Difference between revisions of "Descent"
From Sega Retro
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| publisher=[[Interplay]] | | publisher=[[Interplay]] | ||
| developer=[[Parallax Software]] | | developer=[[Parallax Software]] | ||
− | | system=[[Sega Saturn]] | + | | system=[[Sega Saturn]],[[Sega 32X]] |
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Shoot-'em-up | | genre=Shoot-'em-up | ||
− | | date= | + | | date={{MissedRelease|SAT|1995-12{{magref|nextgeneration|8|33}}}} |
+ | {{MissedRelease|SAT|1996-01{{magref|sv|25|100}}}} | ||
+ | {{MissedRelease|SAT|1996-09{{fileref|SegaFY1997BrandReview US.pdf|page=265}}{{magref|ig|1|42}}}} | ||
+ | {{MissedRelease|SAT|1996-12{{magref|ugameplayers|89|75}}{{magref|ig|6|43}}}} | ||
+ | {{MissedRelease|SAT|1997-01{{magref|ugameplayers|93|67}}}} | ||
}} | }} | ||
− | {{stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a first person shooter developed by [[Parallax Software]] and was released for the IBM PC in 1994. It was brought to other platforms in the following years, and was at one stage set to be released for the [[Sega Saturn]], where it would have been published by [[Interplay]]. |
− | Alongside ''[[Doom]]'', ''Descent'' is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while ''Descent'' would have arrived during 1996, presumably alongside its PlayStation counterpart. | + | Alongside ''[[Doom]]'', ''Descent'' is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while ''Descent'' would have arrived during 1996, presumably alongside its [[PlayStation]] counterpart). The announcement came in late 1996{{magref|mms|51|15}}. |
Internal builds were created and were reportedly playable, but no prototypes have been found. | Internal builds were created and were reportedly playable, but no prototypes have been found. | ||
==Magazine articles== | ==Magazine articles== | ||
− | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} | |
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− | + | ==References== | |
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{{NECRetro|italics=yes}} | {{NECRetro|italics=yes}} | ||
+ | <references/> |
Latest revision as of 03:17, 7 July 2023
Descent |
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System(s): Sega Saturn,Sega 32X |
Publisher: Interplay |
Developer: Parallax Software |
Planned release date(s): 1995-12[1], 1996-01[2], 1996-09[3][4], 1996-12[5][6], 1997-01[7] |
Genre: Shoot-'em-up |
Number of players: 1 |
This teeny-tiny article needs some work. You can help us by expanding it.
Descent is a first person shooter developed by Parallax Software and was released for the IBM PC in 1994. It was brought to other platforms in the following years, and was at one stage set to be released for the Sega Saturn, where it would have been published by Interplay.
Alongside Doom, Descent is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while Descent would have arrived during 1996, presumably alongside its PlayStation counterpart). The announcement came in late 1996[8].
Internal builds were created and were reportedly playable, but no prototypes have been found.
Magazine articles
- Main article: Descent/Magazine articles.
References
NEC Retro has more information related to Descent
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- ↑ Next Generation, "August 1995" (US; 1995-07-25), page 33
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 100
- ↑ Sega FY 1997 Brand Review, page 265
- ↑ Intelligent Gamer, "June 1996" (US; 1996-0x-xx), page 42
- ↑ Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 43
- ↑ Ultra Game Players, "January 1997" (US; 199x-xx-xx), page 67
- ↑ Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 15