Difference between revisions of "X-Men vs. Street Fighter"
From Sega Retro
m (moved image) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} by default). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack). | At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} by default). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack). | ||
− | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} by default). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with {{ | + | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} by default). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with {{QCBD}} {{punch}} (or {{right}} {{downright}} {{down}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge. |
After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking. | After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking. | ||
Line 60: | Line 60: | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighter}} | |
====''X-Men''==== | ====''X-Men''==== | ||
Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from ''[[X-Men: Children of the Atom]]''. Sabretooth, Gambit, and Rogue are new. | Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from ''[[X-Men: Children of the Atom]]''. Sabretooth, Gambit, and Rogue are new. | ||
Line 72: | Line 72: | ||
{{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | {{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | ||
{{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
− | {{MoveListRow | Optic Sweep | {{ | + | {{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} |
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
Line 85: | Line 85: | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | {{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
− | {{MoveListRow | Control Beam | {{ | + | {{MoveListRow | Control Beam | {{QCFD}} + two {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
Line 172: | Line 172: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} | ||
− | {{MoveListRow | Trick Card | {{ | + | {{MoveListRow | Trick Card | {{QCFD}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}} |
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
Line 225: | Line 225: | ||
| desc=Juggernaut is a massive human with superhuman strength and durability. | | desc=Juggernaut is a massive human with superhuman strength and durability. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earthquake | {{ | + | {{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} |
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} |
Revision as of 19:48, 19 March 2024
- For the unlicensed Sega Mega Drive game, see X-Men vs. Street Fighter (Mega Drive).
X-Men vs. Street Fighter | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Licensor: Marvel Characters | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (40 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
X-Men vs. Street Fighter (エックスメンVS.ストリートファイター) is a versus fighting game developed by Capcom and was released for the Sega Saturn in 1997. It is the first fighting game crossover to be released by Capcom, combining characters from Marvel's X-Men comics with characters from Capcom's own Street Fighter series.
X-Men vs. Street Fighter debuted with the 4MB Extended RAM Cartridge in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American[4] and European releases were planned.
Contents
Story
An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity.
Gameplay
X-Men vs. Street Fighter is a 2D fighting game featuring gameplay similar to the Street Fighter games, but it incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in two-on-two battles. Instead of the typical best of three round format, matches consist of a single round. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.
The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes, such as the Super Jump, the ability to jump higher than normal, and Aerial Rave, the ability to perform combos on the opponent while in the air. The Street Fighter characters were given exaggerated versions of their special moves to match the larger-than-life presentation of the X-Men superheroes and supervillains. For example, Ryu has a much larger fireball, which he can now throw in midair. X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the Hyper Combo gauge. As characters perform moves and receive damage, the Hyper Combo gauges gradually fill. Players can expend their meter to perform various special techniques, such as the Hyper Combo, a special move that unleashes high amounts of damage; Crossover Combination, where both characters use their Hyper Combos simultaneously; and Crossover Counter, which transforms a defensive block into an offensive counterattack by tagging in the off-screen character.
Characters move with and and dash with and (or ++ or ). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++ or ). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously (+ by default). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack).
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking.
Modes
In Arcade Mode, the player fights several computer-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series. After defeating Apocalypse, the two partners fight each other (with the player controlling one and the computer controlling the other) in a final one-on-one fight. There are eight different difficulty levels for computer-controlled opponents.
In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage. The game saves records such as high scores and wins/losses to the console's internal memory.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
X-Men
Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from X-Men: Children of the Atom. Sabretooth, Gambit, and Rogue are new.
Street Fighter
Vega, Chun-Li, Nash, Ryu, Ken, and Gouki return from Street Fighter Zero. Dhalsim and Zangief return from Street Fighter Zero 2.
Cammy premieres a new sprite in the style of the others, depicting her as a Shadaloo agent. This sprite would reappear in Street Fighter Zero 2' and Street Fighter Zero 3.
|
Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ken | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Cammy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy is a Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Nash (Charlie) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nash is a military officer with a strong sense of justice.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Vega (M. Bison) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
|
Bosses
|
Apocalypse |
Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss. |
Hidden
|
Gouki (Akuma) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing at the top of the character select screen.
|
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Apocalypse takes place on its own special stage.
History
Release
The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB Extended RAM Cartridge. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute.
Legacy
X-Men vs. Street Fighter proved to be a success for Capcom, and would lead to numerous other crossovers, starting with Marvel Super Heroes vs. Street Fighter.
Versions
The Sega Saturn port of X-Men vs. Street Fighter was the first and to this day most accurate home conversion of the game, with a rival PlayStation release arriving a year later. Unlike X-Men: Children of the Atom, where the differences are relatively minor, the PlayStation of version of X-Men vs. Street Fighter strips out major features such as tag-team battles, changing the one-round two-on-two battles to a more conventional best of three round setup.
Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the limited hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times.
The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.[5]
The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn version of X-Men: Children of the Atom.
Production credits
- Planner: Atsushi Tomita
- Assistant: Takayoshi Terada, Moriyoshi Teruya
- Programmer: AOI, Motsu, GIU, Eternal Sailor, Tora&Yume&?&Hide
- Character Design: Akiman
- Title Design: Shoei
- Object Design: Minobe Hiroaki!, Rie Satou, Masanori.Kondo, Kanako♥Takami, Miwaringo♥, Y.Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, INO, R.Naoi, Kako, Narancha, Shin, Ikusan, Kurose, G.Kamina, K.Kikutani, T.Ohsumi
- Scroll Design: Iwai, Taka, Kisabon, MAY, Hisashi Sawada, Inoyan, Shinnosuke♥, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesan120%, Manga-Chop
- Music Compose&Arrange: Yuki Iwai, Yuko Kadota
- Sound&Voice Design: Hiroaki "X68K" Kondo, Moe.T
- Voice Actor: Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura
- Producer: Tetsuya Iijima
- General Producer: Noritaka Funamizu (POO)
- Special thanks to: Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Kinu Nishimura, Jesus R. Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Mr.Kubozono, Mr.Hirao, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: X-Men vs. Street Fighter/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
88 | |
---|---|
Based on 18 reviews |
Technical information
- Main article: X-Men vs. Street Fighter/Technical information.
References
- ↑ File:XMVSF Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-41 (1997-11-28)" (JP; 1997-11-14), page 204
- ↑ File:E31997 Capcom Leaflet.pdf, page 24
- ↑ https://www.youtube.com/watch?v=_2C-jpMQmFY (Ghostarchive)
- ↑ File:XMENvSF Saturn JP SSEnding.pdf
- ↑ Consoles +, "Janvier 1998" (FR; 199x-xx-xx), page 118
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 76
- ↑ Edge, "January 1998" (UK; 1997-12-23), page 88
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Freak, "5/98" (IL; 1998-xx-xx), page 1
- ↑ GamePro, "March 1998" (US; 1998-xx-xx), page 100
- ↑ Joypad, "Janvier 1998" (FR; 199x-xx-xx), page 77
- ↑ MAN!AC, "02/98" (DE; 1998-01-07), page 54
- ↑ Mega Fun, "04/98" (DE; 1998-03-04), page 89
- ↑ Next Generation, "March 1998" (US; 1998-02-17), page 114
- ↑ neXt Level, "Februar 1998" (DE; 1998-01-16), page 60
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 184
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "February 1998" (UK; 1997-12-31), page 74
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 34
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 56
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 186
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
X-Men vs. Street Fighter | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
|
X-Men games for Sega systems | |
---|---|
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |