Difference between revisions of "Borench"
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A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on. | A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on. | ||
+ | |||
+ | ==Physical Scans== | ||
+ | {{Scanflyer | ||
+ | | console=System C | ||
+ | | region=JP | ||
+ | | page1=Borench SystemC JP Flyer.jpg | ||
+ | }} | ||
[[Category:System C games]] | [[Category:System C games]] |
Revision as of 14:01, 4 June 2013
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Borench is a 1990 puzzle game by Sega released exclusively on the System C2 arcade board played on a cabinet with a directional control and two buttons.
A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.