Final Zone

From Sega Retro

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FZSenkiAxis MDTitleScreen.png

FinalZone MDTitleScreen.png

Final Zone
System(s): Sega Mega Drive
Publisher: Wolf Team (Japan), Renovation Products (US)
Developer:
Distributor: Tec Toy (BR)
Licensor:
Project Egg
Edia
Sound driver: Wolf Team sound driver
Genre: Shooting[1], Action[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 T-32013
Sega Mega Drive
US
T-49026
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
BR
Project Egg
JP
¥880880 TEL0050
Non-Sega versions

Final Zone, known as FZ Senki Axis (FZ戦記AXIS) in Japan, is a 1990 game by Wolf Team for the Sega Mega Drive and X68000. Awkwardly it is a sequel to Final Zone II (itself a sequel to a 1986 Japanese-only game called Final Zone), meaning it is the third in the Final Zone series, but only the second Final Zone game to be released in North America.

Story

The player assumes the role of Howard Bowie, the heroic soldier of the El Sharia Military Nation's foreign legion and commander of the unit known as "Team Undead." It is 100 years in the future and weapons of mass destruction have been banned from the field of war. Fighting is now done with the futuristic power armor known as the New Age Power-suit (NAP). Howard is assigned to use his K-19 Phantom NAP to infiltrate enemy territory to Point A-46K Bloody Axis and destroy the sole remaining weapon of mass destruction.

Gameplay

Final Zone, Weapon Select.png

Weapon select

The game is a shooter with an isometric perspective where the player controls the NAP mech. The objective of each stage is to destroy a fixed number of targets before facing a boss. The NAP is moved with the D-pad; it engages "super-speed mode" by pressing any direction twice quickly. It fires its main weapon with A, which has unlimited ammunition and rapid-fire. It fires its secondary weapon with B, which has limited ammunition and does not have rapid-fire. The secondary weapon ammunition is indicated by red squares in the status display (with a square representing ten shots and a bar representing one shot). While firing either weapon, the NAP does not change the direction that it faces when it moves.

The player can open a menu to select the weapon load-out with C. In this menu, the primary weapon is selected with A and the secondary weapon is selected with B. The same weapon has different effects depending on whether it is used as primary or secondary. All other weapons are used as hit points; when the NAP is hit by an enemy, it loses the lowest weapon on the list. The player can reorder these weapons with C. When a secondary weapon runs out of ammunition, it is automatically moved to the end of the list and the next weapon is equipped in its position.

The NAP is destroyed if it runs out of hit points. The game can be continued from the beginning of the stage (or the beginning of the boss fight) as long as there are continues remaining.

Items

Final Zone, Items.png
Transport
Destroy or move over to collect a weapon.
Final Zone, Items.png
Weapon
Move over to collect a weapon.

Stages

Final Zone, Stage 1.png

Final Zone, Stage 1 Boss.png

  • Final Zone, Stage 1.png

  • Final Zone, Stage 1 Boss.png

Street Fighting

Final Zone, Stage 2.png

Final Zone, Stage 2 Boss.png

  • Final Zone, Stage 2.png

  • Final Zone, Stage 2 Boss.png

Desert and Ruins

Final Zone, Stage 3.png

Final Zone, Stage 3 Boss.png

  • Final Zone, Stage 3.png

  • Final Zone, Stage 3 Boss.png

Valley

Final Zone, Stage 4.png

Final Zone, Stage 4 Boss.png

  • Final Zone, Stage 4.png

  • Final Zone, Stage 4 Boss.png

Cave

Final Zone, Stage 5.png

Final Zone, Stage 5 Boss.png

  • Final Zone, Stage 5.png

  • Final Zone, Stage 5 Boss.png

Entrance of Axis

Final Zone, Stage 6.png

Final Zone, Stage 6 Boss.png

  • Final Zone, Stage 6.png

  • Final Zone, Stage 6 Boss.png

Inside of Axis

Final Zone, Final Boss.png

Last Battle

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Final Zone Final Zone
Japanese FZ戦記AXIS FZ Senki Axis

Production credits

  • Original: M.Akishino
  • Program: H.Izumino, M.Sugiyama
  • Sub Program: K.Ueno, Y.Tani, C.Tokuhiro
  • Image Illust: H.Mikimoto
  • Graphics: F.Ishii, M.Sato, M.Matsushima, K.Nagata, S.Kinebuchi, Y.Ohnishi, Y.Ushijima
  • Music: M.Uno, M.Sakuraba, Y.Shiono
  • S.E.: Y.Shiono
  • Planning: K.Inoue
  • Planning Adviser: K.Goto
  • Ad Design: F.Ishii
  • Business Works: J.Asanuma, M.Uno, H.Kayano
  • Thanks: K.Iijima, H.Ogasawara, T.Ogura, A.Kabaya, Y.Kohama, F.Shimoyama, K.Suzuki, H.Suzuki, S.Sekizuka, T.Sou, T.Takeda, K.Tajima, T.Toyota, T.Hagiwara, T.Hamada, A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, T.Yamamoto, S.Rokumoto, O.Watanabe
  • U.S. Staff: S.Yazel, H.Hiraga, R.Lee, D.Izat
  • Special Thanks to: K.Fukushima
  • Producer: M.Akishino
  • Presented by: Wolfteam
Source:
In-game credits
Final Zone MD credits.pdf
[5]

Digital manuals

Magazine articles

Main article: Final Zone/Magazine articles.

Promotional material

Main article: Final Zone/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[6]
(JP) NTSC-J
65
[7]
(UK) NTSC-J
85
[8]
(US) NTSC-U
45
[9]
(JP) NTSC-J
50
[10]
(JP) NTSC-J
40
[11]
(FR)
68
[12]
(UK) NTSC-J
8
[13]
(JP) NTSC-J
62
[14]
(UK) NTSC-J
84
[15]
(UK)
84
[16]
(DE)
57
[17]
(UK) NTSC-J
50
[18]
(UK) NTSC-J
66
[19]
(UK) NTSC-J
75
[20]
(UK) NTSC
73
[21]
(JP) NTSC-J
54
[22]
(RU)
55
[23]
(GR)
82
[24]
Sega Mega Drive
60
Based on
19 reviews

Final Zone

Mega Drive, JP
FinalZone MD JP Box.jpg
Cover
FZSAXIS MD JP CartTop.jpg
FZSenkiAxis MD JP Cart.jpg
Cart
Finalzone md jp manual.pdf
Manual
Mega Drive, US
FinalZone MD US Box.jpg
Cover
FinalZone MD US Cart.jpg
Cart
Final Zone MD US Manual.pdf
Manual
Mega Drive, BR
FinalZone MD BR Box.jpg
Cover

Technical information

Main article: Final Zone/Technical information.

References

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Final Zone

FZSenkiAxis MDTitleScreen.png

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