Animastar
From Sega Retro
Animastar | ||||||||||
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System(s): Sega Dreamcast | ||||||||||
Publisher: AKI | ||||||||||
Developer: AKI | ||||||||||
Peripherals supported: Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: All-round RPG (オールラウンドロープレ)[1], Simulation[2] | ||||||||||
Number of players: 1-4 | ||||||||||
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Animastar (アニマスター) is an RPG for the Sega Dreamcast.
Animastar was originally planned to be compatible with a Game Boy Color Animastar game (which became Animastar GB, released in 2001). It would have used a special cable to link the Dreamcast console and Game Boy Color handheld together[3], but the idea was scrapped.
Contents
Production credits
- Scenario: Kenji Terada
- Program Direction: Yoshihiro Miura
- System Program: Kazunori Mimori
- Race Program: Shinya Suda, Yukinobu Hasegawa
- Farm Program: Yasuaki Gohko
- Community Program: Shinya Suda
- Exploration Program: Kaznori Mimori
- Visual Memory Program: Yukinobu Hasegawa
- Anima Notebook Program: Kazunori Mimori
- Event Script Program: Yoshihiro Miura
- Event Script Data: Taka Mashiko
- Exploration Scenario: Masanobu Morimoto
- Graphic Direction: Muneshige Ikeshita
- Anima Design & Model: Hiroaki Otake, Morifumi Kawaminami, Shin Takayanagi, Kenichi Naka, Kenjiro Morita
- Anima Motion: Hiroya Tamura, Morifumi Kawaminami
- Anima Motion Support: Kazuki Nishida, Daichi Tekuchi, Yoshiyuki Oshikiri
- Character Design & Model / Character 2D Face Design: Yuko Kobayashi
- Character Motion: Masakazu Kato, Morifumi Kawaminami, Hiroya Tamura
- Course Object Design & Build: Takeshi Kadoma, Toshizumi Ishii
- Training Course Object Design & Build: Takeshi Kadoma
- Course Effect: Toshizumi Ishii, Hiroya Tamura
- Community Design & Model: Shin Kabeya, Wataru Kamiya, Yuri Sato
- Community Model Support: Yuichi Kishikawa
- Farm Design & Model / Trophy Design & Model: Yoshikazu Okada
- Exploration Superviser: Muneshige Ikeshita
- Exploration 2D Sceneedit & Design: Mika Norimizu
- Exploration 2D Design & Model: Atsushi Hoshiko, Muneshige Ikeshita
- Exploration 2D Model Support: Shin Kabeya, Wataru Kamiya
- Exploration 3D Motion & Effect: Hiroya Tamura
- Exploration 3D Model Support: Morifumi Kawaminami
- Celemony Scene & Other Model: Hiroya Tamura
- 2D Visual Design: Masaharu Omi
- Package Design: Shin Takayanagi
- Sound Direction: Kouji Niikura
- Music & Sound Effect: Kouji Niikura, Yukie Sugawara
- BGM Recording & Mixing: Tamotsu Kuwabara (J&L Studio), Kouji Niikura
- BGM Mastering: Yuka Koizumi (Orange), Yukie Sugawara
- Voice
- Shibit Green / Tilli: Aya Hisagawa (Aoni Production)
- Nirna / Minima: Ayako Sasaki (Aoni Production)
- Minima: Hiromi Konno (Aoni Production)
- Sezaar / Dr.Moicky: Taiki Matsuno (Aoni Production)
- Borbin Elder: Naoki Tatsuta (Aoni Production)
- Borkief / Mr.Curle / Knowledgeable Grandpa: Yusuka Numata (Aoni Production)
- Voice Recording: Yukio Shimazu (Log Studio)
- Sound Material Supplier: Michihiro Ito (Sound Ring)
- Theme Song: "Reach the Stars"
- Music: Yukie Sugawara
- Arrangement: Yuki Sugawara, Kouji Niikura
- Original Lyrics: Yuki Sugawara, Kouji Niikura
- Translation: Mari, Rorin, Satoshi Furukawa
- Vocal: Brenda Vaughn (Body&Associates)
- Guitar: Kazuo Shimizu (Levo)
- Recording & Mixing: Tamotsu Kuwabara (J&L Studio)
- Mastering: Yuka Koizumi (Orange)
- Promotion: Haruaki Takemoto
- Test play: Toshikazu Tozawa, Atsuyuki Masuda, Daishi Ooishi, Kenzi Sugiura
- Sega Enterprises, Ltd.: Hideki Okamura, Masanao Maeda, Minoru Kabuta, Norio Watanabe, Kagasei Shimomura, Yasunobu Masahiro, Yasushi Nagumo, Mariko Takeda, Tsuyoshi Sawada
- 81 Entertainment Co.,Ltd.: Masatoshi Kawaguchi, Kazuhiro Hanaya
- Segamuse,Ltd: Makoto Ando
- Special Thanks: Kazuhito Tohyama, Yasuaki Sumi (Aoni Production), Takahide Miyamoto (Levo), Motoyoshi Kato (Body&Associates), J&L Studio, Orance Co.,Ltd., Aoni Production, Log Studio, Sound Ring, Body&Associates Corporation, Levo Inc.
- Director: Yoshihiro Miura
- Exective Producer: Syuji Yoshida
- ©2000 AKI/寺田憲史事務所
Magazine articles
- Main article: Animastar/Magazine articles.
Promotional material
Print advert in Dreamcast Magazine (JP) #2000-22: "2000-22 (2000-06-30,07-07)" (2000-06-16)
also published in:
also published in:
- Dreamcast Magazine (JP) #2000-22ex: "2000-22 extra (2000-07-07ex)" (2000-06-23)[4]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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66 | |
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Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 1.2 http://sega.jp/dc/000602 (Wayback Machine: 2009-02-16 18:32)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 03:22)
- ↑ Electronic Gaming Monthly, "December 1999" (US; 1999-11-09), page 54
- ↑ Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 12
- ↑ Dreamcast Magazine, "2000-21 (2000-06-23)" (JP; 2000-06-09), page 20
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Famitsu, "2000-06-23" (JP; 2000-06-09), page 30
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 64
Categories:
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-4 player games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast simulation games
- All simulation games
- All games
- Stubs
- Credits without reference
- No ROM dumps
- Missing ROM dumps
- Old technical information