Sega 32X/Technical specifications

From Sega Retro

In my opinion, I feel like the part about being able to render lit polygons and sprites with scaling and rotation should be reworded, since the only thing the VDP only ever supplies a double buffered framebuffer and a palette. All polygon and sprite rendering, alongside lighting calculations, and alpha blending are done via the CPU(s), and technically, with this set up, you can render just about anything, as you can do with any software rendering set up (of course, within the limits of the hardware, but still). I've seen people reference this page thinking that polygon rendering and sprite scaling and rotation are hardware features. With that, the last bit about sprites in the graphics section should be removed. ---Ralakimus (talk) 19:32, 16 July 2020 (EDT)