UFO (Saturn V08)
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- For the American video game publisher, see U.F.O. Interactive.
UFO |
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System(s): Saturn V08[1] |
Developer: Sega Technical Institute |
Development timeframe: 1995 Fall[1] |
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UFO is an unreleased Saturn V08 technical demo developed by Don Goddard around Fall 1995 to evaluate the capabilities of NVIDIA's prototype 32-bit hardware.[1]
History
Development
“ | ...I had developed a really cool UFO game prototype that Michael Hara says he still remembers to this day (I had inteviewed there about 3 years later and said that was the only demo done with their curved surfaces that was a real game.) I had even floored a group of Japanese execs from SOJ (first time they came out to SOA) who were supposed to be stone faced and never crack a smile. When I presented the UFO game to them they were stoned faced until I turned on a TV with my demo and they could play it—they were smiling motherfuckers and couldn't believe they could play with it. They were like little kids.
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— Programmer Don Goddard[1] |
UFO was programmed by Sega Technical Institute's Don Goddard during the development of Sonic X-treme, with the demo being created to evaluate the Saturn V08 as a potential target platform for Sonic's 3D debut. Unfortunately, a number of issues resulted in Sega of America management quickly dropping the platform and concentrating on the Sega of Japan-produced Saturn.[1]
Legacy
About two years later, a Sega Technical Institute-developed Saturn game of the same name appeared in Sega of America's 1997 fiscal year overview listed for a May 1997 launch.[2] Whether this is Goddard's demo or a different project entirely is unknown. A similarly-named game, UFO: Aftermath, was also developed for the Saturn, but ultimately went unreleased.
Production credits
- Programmer: Don Goddard[1]