 9 characters must be the same (only the last 3 may differ). This is to ensure the batch copy function works in the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|When multiple files are saved by one game, the first 9 characters of each file name must be the same (only the last 3 may differ). In the Boot ROM file menu, the first 9 characters determine files associated with each game. Consequently, if these characters are not the same, the files are not recognized as belonging to the same game, and the batch copy function will not work.}}{{ | #vardefine:fulldesc|When multiple files are saved by one game, the first 9 characters of each file name must be the same (only the last 3 may differ). In the Boot ROM file menu, the first 9 characters determine files associated with each game. Consequently, if these characters are not the same, the files are not recognized as belonging to the same game, and the batch copy function will not work.}}{{ | ||
#vardefine:page|56}} | #vardefine:page|56}} | ||
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|15.1.3a={{ | |15.1.3a={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|[[Sega Dreamcast/Boot ROM|boot ROM]] comments may consist of up to 32 single-byte or 16 double-byte upper-case English characters.}}{{ |
#vardefine:fulldesc|Boot ROM comments may consist of up to 32 single-byte or 16 double-byte upper-case English characters (double-byte characters display as 24x24 dots with the Boot ROM, and single-byte characters as 24x12 dots).}}{{ | #vardefine:fulldesc|Boot ROM comments may consist of up to 32 single-byte or 16 double-byte upper-case English characters (double-byte characters display as 24x24 dots with the Boot ROM, and single-byte characters as 24x12 dots).}}{{ | ||
#vardefine:fulldesc|#vardefine:page|58}} | #vardefine:fulldesc|#vardefine:page|58}} | ||
|15.1.3b={{ | |15.1.3b={{ | ||
− | #vardefine:shortdesc|The game title (shortened if necessary) should be written as a | + | #vardefine:shortdesc|The game title (shortened if necessary) should be written as a [[Sega Dreamcast/Boot ROM|boot ROM]] comment (name + status is also allowed).}}{{ |
#vardefine:fulldesc|The game title (or a shortened form of the title, if necessary) is written as a Boot ROM Comment. Display of "Game name + game status" is also possible.}}{{ | #vardefine:fulldesc|The game title (or a shortened form of the title, if necessary) is written as a Boot ROM Comment. Display of "Game name + game status" is also possible.}}{{ | ||
#vardefine:page|58}} | #vardefine:page|58}} | ||
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|15.1.5={{ | |15.1.5={{ | ||
− | #vardefine:shortdesc|A save file should have its a unique icon so it can be clearly recognised in the | + | #vardefine:shortdesc|A save file should have its a unique icon so it can be clearly recognised in the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|Each application should have its own unique icon. The unique icon allows each application's save files to be recognized in the Boot ROM File Control Menu.}}{{ | #vardefine:fulldesc|Each application should have its own unique icon. The unique icon allows each application's save files to be recognized in the Boot ROM File Control Menu.}}{{ | ||
#vardefine:page|59}} | #vardefine:page|59}} | ||
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|17.3.1={{ | |17.3.1={{ | ||
− | #vardefine:shortdesc|At the disc swapping screen with the lid open, a [[software reset]] must return to the | + | #vardefine:shortdesc|At the disc swapping screen with the lid open, a [[software reset]] must return to the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|At the disc switching screen, doing a soft reset when the disc lid is open moves the user to the Main Unit Boot ROM screen. Setting the soft reset jump destination to the Main Unit Boot ROM Menu allows the user to check the title and saved files on the menu if he inserts the wrong disc. When a soft reset is done before the disc lid is opened on the disc switching screen, jump to the "Disc title screen".}}{{ | #vardefine:fulldesc|At the disc switching screen, doing a soft reset when the disc lid is open moves the user to the Main Unit Boot ROM screen. Setting the soft reset jump destination to the Main Unit Boot ROM Menu allows the user to check the title and saved files on the menu if he inserts the wrong disc. When a soft reset is done before the disc lid is opened on the disc switching screen, jump to the "Disc title screen".}}{{ | ||
#vardefine:page|80}} | #vardefine:page|80}} | ||
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|17.4b={{ | |17.4b={{ | ||
− | #vardefine:shortdesc|After swapping discs, execute the disc check routine in the | + | #vardefine:shortdesc|After swapping discs, execute the disc check routine in the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|After switching discs, always execute the Disc Check routine in the Boot ROM.}}{{ | #vardefine:fulldesc|After switching discs, always execute the Disc Check routine in the Boot ROM.}}{{ | ||
#vardefine:page|82}} | #vardefine:page|82}} | ||
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|18.1b={{ | |18.1b={{ | ||
− | #vardefine:shortdesc|Stop vibration from the [[Jump Pack]] when paused or returning to the | + | #vardefine:shortdesc|Stop vibration from the [[Jump Pack]] when paused or returning to the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|Stop vibration with the Jump Pack during pause or when transferring to the Main Unit Boot ROM. In the rules up to now, whether or not to stop vibration of the Jump Pack "during transfer to the Main Unit Boot ROM" was not specially regulated, but from this version, stopping the vibration on the application side is regulated.}}{{ | #vardefine:fulldesc|Stop vibration with the Jump Pack during pause or when transferring to the Main Unit Boot ROM. In the rules up to now, whether or not to stop vibration of the Jump Pack "during transfer to the Main Unit Boot ROM" was not specially regulated, but from this version, stopping the vibration on the application side is regulated.}}{{ | ||
#vardefine:page|87}} | #vardefine:page|87}} | ||
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|19.1c={{ | |19.1c={{ | ||
− | #vardefine:shortdesc|When connecting to network applications (web browsers, email, chat), use the connection details saved in the | + | #vardefine:shortdesc|When connecting to network applications (web browsers, email, chat), use the connection details saved in the [[Sega Dreamcast/Boot ROM|boot ROM]].}}{{ |
#vardefine:fulldesc|When connecting to a network applications like a Web Browser, Mailer, or Chat, confirm the setting data for connecting to an IP address in Main Unit memory and connect based on that setting.}}{{ | #vardefine:fulldesc|When connecting to a network applications like a Web Browser, Mailer, or Chat, confirm the setting data for connecting to an IP address in Main Unit memory and connect based on that setting.}}{{ | ||
#vardefine:page|102}} | #vardefine:page|102}} | ||
|19.1d={{ | |19.1d={{ | ||
− | #vardefine:shortdesc|If an IP address can be set within software, the | + | #vardefine:shortdesc|If an IP address can be set within software, the [[Sega Dreamcast/Boot ROM|boot ROM]] save must reflect the change.}}{{ |
#vardefine:fulldesc|When there is a function to set the IP Address within an application (currently only permission for settings by Dreamcast browser is given), Main Unit memory settings should be adjusted to application settings that are changed.}}{{ | #vardefine:fulldesc|When there is a function to set the IP Address within an application (currently only permission for settings by Dreamcast browser is given), Main Unit memory settings should be adjusted to application settings that are changed.}}{{ | ||
#vardefine:page|102}} | #vardefine:page|102}} | ||
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}} | }} | ||
}} | }} | ||
− | |||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 12:58, 27 August 2024
: [1] |
Compilance | Screenshot(s) | Pass/fail | Comments |
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Pass | dsfahukjsadgihkdgsali afsdifads iljfd sijlafds aijl |