Difference between revisions of "Jet Rocket"

From Sega Retro

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The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Killer Shark]]''.
 
The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Killer Shark]]''.
 
The game had free-roaming flight movement around a 3D environment, for the first time in an electronic game. It was a precursor to video games in the combat flight simulator, first-person shooter and open world genres.
 
  
 
==Specifications==
 
==Specifications==
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:'''Width''': 31.5"
 
:'''Width''': 31.5"
 
:'''Length''': 47.5"
 
:'''Length''': 47.5"
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 +
==Development and release==
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[[Sega Production and Engineering Department]], led by [[Hisashi Suzuki]], developed ''Jet Rocket'' in the late 1960s. Soon after its American release in 1970, it was cloned by three Chicago manufacturers. This negatively affected the game's performance in America, and temporarily put a halt to Sega's export business, before recovering later.{{ref|https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n10/mode/1up}}
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==Gameplay==
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''Jet Rocket'' was a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.
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It featured shooting and flight movement in a 3D environment from a first-person perspective, like  first-person vehicle combat video games such as ''[[Battlezone]]'' (1980) and ''[[Hovertank 3D]]'' (1991). This makes it the first example of a first-person shooter.{{ref|Carl Therrien, [http://gamestudies.org/1502/articles/therrien Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre], ''Game Studies: The International Journal of Computer Game Research'', Volume 15, issue 2, December 2015, ISSN 1604-7982}}
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The game had free-roaming flight movement over an open-ended 3D landscape, for the first time in an electronic game. This makes it the first primitive example of an open world game.
  
 
==Promotional material==
 
==Promotional material==

Revision as of 21:08, 2 April 2017

n/a

Jetrocket machine1.jpg

Jet Rocket
System(s):
Arcade
Electro-mechanical
Publisher: Sega
Developer:
Number of players: 1
Release Date RRP Code

Jet Rocket is a 1970 electro-mechanical arcade flight simulator manufactured by Sega. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.

The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to Duck Hunt, Grand Prix, Missile and Killer Shark.

Specifications

Height: 71.5"
Width: 31.5"
Length: 47.5"

Development and release

Sega Production and Engineering Department, led by Hisashi Suzuki, developed Jet Rocket in the late 1960s. Soon after its American release in 1970, it was cloned by three Chicago manufacturers. This negatively affected the game's performance in America, and temporarily put a halt to Sega's export business, before recovering later.[1]

Gameplay

Jet Rocket was a combat flight-simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit.

It featured shooting and flight movement in a 3D environment from a first-person perspective, like first-person vehicle combat video games such as Battlezone (1980) and Hovertank 3D (1991). This makes it the first example of a first-person shooter.[2]

The game had free-roaming flight movement over an open-ended 3D landscape, for the first time in an electronic game. This makes it the first primitive example of an open world game.

Promotional material

Physical scans

US
JetRocket PartsCatalog.pdf
Parts catalog
  1. https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n10/mode/1up
  2. [Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982 Carl Therrien, Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre, Game Studies: The International Journal of Computer Game Research, Volume 15, issue 2, December 2015, ISSN 1604-7982]