Jet Rocket
From Sega Retro
Jet Rocket | |||||
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System(s): Electro-mechanical | |||||
Publisher: Sega | |||||
Developer: Sega Production and Engineering Department | |||||
Number of players: 1 | |||||
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Jet Rocket is a 1970 electro-mechanical arcade flight simulator manufactured by Sega. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.
The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to Duck Hunt, Grand Prix, Missile and Killer Shark.
Contents
Specifications
- Height: 71.5"
- Width: 31.5"
- Length: 47.5"
Development and release
Sega Production and Engineering Department, led by Hisashi Suzuki, developed Jet Rocket in the late 1960s. Soon after its American release in 1970, it was cloned by three Chicago manufacturers. This negatively affected the game's performance in America, and temporarily put a halt to Sega's export business, before recovering later.[1]
Gameplay
Jet Rocket was a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
It featured shooting and flight movement in a 3D environment from a first-person perspective, like first-person vehicle combat video games such as Battlezone (1980) and Hovertank 3D (1991). This makes it the first example of a first-person shooter.[2]
The game had free-roaming flight movement over an open-ended 3D landscape, for the first time in an electronic game. This makes it the first primitive example of an open world game.
Promotional material
Physical scans
- ↑ https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n10/mode/1up
- ↑ [Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982 Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982]