Difference between revisions of "Take the Bullet"

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| date={{MissedRelease|DC|Q4 1999{{magref|odmus|1|53}}}}
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{{MissedRelease|DC|2002{{magref|odmuk|17|27}}}}
 
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'''''Take the Bullet''''' is an unreleased [[Dreamcast]] first-person shooter game developed by Red Lemon Studios, who at the time was acting as a "1.5 party developer" for [[Sega Europe]]. Set in America during the late 1960s, ''Take the Bullet'' stars Jack Travis, a bodyguard hired to protect presidential candidate Kincaide during his election campaign. Players must also coordinate their efforts with the rest of the bodyguard team to successfully ensure Kincaide's safety—which happens to be in great jeopardy due to a gang of thugs called Children of Gabrielle, which is out to put and end to him. Rather than using high-polygon models for a limited number of enemies, the developers instead concentrated on getting as many characters on-screen as possible, making crowd scenes possible. The player's main task would be to identify and eliminate enemies without civilian casualties.
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'''''Take the Bullet''''' is an unreleased [[Dreamcast]] first-person shooter game developed by Red Lemon Studios, who at the time was acting as a "1.5 party developer" for [[Sega Europe]]. It was originally announced as '''''Project: TTB'''''{{magref|edge|65|11}}.
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Set in America during the late 1960s, ''Take the Bullet'' stars Jack Travis, a bodyguard hired to protect presidential candidate Kincaide during his election campaign. Players must also coordinate their efforts with the rest of the bodyguard team to successfully ensure Kincaide's safety—which happens to be in great jeopardy due to a gang of thugs called Children of Gabrielle, which is out to put and end to him. Rather than using high-polygon models for a limited number of enemies, the developers instead concentrated on getting as many characters on-screen as possible, making crowd scenes possible. The player's main task would be to identify and eliminate enemies without civilian casualties.
  
 
Like other light-gun shooters such for the Dreamcast such as ''[[The House of the Dead 2]]'', ''Take the Bullet'' displayed all the action in a first-person perspective. However, the game also gives players the option to view all the action in a third-person mode, where the character is seen in front of the action. The game was to feature 12 levels for players and an arsenal of 18 high-powered weapons. The game was to offer multiplayer modes, including four-player games on the local console 16-player death match games online through the use of the modem.
 
Like other light-gun shooters such for the Dreamcast such as ''[[The House of the Dead 2]]'', ''Take the Bullet'' displayed all the action in a first-person perspective. However, the game also gives players the option to view all the action in a third-person mode, where the character is seen in front of the action. The game was to feature 12 levels for players and an arsenal of 18 high-powered weapons. The game was to offer multiplayer modes, including four-player games on the local console 16-player death match games online through the use of the modem.
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The game was originally scheduled to be published in the Christmas 1999 season for Europe exclusively. In March 2001, Sega of America confirmed that the game would not be coming to the United States but that the title was still in development. It is presumed that production was canceled when the Dreamcast was discontinued later that year. There is one known prototype of ''Take the Bullet'', but is currently held by a private collector.
 
The game was originally scheduled to be published in the Christmas 1999 season for Europe exclusively. In March 2001, Sega of America confirmed that the game would not be coming to the United States but that the title was still in development. It is presumed that production was canceled when the Dreamcast was discontinued later that year. There is one known prototype of ''Take the Bullet'', but is currently held by a private collector.
  
==Gallery==
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==Photo gallery==
 
<gallery>
 
<gallery>
 
File:Ttblevel10dl.jpg
 
File:Ttblevel10dl.jpg
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</gallery>
 
</gallery>
  
==Magazine articles==
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==References==
[[Category:Split magazine articles]]<gallery>
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<references/>
EGM US 121.pdf|page=77|Preview in ''Electronic Gaming Monthly'' #121 (1999-08)
 
SegaMagazin DE 69.pdf|page=6|Preview in ''[[Sega Magazin]]'' #69 (1999-08)
 
CVG UK 215.pdf|page=71|Mentioned in ''C&VG'' #215 (1999-10)
 
DreamcastMonthly UK 03.pdf|page=32|Preview in ''[[Dreamcast Monthly]]'' #3 (1999-11)
 
</gallery>
 

Latest revision as of 14:29, 19 April 2022

Take the bullet.jpg

Take the Bullet
System(s): Sega Dreamcast
Publisher: Sega
Developer: Red Lemon Studios
Planned release date(s): Q4 1999[1], 2000-06[2], 2002[3]
Peripheral(s): Dreamcast light gun

Take the Bullet is an unreleased Dreamcast first-person shooter game developed by Red Lemon Studios, who at the time was acting as a "1.5 party developer" for Sega Europe. It was originally announced as Project: TTB[4].

Set in America during the late 1960s, Take the Bullet stars Jack Travis, a bodyguard hired to protect presidential candidate Kincaide during his election campaign. Players must also coordinate their efforts with the rest of the bodyguard team to successfully ensure Kincaide's safety—which happens to be in great jeopardy due to a gang of thugs called Children of Gabrielle, which is out to put and end to him. Rather than using high-polygon models for a limited number of enemies, the developers instead concentrated on getting as many characters on-screen as possible, making crowd scenes possible. The player's main task would be to identify and eliminate enemies without civilian casualties.

Like other light-gun shooters such for the Dreamcast such as The House of the Dead 2, Take the Bullet displayed all the action in a first-person perspective. However, the game also gives players the option to view all the action in a third-person mode, where the character is seen in front of the action. The game was to feature 12 levels for players and an arsenal of 18 high-powered weapons. The game was to offer multiplayer modes, including four-player games on the local console 16-player death match games online through the use of the modem.

The game was originally scheduled to be published in the Christmas 1999 season for Europe exclusively. In March 2001, Sega of America confirmed that the game would not be coming to the United States but that the title was still in development. It is presumed that production was canceled when the Dreamcast was discontinued later that year. There is one known prototype of Take the Bullet, but is currently held by a private collector.

Magazine articles

Main article: Take the Bullet/Magazine articles.

Photo gallery

References