Sega Mark-III Hardware Notes (2008-11-14)
From Sega Retro
This is a copy of an "unofficial" document containing original research, for use as a source on Sega Retro. This page likely exists for historical purposes - the contents should ideally be copy-edited and wikified to make better use of Sega Retro's software. Original source: http://cgfm2.emuviews.com/txt/m3tech.txt |
---------------------------------------------------------------------------- Sega Mark-III Hardware Notes (C) 2008 Charles MacDonald ---------------------------------------------------------------------------- [11/14/08] - Initial release ---------------------------------------------------------------------------- Overview ---------------------------------------------------------------------------- Primary differences from other Sega 8-bit consoles: - Has an expansion port for the "FM Sound Unit" or keyboard. But not pin compatible with the SMS/SMSJ expansion port. - No RESET button. - No support for SC-3000H BASIC cartridges with extra RAM. - No support for lightguns in the controller port. - No TH pin on the controller port. - No output pins available on the controller port. ---------------------------------------------------------------------------- Parts list ---------------------------------------------------------------------------- Part Description Package Comments IC1 : NEC uPD780C-1 40-pin DIP Z80-A CPU. 4.00 MHz speed rating. IC2 : NEC uPD4168C-15 28-pin DIP 8Kx8 PSRAM. 150 ns speed rating. IC3 : Sega 315-5124 64-pin SDIP Custom component. IC4 : NEC uPD4168C-15 28-pin DIP 8Kx8 PSRAM. 150 ns speed rating. IC5 : NEC uPD4168C-15 28-pin DIP 8Kx8 PSRAM. 150 ns speed rating. IC6 : ROHM BA7230LS 24-pin SZIP Color TV signal encoder. IC7 : NEC 7805 TO-220 Voltage regulator. IC8 : Fujitsu MB74LS257 16-pin DIP Quad 2-to-1 multiplexer w/ output enable. IC9 : Fujitsu MB74LS257 16-pin DIP Quad 2-to-1 multiplexer w/ output enable. IC10 : Fujitsu MB74LS32 14-pin DIP Quad positive OR gate. ---------------------------------------------------------------------------- Miscellaneous ---------------------------------------------------------------------------- Timing The VDP is connected to a 10.7386 MHz crystal. It divides this by three to generate the 3.579545 MHz clock signal used for: - The Z80 CPU clock - The PSG clock (internal to the VDP) - The color burst clock input (Vc) of the BA7230LS Sega PCB numbers 171-5304 : Main PCB 171-5305 : Card slot PCB System configuration The VDP PAL//NTSC pin is tied to ground via J2 to select NTSC mode. J2 can be moved up to the empty position above it to connect the pin to +5V for PAL mode, or these points could be wired to a switch. System compatibility SMS/SMSJ software The unused inputs would appear as follows to the software: Port 1 TH pin (D7): HIGH Port 2 TH pin (D6): HIGH Unused input (D5): HIGH ('1' on SMS/SMSJ/GG/MK3, '0' on PBC) Reset input (D4): HIGH (Reset button not pressed) As D7,D6 are always '1', the territory detection routine would interpret the machine as being a Mark-III or Japanese SMS console. ---------------------------------------------------------------------------- Connectors ---------------------------------------------------------------------------- CN1 : Gamepad connector for 1P (Male DB-9) CN2 : Gamepad connector for 2P (Male DB-9) 1 : Up 2 : Down 3 : Left 4 : Right 5 : +5V 6 : Button 1 7 : Ground 8 : Ground 9 : Button 2 CN3 : Cartridge connector (card edge socket) Solder side A01 : Z80 A0 A02 : Z80 A1 A03 : Z80 A2 A04 : Z80 A3 A05 : Z80 A4 A06 : Z80 A5 A07 : Z80 A6 A08 : Z80 A7 A09 : Z80 A8 A10 : Z80 A9 A11 : Z80 A10 A12 : Z80 A11 A13 : Z80 A12 A14 : Z80 A13 A15 : Z80 D0 A16 : Z80 D1 A17 : Z80 D2 A18 : Z80 D3 A19 : Z80 D4 A20 : Z80 D5 A21 : Z80 D6 A22 : Z80 D7 Component side B01 : +5V B02 : Card slot enable (*1) B03 : Work RAM enable (*2) B04 : VDP /EXM1 B05 : Z80 /RD (SC-3000H: /MREQ+/RD, strobe for reads from memory) B06 : Z80 /WR (SC-3000H: /MREQ+/WR, strobe for writes to memory) B07 : (N.C.) (SC-3000H: /IORQ+/RD, strobe for reads from I/O ports) B08 : (N.C.) (SC-3000H: /IORQ+/WR, strobe for writes to I/O ports) B09 : (N.C.) B10 : Z80 /MREQ B11 : /CONT input B12 : (N.C.) (SC-3000H: /RAS0) B13 : (N.C.) (SC-3000H: /CAS0) B14 : (N.C.) (SC-3000H: CA7) B15 : (N.C.) (SC-3000H: /RAS1) B16 : (N.C.) (SC-3000H: /CAS1) B17 : (N.C.) (SC-3000H: /RCSEL) B18 : Z80 A14 B19 : VDP /EXM2 (SC-3000H: Z80 A15) B20 : (N.C.) (SMS/SMSJ: Z80 /M1) B21 : GND B22 : GND Note that many pins are unused or simplified versions of their counterparts in the SC-3000H. BASIC cartridges with DRAM cannot be used on the Mark-III as all the necessary refresh signals are missing. 1.) Card slot enable Cartridges should have pin 2 tied high to disable the /CS output to the card slot. Otherwise pin 2 has a pull-down resistor, and when tied low or left unconnected the card slot will be enabled. 2.) Work RAM enable Cartridges with extra RAM in the $C000-$FFFF range should have pin 3 tied high to disable the /CS output to the work RAM in the Mark-III. Otherwise pin 3 has a pull-down resistor, and when tied low or left unconnected the work RAM will be enabled. If the mapper in a cartridge supports mapping battery backed RAM to the $C000-$FFFF area, it will have a connection to this pin. CN4 : Card slot PCB connectors (two 18-pin ribbon cables) No information. CN5 : External keyboard connector (single sided card edge) 1 : +5V 2 : +5V 3 : Input ports enable (*1) 4 : Z80 A0 5 : Z80 A1 6 : Z80 D0 7 : Z80 D1 8 : Z80 D2 9 : Z80 D3 10 : Z80 D4 11 : Z80 D5 12 : Z80 D6 13 : Z80 D7 14 : VDP /KBSEL 15 : Z80 /RD 16 : Z80 /WR 17 : (KEY) 18 : /CONT (same signal as cartridge pin B11) 19 : Z80 /IORQ 20 : (N.C.) To test point on reverse side. 21 : Z80 A2 22 : GND 23 : GND 24 : GND 25 : GND 1.) Input ports enable When pin 3 is tied high the input port circuit in the Mark-III is disabled, freeing up I/O port range $C0-$FF for use by a device on the keyboard connector. Otherwise pin 3 has a pull-down resistor, and when tied low or left unconnected the input ports will be enabled. CN6 : Audio and video connector (8-pin DIN) Pin connections from the solder side. 1 2 3 4 5 6 7 8 1 : Composite video 2 : Ground 3 : Monoaural audio 4 : Green video output 5 : +5V 6 : Composite sync output 7 : Blue video output 8 : Red video output The RGB and composite sync outputs come directly from the VDP and are not amplified or buffered. They may not be sufficient to drive a RGB monitor. CN7 : DC power jack Tip = Ground Ring = +9V DC @ 850mA ---------------------------------------------------------------------------- I/O hardware ---------------------------------------------------------------------------- There is no I/O chip such as the 8255 used in the SC-3000H or the custom I/O chip found in the SMS/SMSJ. Several TTL components (74LS32, 74LS257) are used to implement the input ports. When the I/O ports are enabled, there are two read-only addresses selected by Z80 A0. Commonly accessed offsets are $C0,$C1 or $DC,$DD. Offset 0 ($C0/$DC) D7 : 2P down D6 : 2P up D5 : 1P button 2 D4 : 1P button 1 D3 : 1P right D2 : 1P left D1 : 1P down D0 : 1P up Offset 1 ($C1/$DD) D7 : Unconnected D6 : Unconnected D5 : Unconnected D4 : /CONT pin state D3 : 2P button 2 D2 : 2P button 1 D1 : 2P right D0 : 2P left The gamepad inputs read '1' when a button or direction is not pressed, or when a gamepad is not connected. Unconnected inputs of 74LS-series chips tend to float high. For this reason D7, D6, D5 all return '1' when read, but have no pull-up resistors. If the /CONT pin is not connected to anything (either at cartridge pin B11 or keyboard connector pin 18) it will return '1' as well. ---------------------------------------------------------------------------- Color TV signal encoder ---------------------------------------------------------------------------- The Mark-III uses a Rohm BA7230LS NTSC color TV signal encoder chip. It has several capabilities: - Conversion of analog RGB video to component (R-Y,B-Y,Y) video. - Conversion of component video to composite video. - Dynamic selection betwee component video input and a composite video input for purposes of superimposition. The composite video source can also be darkened to bring attention to the component video. In the Mark-III, the RGB output of the VDP is converted to component video, then the component video is fed back into the chip and converted to composite video. The superimpose function is not used. The VDP seems to be devloped for this particular chip in mind, as it provides the color burst pulses (/CBT) and pedestal clamping pulses (/PCP) specific to the BA7230LS. ---------------------------------------------------------------------------- 315-5124 ---------------------------------------------------------------------------- Pin assignments +----v----+ Z80 D0 |01 b o 64| Z80 /INT Z80 D1 |02 b i 63| Z80 A7 Z80 D2 |03 b i 62| Z80 A6 Z80 D3 |04 b i 61| Z80 A0 Z80 D4 |05 b i 60| Z80 /IORQ Z80 D5 |06 b i 59| Z80 /WR Z80 D6 |07 b i 58| Z80 /RD Z80 D7 |08 b i 57| PAL//NTSC GND |09 s b 56| VRAM AD15 AUDIO |10 o b 55| VRAM AD14 +5V |11 s b 54| VRAM AD13 T0 |12 o b 53| VRAM AD12 T1 |13 o b 52| VRAM AD11 /KBSEL |14 o b 51| VRAM AD10 /CSRAM |15 o b 50| VRAM AD9 /EXM1 |16 o b 49| VRAM AD8 /EXM2 |17 o b 48| VRAM AD7 Z80 A14 |18 i b 47| VRAM AD6 Z80 A15 |19 i b 46| VRAM AD5 Z80 /MREQ |20 i b 45| VRAM AD4 Z80 /NMI |21 o b 44| VRAM AD3 /NMI-IN |22 i b 43| VRAM AD2 Z80 /RST |23 i b 42| VRAM AD1 /CBT |24 o b 41| VRAM AD0 /PCP |25 o s 40| +5V R-VIDEO |26 o o 39| VRAM /CE G-VIDEO |27 o o 38| VRAM /WE1 B-VIDEO |28 o o 37| VRAM /WE0 /C-SYNC |29 o o 36| VRAM /OE XTAL1 |30 i i 35| /H-L XTAL2 |31 o o 34| Z80 /CLK output GND |32 s o 33| Y1 +---------+ Legend s = Power supply b = Bidirectional i = Input o = Output Unused pins /H-L is not used and is connected to a test point. Y1 is not used and is connected to a test point. Pin description T0 /T1 Related to /CSYNC. Has 1 mclk wide pulses on each scanline except for the the ones occupied by the /VSYNC pulse. T0 has positive pulses and has a range of about 0-1.90V /T1 has negative pulses and has a range of about 0-.45V /KBSEL Strobe for read/write access to I/O ports $C0-$FF. Asserted when A7, A6 are high, IORQ low. /CSRAM Strobe for read/write access to memory range $C000-$FFFF. Asserted when A15, A14 high, MREQ low. /EXM1 Strobe for read/write access to memory range $8000-$BFFF. Asserted when A15 high, A14 and MREQ low. /EXM2 Strobe for read/write access to memory range $0000-$7FFF. Asserted when A15 and MREQ low. /NMI-IN Input to the VDP's debouncing logic for the pause button. Z80 /NMI At the start of scanline 261, /NMI will be asserted if the pause button had been pressed, or negated if the pause button has been released. /CBT (Color burst pulse) Asserted to indicate the position on a scanline where the color burst signal should be inserted into the composite video output. This connects to the /BFP (burst flag pulse) pin on the BA7230LS. Asserted 615 mclks into the scanline relative from pixel 0. Pulse width is 28 mclks. Not asserted on scanlines 215 through 235. /PCP (Pedestal clamp pulse) Asserted 623 mclks into the scanline relative from pixel 0. Pulse width is 28 mclks. Not asserted on scanlines 215 through 235. R-VIDEO G-VIDEO B-VIDEO Analog red, green, and blue video outputs. XTAL1 XTAL2 Input and output for a connection to a 10.7368 MHz oscillator. Y1 Goes low when outputting transparent pixels in the active display period, and high for everything else: scanline border area, blanked lines, blanked lines due to the screen being turned off, and the left 8 pixels when left column blanking is enabled. Not used in the Mark-III. /H-L The Z80 samples the horizontal counter through a transparent latch. This signal latches the counter when held low, and passes the counter value through when held high. Not used in the Mark-III. Z80 /CLK Used by the Z80 and BA7230LS. ---------------------------------------------------------------------------- End ----------------------------------------------------------------------------