UFO (Saturn V08)
From Sega Retro
UFO |
---|
System(s): Saturn V08[1] |
Developer: Sega Technical Institute |
Development timeframe: 1995 Fall[1] |
This short article is in need of work. You can help Sega Retro by adding to it.
UFO is an unreleased Saturn V08 technical demo developed by Don Goddard around Fall 1995 to evaluate the capabilities of NVIDIA's prototype 32-bit hardware.[1]
History
Development
“ | ...I had developed a really cool UFO game prototype that Michael Hara says he still remembers to this day (I had inteviewed there about 3 years later and said that was the only demo done with their curved surfaces that was a real game.) I had even floored a group of Japanese execs from SOJ (first time they came out to SOA) who were supposed to be stone faced and never crack a smile. When I presented the UFO game to them they were stoned faced until I turned on a TV with my demo and they could play it—they were smiling motherfuckers and couldn't believe they could play with it. They were like little kids.
|
„ |
— Programmer Don Goddard[1] |
UFO was programmed by Sega Technical Institute's Don Goddard during the development of Sonic X-treme, with the demo being created to evaluate the Saturn V08 as a potential target platform for Sonic's 3D debut. Unfortunately, a number of issues resulted in Sega of America management quickly dropping the platform and concentrating on the Sega of Japan-produced Saturn.[1]
Production credits
- Programmer: Don Goddard[1]