Crüe Ball/Region coding

From Sega Retro

Back to: Crüe Ball.

NTSC-J ROM

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

NTSC-J console
Works as expected.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

NTSC-U console
Works as expected.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

NTSC-U/PAL ROM

CrueBall MDTitleScreen.png

NTSC-J console
Works as expected.

CrueBall MDTitleScreen.png

NTSC-U console
Works as expected.

CrueBall MDTitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No


Crüe Ball

CrueBall MDTitleScreen.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information