Baby Boom/Development
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Development
Baby Boom was first conceived sometime in early 1993 as part of Sega of America's push in specifically developing games which would be more approachable to young girls than Sega's standard lineup - the Sega Girls Task Force. Headed by executives Michealene Cristini Risley and Pamela Kelly, the team set out to create a series of games which could be enjoyed by all genders, but also specifically marketed to female gamers.
“ | It wasn’t fun [to control the game] with the D-pad. | „ |
— Designer Ed Annunziata on Baby Boom's cancellation.[1] |
References
Baby Boom | |
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