The Flash

From Sega Retro

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TheFlash title.png

The Flash
System(s): Sega Master System
Publisher: Sega Enterprises, Ltd. (Europe), Tec Toy (Brazil)
Developer:
Distributor: Ecofilmes (PT), Tec Toy (BR)
Licensor: DC Comics
Sound driver: Master System Audio Driver
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
7506
Sega Master System
EU
(Classic)
7506-50
Sega Master System
PT
Sega Master System
UK
£29.9929.99[3] 7506
Sega Master System
BR
026310

The Flash is a Sega Master System action platform game developed by Probe Software and published by Sega. Based on the titular American comic series The Flash, it was first released in Europe in August 1993[5] and was later brought to Brazil and Portugal.

Story

Flash SMS, STAR Labs.png

STAR Labs

The supervillain the Trickster has taken control of Central City and made himself mayor. He has declared the Flash a criminal and turned the entire city against him. He has also stolen five priceless gems from the city treasury. The Flash must find the gems and put a stop to the Trickster. He is assisted by his friend Tina McGee at STAR Labs.

Gameplay

The game is a side-scrolling platformer played as the superhero the Flash, who moves with superspeed. The goal of each level is to locate a switch that opens the way to the exit, then find the exit. There are six episodes, each containing two levels and concluding with increasingly difficult fights against the Trickstermobile.

The Flash moves with Left and Right and crouches with Down. He can move with superspeed with Left Left or Right Right. He jumps with 2 and jumps down from platforms with Down+2. He jumps higher when not moving. When standing still, the Flash can perform a vibrating attack, a short-ranged projectile attack, with 1. The vibrating attack can be pointed in any direction using the D-Pad. It can attack enemies, and it is also the only way to open item boxes. A long bar representing the Flash's SuperSpeed Energy appears on the left edge of the screen. SuperSpeed Energy is used whenever Flash moves with superspeed or uses his vibrating attack. It can be recharged by standing in front of Star Food Vendors that appear in the levels.

When moving (including when in midair), the Flash can briefly spin into whirlwind with 1. He can attack enemies in this state. Flash also has a special whirlwind attack that he can enter by pressing Left and Right rapidly, which keeps him in the whirlwind state for several seconds or until he takes damage but can only be done a limited number of times. The Flash starts each episode with the ability to do this once but can gain additional uses through items.

The Flash has four health points, depicted as small lightning bolts in the corner of the screen. He loses a life if he loses all of his health points. Each level has a 60-second time limit, and the Flash also loses a life if time runs out. The game ends if he loses all of his lives. The player starts with no continues but can find some hidden in the levels. The game awards 10,000 bonus points at the end of the level for completing it without losing a life.

Items

All items except for Flash Symbols are found inside Trickster Blocks.

Flash SMS, Items.png
Flash Symbol
Collect for 100 bonus points at the end of the level.
Flash SMS, Items.png
Trickster Block
Destroy using Flash's vibrating attack to reveal an item.
Flash SMS, Items.png
Flash SMS, Items.png
Flash SMS, Items.png
Pizza
Restores one, two, or three health points to the Flash, depending on how many slices are present.
Flash SMS, Items.png
Flash SMS, Items.png
Flash SMS, Items.png
Flash SMS, Items.png
Flash SMS, Items.png
Gem
Collect for 100,000 bonus points at the end of the level.
Flash SMS, Items.png
Clock
Increases the amount of time that the player has left to complete the level.
Flash SMS, Items.png
Restart
Checkpoint where the Flash is revived after losing a life.
Flash SMS, Items.png
Whirlwind
Gives the Flash the ability to use his special whirlwind attack another time.
Flash SMS, Items.png
Magnetic Field Protection Unit
Surrounds the Flash in a protective shield that renders him invulnerable for a duration.
Flash SMS, Items.png
1-Up
Gives the player an extra life.
Flash SMS, Items.png
Continue
Gives the player a continue.

Objects

Flash SMS, Items.png
Star Food Vendor
Replenishes the Flash's SuperSpeed Energy bar when he stands in front of it. If the machine is "Out of Order," it is non-functional.
Flash SMS, Items.png
Switch
Opens the way to the level exit. The Flash must find and flip the switch (by moving in front of it) in every level to unlock the exit.
Flash SMS, Items.png
Exit
Exits the current level.


Episodes

Flash SMS, Stage 1-1.png

Flash SMS, Stage 1-2.png

Flash SMS, Stage 1 Boss.png

  • Flash SMS, Stage 1-1.png

  • Flash SMS, Stage 1-2.png

  • Flash SMS, Stage 1 Boss.png

Trickster for Mayor!

Flash SMS, Stage 2-1.png

Flash SMS, Stage 2-2.png

Flash SMS, Stage 2 Boss.png

  • Flash SMS, Stage 2-1.png

  • Flash SMS, Stage 2-2.png

  • Flash SMS, Stage 2 Boss.png

Roller Coaster Runner!

Flash SMS, Stage 3-1.png

Flash SMS, Stage 3-2.png

Flash SMS, Stage 3 Boss.png

  • Flash SMS, Stage 3-1.png

  • Flash SMS, Stage 3-2.png

  • Flash SMS, Stage 3 Boss.png

Warehouse Antics!

Flash SMS, Stage 4-1.png

Flash SMS, Stage 4-2.png

Flash SMS, Stage 4 Boss.png

  • Flash SMS, Stage 4-1.png

  • Flash SMS, Stage 4-2.png

  • Flash SMS, Stage 4 Boss.png

Trouble at Megacorp!

Flash SMS, Stage 5-1.png

Flash SMS, Stage 5-2.png

Flash SMS, Stage 5 Boss.png

  • Flash SMS, Stage 5-1.png

  • Flash SMS, Stage 5-2.png

  • Flash SMS, Stage 5 Boss.png

At Peace in the Park!

Flash SMS, Stage 6-1.png

Flash SMS, Stage 6-2.png

Flash SMS, Stage 6 Boss.png

  • Flash SMS, Stage 6-1.png

  • Flash SMS, Stage 6-2.png

  • Flash SMS, Stage 6 Boss.png

The Trickster's Funhouse!

Magazine articles

Main article: The Flash/Magazine articles.

Production credits

  • Programming: Gary Priest
  • Production: Tony Beckwith
  • Graphics: Mark Knowles, Kev Bulmer
  • Sound: Jeroen Tel
  • QA Department: Barg, Simon Bland, James Stewart, Robert Halfhide
Source:
In-game credits
Flash SMS credits.png
[6]


Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Joypad (FR) PAL
83
[7]
Mega Force (FR)
85
[8]
Micromanía (segunda época) (ES) PAL
81
[9]
Mean Machines Sega (UK) PAL
84
[10]
Player One (FR) PAL
82
[11]
Sega Magazine (UK) PAL
82
[3]
Sega News (CZ) PAL
60
[12]
Sega Master Force (UK) PAL
90
[13]
Sonic the Comic (UK) PAL
80
[14]
Video Games (DE) PAL
75
[15]
Sega Master System
80
Based on
10 reviews

The Flash

Master System, EU
TheFlash SMS EU Box.jpg
Cover
Master System, EU
(Classic Master System)
TheFlash SMS EU Box Classic.jpg
Cover
TheFlash SMS EU Cart.jpg
Cart
Master System, PT
TheFlash SMS PT cover.jpg
Cover
Master System, PT (Super Preço)
TheFlash SMS PT sp cover.jpg
Cover
Master System, BR
The Flash SMS BR Cover Low Quality.jpg
Cover
The Flash SMS BR Cart.png
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 be31d63f
MD5 a96908fab5f599b11fe8107c3f93b6b1
SHA-1 1732b4c13fd00dd5efc5bf1ccb1ab6ed3889c8ba
256kB Cartridge (EU) 8kB backup

References


The Flash

TheFlash title.png

Main page | Maps | Hidden content | Magazine articles | Reception


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