Difference between revisions of "Borench"

From Sega Retro

Line 13: Line 13:
  
 
A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.
 
A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.
 +
 +
==Physical Scans==
 +
{{Scanflyer
 +
| console=System C
 +
| region=JP
 +
| page1=Borench SystemC JP Flyer.jpg
 +
}}
  
 
[[Category:System C games]]
 
[[Category:System C games]]

Revision as of 14:01, 4 June 2013


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Borench SystemCTitleScreen.png

Borench
System(s): System C2
Publisher: Sega
Developer:
Genre: Puzzle

















Release Date RRP Code

Borench is a 1990 puzzle game by Sega released exclusively on the System C2 arcade board played on a cabinet with a directional control and two buttons.

A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.

Physical Scans

Template:Scanflyer