Super Puzzle Fighter II Turbo

From Sega Retro

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SuperPuzzleFighterII title.png

Super Puzzle Fighter II Turbo
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom, Virgin Interactive (EU)
Developer:
Genre: Puzzle

















Number of players: 1-2

Super Puzzle Fighter II Turbo (Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan) is a puzzle game similar to the likes of Tetris or Puyo Puyo, developed and published by Capcom. It was brought to the Sega Saturn in 1996.

Despite its name there was never a "Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise. Though characters from both series appear in the game, they are not controllable by the player, acting soley as avatars.

Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.

As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.

Production Credits

Arcade Staff

Game Design: Murasaki Umagoshi, Spp Iorya
Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Hisoya Akemi, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Character Design: Edayan, Goidanokei
Object Design: Masarusan N, Ino, Aska
Sound Design: Hiroaki Kondo
Sound Assist: Satoshi Ise
Music Composer & Arrangement: Tatsuro Suzuki, Isao Abe, Yuko Takehara, Syun Nishigaki, Setsuo Yamamoto, Takayuki Iwai
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
Executive Producer: Noritaka Funamizu
Producer: Saddy, Bamboo

Theme Song of Sakura

Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
Guitar: Hiroyuki Taneda
Chorus: Akari Kaida
Compose & Words: Tatsuro Suzuki
Arrange: Masato Kouda
Engineer: Koji Tsujii
Assistant Engineer: Takashi Shinbori
Special Thanks: Arts Vision, Idea Sound, Sol Studio

Consumer Staff

Game Design: Spp Iorya, Kanetaka
Character: Ryugo

Programmer:

  • System Main: Takayuki Umezu
  • Object Trans: Shimitan
  • Game Main: Kazuhiro Tsuchiya
  • Player & Gem: Koji Hasunuma
  • Select & Street Mode: Tsuyoshi Misawa
  • Scroll: Tsutomu Terada

Sound Design: Hiroaki Kondo, Takeshi Kitamura
Music: Masato Kouda, Tatsuro Suzuki
Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
Special Thanks: Murasaki Umagoshi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
Executive Producer: Noritaka Funamizu
Producer: Bamboo

Physical Scans

Saturn Verison

Saturn, US
SPF2T Sat US backcover.jpgSPF2T Saturn US Box Front.jpg
Cover
Saturn, JP
SPF2T Saturn JP Box Back.jpgSPF2T Saturn JP Box Front.jpg
Cover

Dreamcast Version

Dreamcast, JP
SPF2T DC JP Box Front.jpg
Cover