Galaxy Force II/Bugs
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Y Board version
"Defeat" desync
The melody of the song "Defeat" begins to slightly desync during the song's latter half, which results from the value that determines note length being set six counts over its intended value (48 milliseconds too long.[1]) This desync was discovered by M2 sound programmer Manabu Namiki during the development of 3D Galaxy Force II, and was subsequently fixed; however, all previous versions of the game and all previous soundtracks retain this error. An identical desync occurs in the song "Splash Wave" from OutRun, which was discovered and fixed in the same way.[1]
Fixed in 3D Galaxy Force II.
References
- ↑ 1.0 1.1 http://blogs.sega.com/2015/03/09/sega-3d-classics-3d-out-run-part-3/ (Wayback Machine: 2017-03-13 21:54)