MoveListNote

From Sega Retro

Boilerplate text for fighting game move lists, with legends for buttons.

Usage

The optional arguments are:

| legend=
| key1=
| value1=
| key2=
| value2=

Legends

Basic

{{MoveListNote | legend=Basic}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
{{MoveListNote | legend=Basic
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 THROW  Throw
{{MoveListNote | legend=Basic
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 POWER  Power attack
 SWAY  Sway

Minimal

{{MoveListNote | legend=Minimal}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
{{MoveListNote | legend=Minimal
| key1={{Taunt}} | value1=Taunt}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
 TAUNT  Taunt

VirtuaFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
G Guard

StreetFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

StreetFighterAlpha

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

NeoGeo

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

SamuraiShodown

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

SamuraiShodown3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Kick

Toshinden

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 HK  Hard kick

LastBlade

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 HS  Hard slash
K Kick
 TAUNT  Taunt
 REPEL  Repel

MortalKombat

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block

MortalKombat3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block
 RN  Run

PrimalRage

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

1 Upper quick
2 Upper fierce
3 Lower quick
4 Lower fierce

Cyberbots

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

A Any attack button
 A1  Light attack
 A2  Heavy attack
W Weapon
B Boost

TimeKillers

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any arm attack
 LP  Back arm
 MP  Weapon arm
 HP  Both arms
K Any leg attack
 LK  Back leg
 MK  Weapon leg
 HK  Both legs
H Head