Bubble Bobble/Comparisons

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Localisation comparisons

Master System version

BubbleBobble SMS JP SegaLogo.png

JP version

BubbleBobble SMS EU SegaLogo.png

EU version

The Japanese version has a ® symbol next to the Sega logo.

BubbleBobble SMS JP Title.png

JP version

BubbleBobble SMS title.png

EU version

The Japanese version calls itself Final Bubble Bobble. This was reverted to the standard title in the European release. The Taito logo and copyright information were also updated.

BubbleBobble SMS JP GameOver.png

JP version

BubbleBobble SMS EU GameOver.png

EU version

The Japanese version displays hint messages when getting a Game Over. There are a total of 64 messages; 32 for levels 1-100, and 32 for levels 101-200.

Version comparisons

Title screen

BubbleBobble SMS title.png

Master System

BubbleBobble GG Title.png

Game Gear

BubbleBobble Arcade Title.png

Arcade

Notavailable.svg

Amiga

BubbleBobble CPC title.png

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

BubbleBobble C64 Title.png

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Title.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Title.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Title.png

IBM PC (VGA)

BubbleBobble MSX2 Title.png

MSX2

BubbleBobble NES Title.png

NES

Notavailable.svg

X68000

BubbleBobble Spectrum Title.png

ZX Spectrum

Introduction

BubbleBobble SMS Intro.png

Master System

BubbleBobble GG Intro.png

Game Gear

BubbleBobble Arcade Intro.png

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

BubbleBobble C64 Intro.png

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Intro.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Intro.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Intro.png

IBM PC (VGA)

BubbleBobble MSX2 Intro.png

MSX2

BubbleBobble NES Intro.png

NES

Notavailable.svg

X68000

Notavailable.svg

ZX Spectrum

Save for some slight text adjustments, the introduction is the same for both Sega

versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.

Level 1

BubbleBobble SMS Start.png

Master System

BubbleBobble GG Start.png

Game Gear

BubbleBobble Arcade Start.png

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

BubbleBobble C64 Start.png

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Start.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Start.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Start.png

IBM PC (VGA)

BubbleBobble MSX2 Start.png

MSX2

BubbleBobble NES Start.png

NES

Notavailable.svg

X68000

BubbleBobble Spectrum Start.png

ZX Spectrum

Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).

The Game Gear also resets the music after every round, rather than having the continuous theme heard in the Master System version (and most other ports of the game).

References


Bubble Bobble

BubbleBobble SMS title.png

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Prototypes: Prototype