- Back to: Catherine Classic.
Steam: 1.4
Hi all,
We’ve released a small patch today that fixes a progression-blocking bug where, during the boss stage of Spiral Corridor 7-5, if the game was played on hard difficulty with an unlocked framerate, it became impossible to complete as the blocks fell quicker than the player could climb.
This has now been fixed.
Thank you for your continued support!
SEGA Dev
Steam: 1.3
Hi Catherine fans,
We’ve rolled all of our beta patches over to the main branch up to and including v1.3, so everyone will now receive the complete list of bug fixes below. Thank you again to our community for participating in our beta – your feedback has been invaluable to our team.
Happy climbing!
- SEGA Dev
Patch Notes v1.3
• Y camera axis fixed in boss stages
• Japanese in-game audio selection now changes extra SFX to JP
• Numlock no longer aggressively forced
• Pad icons fixed in incorrect reported states
• Tutorials now use correct pad type display
• Middle Floor and Stray Sheep cameras now interpolate between 30fps logic frames
• Cut scene cameras now interpolate between 30fps logic frames
• Puzzle cameras now interpolate between 30fps logic frames
• Characters interpolate movement and animations between 30fps logic frames
• WMV audio playback device will mirror main audio device playback. (Fixes issue with disabled audio sinks)
• Scores are validated as being possible before allowing them to display on the leaderboards
• Pause now shows on screen when paused
• Adjusted timings for the sheep on the title screen to be consistent across languages
• Fixed mouse select for questions
• Fixed blurred cutscenes
• Initial Cube drop velocity scaled for FPS
• Drop pattern timing at 30hz interval when at free FPS
• ‘Cheers to you’ now unlocks regardless of savegame state
• Aggressive selection of Nvidia GPU on dual GPU devices suppressed
• Mouse cursor unrestricted
References