Final Zone
From Sega Retro
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Final Zone | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Wolf Team (Japan), Renovation Products (US) | |||||||||||||||||||||||||
Developer: Wolf Team | |||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||
Sound driver: Wolf Team sound driver | |||||||||||||||||||||||||
Genre: Shooting[1], Action[2] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Final Zone, known as FZ Senki Axis (FZ戦記AXIS) in Japan, is a 1990 game by Wolf Team for the Sega Mega Drive and X68000. Awkwardly it is a sequel to Final Zone II (itself a sequel to a 1986 Japanese-only game called Final Zone), meaning it is the third in the Final Zone series, but only the second Final Zone game to be released in North America.
Contents
Story
The player assumes the role of Howard Bowie, the heroic soldier of the El Sharia Military Nation's foreign legion and commander of the unit known as "Team Undead." It is 100 years in the future and weapons of mass destruction have been banned from the field of war. Fighting is now done with the futuristic power armor known as the New Age Power-suit (NAP). Howard is assigned to use his K-19 Phantom NAP to infiltrate enemy territory to Point A-46K Bloody Axis and destroy the sole remaining weapon of mass destruction.
Gameplay
The game is a shooter with an isometric perspective where the player controls the NAP mech. The objective of each stage is to destroy a fixed number of targets before facing a boss. The NAP is moved with the D-pad; it engages "super-speed mode" by pressing any direction twice quickly. It fires its main weapon with , which has unlimited ammunition and rapid-fire. It fires its secondary weapon with
, which has limited ammunition and does not have rapid-fire. The secondary weapon ammunition is indicated by red squares in the status display (with a square representing ten shots and a bar representing one shot). While firing either weapon, the NAP does not change the direction that it faces when it moves.
The player can open a menu to select the weapon load-out with . In this menu, the primary weapon is selected with
and the secondary weapon is selected with
. The same weapon has different effects depending on whether it is used as primary or secondary. All other weapons are used as hit points; when the NAP is hit by an enemy, it loses the lowest weapon on the list. The player can reorder these weapons with
. When a secondary weapon runs out of ammunition, it is automatically moved to the end of the list and the next weapon is equipped in its position.
The NAP is destroyed if it runs out of hit points. The game can be continued from the beginning of the stage (or the beginning of the boss fight) as long as there are continues remaining.
Items
Transport | |
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Destroy or move over to collect a weapon. | |
Weapon | |
Move over to collect a weapon. |
Stages
Street Fighting | |
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Desert and Ruins | |
Valley | |
Cave | |
Entrance of Axis | |
Inside of Axis | |
Last Battle | |
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Final Zone | Final Zone |
Japanese | FZ戦記AXIS | FZ Senki Axis |
Production credits
- Original: M.Akishino
- Program: H.Izumino, M.Sugiyama
- Sub Program: K.Ueno, Y.Tani, C.Tokuhiro
- Image Illust: H.Mikimoto
- Graphics: F.Ishii, M.Sato, M.Matsushima, K.Nagata, S.Kinebuchi, Y.Ohnishi, Y.Ushijima
- Music: M.Uno, M.Sakuraba, Y.Shiono
- S.E.: Y.Shiono
- Planning: K.Inoue
- Planning Adviser: K.Goto
- Ad Design: F.Ishii
- Business Works: J.Asanuma, M.Uno, H.Kayano
- Thanks: K.Iijima, H.Ogasawara, T.Ogura, A.Kabaya, Y.Kohama, F.Shimoyama, K.Suzuki, H.Suzuki, S.Sekizuka, T.Sou, T.Takeda, K.Tajima, T.Toyota, T.Hagiwara, T.Hamada, A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, T.Yamamoto, S.Rokumoto, O.Watanabe
- U.S. Staff: S.Yazel, H.Hiraga, R.Lee, D.Izat
- Special Thanks to: K.Fukushima
- Producer: M.Akishino
- Presented by: Wolfteam
Digital manuals
Magazine articles
- Main article: Final Zone/Magazine articles.
Promotional material
- Main article: Final Zone/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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60 | |
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Based on 19 reviews |
Technical information
- Main article: Final Zone/Technical information.
References
NEC Retro has more information related to Final Zone
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- ↑ File:FinalZone MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ https://groups.google.com/g/rec.games.video/c/3FLgKct4C9c/m/CCaCQHuMt-YJ
- ↑ https://www.amusement-center.com/project/egg/game/?product_id=1129
- ↑ File:Final Zone MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ Beep! MegaDrive, "November 1990" (JP; 1990-10-XX), page 23
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- ↑ Electronic Gaming Monthly, "December 1990" (US; 1990-xx-xx), page 30
- ↑ Famitsu, "" (JP; 1990-xx-xx), page 1
- ↑ Famicom Hisshoubon, "1990-20, 21 (1990-10-19, 11-02)" (JP; 1990-10-05), page 17
- ↑ Joystick, "Décembre 1990" (FR; 1990-1x-xx), page 120
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
- ↑ Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 87
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 76
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ Power Play, "1/91" (DE; 1990-12-14), page 175
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 52
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 37
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "October 1992" (UK; 1992-09-10), page 62
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 76
- ↑ User, "Ioúlios-Ávgoustos 1991" (GR; 1991-0x-xx), page 88
Final Zone | |
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