Difference between revisions of "Descent"

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| publisher=[[Interplay]]
 
| publisher=[[Interplay]]
 
| developer=[[Parallax Software]]
 
| developer=[[Parallax Software]]
| system=[[Sega Saturn]]
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| system=[[Sega Saturn]],[[Sega 32X]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Shoot-'em-up
 
| genre=Shoot-'em-up
| date=Q4 1995, 1996-01{{fileref|SegaVisions US 25.pdf|page=100}}, 1996
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| date={{MissedRelease|SAT|1995-12{{magref|nextgeneration|8|33}}}}
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{{MissedRelease|SAT|1996-01{{magref|sv|25|100}}}}
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{{MissedRelease|SAT|1996-09{{fileref|SegaFY1997BrandReview US.pdf|page=265}}{{magref|ig|1|42}}}}
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{{MissedRelease|SAT|1996-12{{magref|ugameplayers|89|75}}{{magref|ig|6|43}}}}
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{{MissedRelease|SAT|1997-01{{magref|ugameplayers|93|67}}}}
 
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{{stub}}'''''Descent''''' is a first person shooter developed by [[Parallax Software]] and was released for the IBM PC in 1994. It was brought to other platforms in the following years, and was at one stage set to be released for the [[Sega Saturn]], where it would have been published by [[Interplay]].
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{{sub-stub}}'''''{{PAGENAME}}''''' is a first person shooter developed by [[Parallax Software]] and was released for the IBM PC in 1994. It was brought to other platforms in the following years, and was at one stage set to be released for the [[Sega Saturn]], where it would have been published by [[Interplay]].
  
Alongside ''[[Doom]]'', ''Descent'' is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while ''Descent'' would have arrived during 1996, presumably alongside its PlayStation counterpart.
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Alongside ''[[Doom]]'', ''Descent'' is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while ''Descent'' would have arrived during 1996, presumably alongside its [[PlayStation]] counterpart). The announcement came in late 1996{{magref|mms|51|15}}.
  
 
Internal builds were created and were reportedly playable, but no prototypes have been found.
 
Internal builds were created and were reportedly playable, but no prototypes have been found.
  
 
==Magazine articles==
 
==Magazine articles==
<gallery>
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
SegaVisions US 25.pdf|page=34|Preview in ''[[Sega Visions]]'' #25 (1995-09)
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MeanMachinesSega35UK.pdf|page=12|Preview in ''[[Mean Machines Sega]]'' #35.
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==References==
MeanMachinesSega37UK.pdf|page=14|Preview in ''Mean Machines Sega'' #37.
 
CVG UK 169.pdf|page=16|Mentioned in ''C&VG'' #169, (1995-12)
 
CVG UK 173.pdf|page=50|Mentioned in ''C&VG'' #173 (1996-04)
 
GamePro US TheCuttingEdge 1996 Spring.pdf|page=64|Preview in ''The Cutting Edge'', Spring 1996
 
SSM UK 14.pdf|page=8|Cancellation in ''[[Sega Saturn Magazine (UK)|Sega Saturn Magazine]]'' #14 (1996-12)
 
</gallery>
 
{{clear}}
 
 
{{NECRetro|italics=yes}}
 
{{NECRetro|italics=yes}}
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<references/>

Latest revision as of 03:17, 7 July 2023

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Descent
System(s): Sega Saturn,Sega 32X
Publisher: Interplay
Developer: Parallax Software
Planned release date(s): 1995-12[1], 1996-01[2], 1996-09[3][4], 1996-12[5][6], 1997-01[7]
Genre: Shoot-'em-up
Number of players: 1

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Descent is a first person shooter developed by Parallax Software and was released for the IBM PC in 1994. It was brought to other platforms in the following years, and was at one stage set to be released for the Sega Saturn, where it would have been published by Interplay.

Alongside Doom, Descent is often credited as helping to kick-start the first person shooter genre, a style of game which has been at the forefront of video game technology since the early 1990s. The Saturn version, though highly anticipated, was reportedly cancelled after Interplay lost faith in the platform (although this is debatable - the publisher supported the Saturn until mid-1997, while Descent would have arrived during 1996, presumably alongside its PlayStation counterpart). The announcement came in late 1996[8].

Internal builds were created and were reportedly playable, but no prototypes have been found.

Magazine articles

Main article: Descent/Magazine articles.

References

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