Mega Drive Unlicensed Game Emulation Notes
From Sega Retro
- TODO: Is there a better category? And I have to add everything =P (plus ROM addresses, SRAM specifics, etc.)
Unlike official Mega Drive games, unlicensed games usually have copy protection schemes, SRAM mapping oddities, or other hardware quirks that emulator authors should take note of if they want their emulators to work with these games. sha1sums of dumps to watch out for are given.
Note that at present, no unlicensed game is known to use Sega's standard checksum routine, so checksum fixing should NOT be done to these games (especially since some, for example Aq Renkan Awa, are known to store code at $18E).
Contents
- 1 All Realtec Games
- 2 Games With Constant-Value Hardware Registers
- 3 Games That Use Mirrored Memory For Copy Protection
- 4 Games With Rockman X3-style ROM Banking
- 5 Elf Wor
- 6 Huan Le Tao Qi Shu: Smart Mouse
- 7 Mighty Morphin' Power Rangers: The Fighting Edition
- 8 Super Bubble Bobble MD
- 9 Tiny Toon Adventures 3
- 10 Xin Qi Gai Wang Zi
- 11 Ya Se Chuan Shuo
All Realtec Games
- TODO: wikify this
Affected ROMs:
- Whac-a-Critter: 4b45801b112a641fee936e41a31728ee7aa2f834
- Funny World & Balloon Boy: 17481c8327433bfce8f7bae493fc044194e400a4
- Earth Defense: 9bf4cda850495d7811df578592289018862df575
- Zhong Guó Xiàng Qí: presently undumped
All Realtec games use a custom mapper format documented by TascoDLX.
Games With Constant-Value Hardware Registers
- TODO many, many, many more
A large number of unlicensed games merely read various constant byte values stored at specific addresses in the $400000 region as copy protection.
Game | sha1sum | $400000 | $400002 | $400004 | $400006 | On Failure |
---|
Additional Game Specifics
Games That Use Mirrored Memory For Copy Protection
- TODO not as many: Tiny Toon Adventures 3, Barver Battle Saga, Shui Hu Zhuan, Feng Shen Whatchamacallit are the only four I know of so far
Some games store memory instead of constant values at the $400000 area, writing byte values to one address and expecting to read them back from a different address.
Game | sha1sum | Write To | Read From | On Failure |
---|
Additional Game Specifics
Games With Rockman X3-style ROM Banking
- TODO this one will hurt
Elf Wor
Affected ROMs:
- Elf Wor: 5fc4591fbb1acc64e184466c7b6287c7f64e0b7a
The game checksums two critical routines and will refuse to boot if the checksums do not match:
ROM:000003EC lea ($5166).l,a0 ; what this routine does is presently unknown (TODO) ROM:000003F2 move.w #$2FF,d7 ROM:000003F6 move.w #0,d0 ROM:000003FA ROM:000003FA loc_3FA: ; CODE XREF: ROM:000003FC�j ROM:000003FA add.b (a0)+,d0 ROM:000003FC dbf d7,loc_3FA ROM:00000400 cmpi.b #$5E,d0 ROM:00000404 beq.w loc_40E ; next check ROM:00000408 jmp (loc_300).l ; back to entry point == no boot ROM:0000040E ; --------------------------------------------------------------------------- ROM:0000040E ROM:0000040E loc_40E: ; CODE XREF: ROM:00000404�j ROM:0000040E lea ($1AAE).l,a0 ; this is the player event handling routine ROM:00000414 move.w #$1FF,d7 ROM:00000418 move.w #0,d0 ROM:0000041C ROM:0000041C loc_41C: ; CODE XREF: ROM:0000041E�j ROM:0000041C add.b (a0)+,d0 ROM:0000041E dbf d7,loc_41C ROM:00000422 cmpi.b #$94,d0 ROM:00000426 beq.w sub_430 ; boot! ROM:0000042A jmp (loc_300).l ; back to entry point == no boot
[TODO also see why some emulators behave wonky with this]
Huan Le Tao Qi Shu: Smart Mouse
Affected ROMs:
- TODO
Checks for:
- byte $55 at $400000
- byte $F at $400002
- byte $AA at $400004
- byte $F0 at $400006
Otherwise, the game will fade to black and freeze several seconds into gameplay. Check is at ROM $8BC.
Mighty Morphin' Power Rangers: The Fighting Edition
Affected ROMs:
- Mighty Morphin' Power Rangers: The Fighting Edition: 25d2d6a5ab20e16b8b42b67e5fb338421b64b29b
According to Eke, author of Genesis Plus GX:
00065D2E:6000 ; bypass a first check 00065D3A:070A ; fixes internal checksum so it matches original value 000661FC:6000 ; bypass a second check 00066208:070A ; fixes internal checksum so it matches original value
Specifics:
- expects to see byte $55 at $400000
- expects to see byte $F at $400002
- expects to see byte $18 at $400006
Super Bubble Bobble MD
Affected ROMs:
- Super Bubble Bobble MD: 03f40c14624f1522d6e3105997d14e8eaba12257
Expects to see byte $55 at $400000 and byte $F at $400002; otherwise it will play a high-pitched beeping sound and refuse to go past the beginning of the title screen. This check is at ROM $123E4.
The game also stores stuff in the $200000-$3FFFFF range and reads stuff back from it; exactly what this should be is unknown (TODO).
Tiny Toon Adventures 3
Affected ROMs:
- Tiny Toon Adventures 3: 6c68e4c7a5a14f926dc69ea5d5a452d9ead29a8e
The game writes byte $55 to $400000 (this address is stored in memory by a calculation at $673E and the byte is stored in the function starting at $2C0C) and expects to read that byte back from $400002; otherwise, the game will reset itself (function with this check is at $2C26).
The game also appears to write to the upper 64KB of ROM (from $F0000 on), but doesn't appear to actually use that area (TODO).
Xin Qi Gai Wang Zi
Affected ROMs:
- Xin Qi Gai Wang Zi: presently undumped
- Dumps of pirate versions: TODO
The game is 4MB storing SRAM above the $400000 mark. (TODO get specifics)
Ya Se Chuan Shuo
Affected ROMs:
- "Imperial Dynasty" version: presently undumped
- "The Legend of Arthur" version: 8fe0806427e123717ba20478ab1410c25fa942e6
The Data East/Side Pocket driver stolen from High Seas Havoc used in this game is slightly modified; an add from Z80 RAM to a register (TODO) is used. If this instruction is not emulated correctly, the play song routine will load invalid music and eventually crash.
Furthermore, the Z80 sound driver presumably expects that the uppermost 32KB of ROM (from $1F8000) be mirrored at $400000. This needs to be confirmed.