Dungeon of the Endless/Changelog
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Contents
- 1 Steam: 1.1.5
- 2 Steam: 1.1.3
- 3 Steam: 1.1.0
- 4 Steam: 1.0.88
- 5 Steam: 1.0.71
- 6 Steam: 1.0.70
- 7 Steam: 1.0.63
- 8 Steam: 1.0.60
- 9 Steam: 1.0.59
- 10 Steam: 1.0.43
- 11 Steam: 1.0.40
- 12 Steam: 1.0.25
- 13 Steam: 1.0.23
- 14 Steam: 1.0.15
- 15 Steam: 0.9.22
- 16 Steam: 0.8.7
- 17 Steam: 0.8.5
- 18 Steam: 0.8.4
- 19 Steam: 0.7.10
- 20 Steam: 0.7.8
- 21 Steam: 0.7.7
- 22 Steam: 0.6.10
- 23 Steam: 0.6.9
- 24 Steam: 0.6.7
- 25 Steam: 0.5.2
- 26 Steam: 0.5.1
- 27 Steam: 0.5.0
- 28 Steam: 0.4.7
- 29 Steam: 0.4.5
- 30 Steam: 0.4.4
- 31 Steam: 0.3.6
- 32 Steam: 0.3.5
- 33 Steam: 0.2.1
- 34 Steam: 0.2.0
- 35 Steam: 0.1.21
- 36 Steam: 0.1.20
- 37 Steam: 0.1.16
- 38 Steam: 0.1.15
- 39 Steam: 0.1.14
- 40 Steam: 0.1.3
- 41 Steam: 0.1.1
- 42 Steam: 0.1.0
- 43 References
Steam: 1.1.5
Hey guys, Thank you all for the various reports. We're sorry it took a little bit longer than expected to release these fixes, but here they are! Release Notes [1.1.5] Fixed an issue with the Cryo Capsule activation that would note generate a hero Fixed an exploit with duplicated items that could be sold infinitely - link Fixed an issue with the "Continue" button greyed out in the main menu - link Fixed an issue with heroes not operating nor catching items in small rooms - link Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link Players leaving a multiplayer game now automatically give their heroes to the host Enjoy, ~The Amplitude team
Steam: 1.1.3
PATCH NOTES [1.1.3] Wes Davoun has been rebalanced: "Urgent Call" skill has been reconsidered. The skill now makes a hero appear in the next opened room. The cooldown has been lowered. It can only rarely make an artefact appear. Spawned heroes can’t be recruited in both Armory and Refreezerator pods. "Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. This makes Wes’ progression more interesting and dynamic. Also, the skill is more powerful than before when Wes reaches level 15. Because he’s an interesting early game operator, to make him more fair compared to other operators: -1 general Wit. "Knowledge Is Good" is unlocked a bit later. The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages. The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. However, Kamikazes monsters and Chimera Keepers can still damage it. The Silic Supporter now buffs the player’s team when tamed. The tamed Chimera Keeper normally doesn’t need a hero to be in the same room he’s in to be active anymore. The Death Merchant can’t spawn in the very first rooms of each floor anymore. "Paramedic" (Deena, Opbot, Kaspar) heal skill is now a lot more efficient. Deena unlocks level 2 "Paramedic" earlier during her progression. "Sandvitch" (Misha) heal skill is now more efficient. Biomass Factory module isn't available in the Armory Pod anymore. Biomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore. "Recycling" and "Soylent Green" now produce more resources. Minor modules attack general rebalancing: AoE modules are lowered, single target modules are increased. The new computation rationale is more realistic in the way we take more into account the number of monsters that compose waves. AoE are still the best choice to kill waves, they just need bigger waves to be as profitable as before. Prisoner Prod is slightly more powerful. KIP cannon requires less Science to reach its attack power limit, but the limit is unchanged. Tesla module is more powerful. Machine Gun does more damages but heats up a little more faster. Claymore & Seblaster are less powerful. Fixed an issue with the Xbox One controller on Windows 10. Fixed an issue with the "Researcher" achievement which wasn't unlocking properly for players who didn't own the Rescue Team content pack. ~Amplitude Studios
Steam: 1.1.0
Hey, Organic Matters (free) and Rescue Team (€1,99), detailed below, are now available! http://store.steampowered.com/app/407210 http://store.steampowered.com/app/407200 RESCUE TEAM The prison hulk “Success” has mysteriously crashed. Uncharted part of the galaxy? Unknown planet? When everything goes awry, who you gonna call? The Rescue Team! Meet Sasha, Zugma and Wes, the funky heroes assigned to the "Success" mission. Failure is obviously not an option. This new exciting content pack available for €1,99 on Steam. RELEASE NOTES [1.1.0] [ADDITIONS] Rescue Team Added 3 new Heroes, with a really refreshing gameplay: Wes Davoun, the radio operator: He's a very good operator and one of the best support characters of the game. Thanks to his radio skills he can buff all heroes on the floor. Special Transmission (passive skill): operating a resource module raised to an art form. Depending on which resource module you are operating, it will provide a different buff to all heroes on the floor: When operating a Food module, provides health regeneration to all heroes on the floor. When operating an Industry module, provides attack power to all heroes on the floor. When operating a Science module, provides attack power to all minor modules on the floor. Good Morning Auriga (active skill): movement speed buff for all heroes on the floor. When the whole team has to rock and roll! Urgent Call (active skill): make an urgent phone call to change what will happen in the next room you’ll open, and force a positive event to happen. When you want anything but trouble behind the next door. Zugma Walker, the bulldozer operator: Zugma, driving her bulldozer, is the first übermassivetanky operator! Recycling Beast (active skill): transform every monster killed into a random resource (except Dust). Not everybody can turn roadkill into resources! Steamroller (passive skill): reduces the movement speed penalty when carrying the Crystal. Zugma Walker is a very slow character but when she's carrying the Crystal she becomes one of the fastest characters in the game. Secret Compartment (passive skill): she can keep a part of the Dust from a floor to another. That little place where cops and customs officers never look. Sasha Chokyo, the trainer: With Sasha you gotta grab’em all! Indeed, you can train any monsters of the game! When you’ve got a monster as a pet, it can deal damage to other monsters. Moreover, it can even level up by killing other monsters! Take care of your pet by feeding them Food. Heel! (active skill): tames the most powerful monster in the room. An order even monsters will obey. Table Scraps (passive skill): share a part of your Food when healing Sasha with the tamed monster. One way to keep your pet healthy. Attack Dawg (passive skill): share a part of the hero’s attack power with the trained monster. Your pet is every bit as vicious as you are. Added 2 new Hurnas monsters, from the Endless Legend’s universe: The Hunter: always stalking the weakest hero of your group, it’s an archer that attacks slowly but deals heavy damages. Take care of your operators! The Warden: a crazy spinning zone damage dealer. Don’t keep all your heroes in one place, or lower your head to dodge his club! Added 1 new Major Module, the Field Medic: It reduces healing costs on the floor, It increases heroes and NPC’s defence on the floor. Added 4 new items: Heavy Engine: provides attack power, reduces movement speed and grants the Steamroller passive skill. Secret Pocket: provides defence and gives the Secret Compartment passive skill. Rescue Kit: provides attack power, wit and health regeneration. Training Kit: provides attack power, and gives the ability to operate. [ADDITIONS] All versions – G2G content Added a new spaceship, the Organic Pod: [G2G] This pod is an intellectual living creature, so take care of her like a member of your crew. Remember, she likes red wine, boiled shrimp with sauce, classical music and pictures of kittens. Gameplay effects: Creatures are faster. Modules can’t be repaired. Powered rooms: Can’t be unpowered, Deal damage to modules and artefacts at every turn, Reduce monsters’ defence by 100%, Provide +0.5 Food per turn. Added a new Hero, Rosetta QV1819: [G2G] Egocentric passive gameplay: attack power and defence bonus per mob in the room, so bring it! Tower of Babble (active skill): within a limited period of time, all monsters with less than 25% health points explode instantly dealing zone damages to all the surrounding monsters. An uninterrupted flow of multi-syllabic words would confuse even the most enraged enemy. Added 3 new monsters, the Vultus: these 3 new monsters are quite insignificant damages dealers, but they are nasty gameplay breakers! Trash: they spread into the dungeon and slow minor modules’ attack speed. Debuffer: slows a hero’s attack and movement speed. Vultu: it has a chance to spawn in a random unpowered room at the beginning of a turn. Kill it before it vanishes at the end of the timer and you’ll be rewarded with a Dust loot. So hurry up! [G2G] Added 2 new minor modules: Biomass Factory: a minor module that converts dead monsters into Industry. Biomass Cannery: a minor module that converts dead monsters into Food. Added 8 new items from the Endless Legend universe: Executive's Armband: % odds to trouble the targeted monster. Cheater's Armband: % odds to poison the targeted monster. Antigrav Trinket: boosts the movement speed but lowers defence, useful for Crystal carrying. Self-Help Buds: boosts wit, defence and attack power. Shanty Singer: boosts defence of all heroes in the room. Brainwave Bracers: boosts health regeneration depending on number of mobs in the room. Fred's Fixer: adds wit, boosts repair speed. Drug-o-matic: boosts health regeneration and defence. Added controller support Added a new ending sequence FIXES Fixed several desynchronisation issues: the multiplayer mode should now be more stable Fixed a bug that occurred upon finding a new item: the inventory now properly opens if you click on the notification Fixed an issue with the visual effects on monsters or heroes, which are now hidden when the room is affected by the EMP event The Keeper can now attack unrecruited heroes The game is now paused when opening the Album by clicking on a notification Fixed the tactical map main background animation Fixed an issue with the item “Time of Sands” which was duplicated in some situations after loading a multiplayer save Removed the merchant’s health regeneration Player names are now visible during a multiplayer game All impact VFXs are now displayed both on the client and server side during a multiplayer game The Crystal is now displayed on the tactical view while it’s carried by a hero The option menu can now be closed using the Escape key Fixed several animations on heroes and monsters Fixed an issue with DX9 and the lighting system making rooms very dark despite powering them Have fun! ~Amplitude Studios
Steam: 1.0.88
Hi all, The Paris Games Week is taking a lot of our time at the moment (if you're in Paris, come say hi to us at the Jeux Made in France booth in Hall 2.1), but we've been working on some pretty cool things for you. :) Indeed, an exciting Dungeon of the Endless update is now available! You can download it for free here: http://store.steampowered.com/app/410940/ DEATH GAMBLE UPDATE This Death Gamble update adds: A new merchant will appear in the dungeon: the Death merchant, also known as The Dood. It will offer players a very special deal during the week of Halloween, and will appear less often the rest of the time. Unknown items will be available for fixed price as well! A new item will be available thanks to the Death merchant: Time of Sands. It can resuscitate the player who is carrying it, which could be quite useful! Also note that the longer your character carries that item, the more HP they are likely to spawn with. RELEASE NOTES [1.0.88] Added a new event, The Dood, a very special merchant with a very special item… Optimised AI’s mobs that will slightly improved performance Fixed the Rocket Scientist achievement In multiplayer mode, heroes can no longer be transferred during the action phase Added a visual feedback on skills if you click on them when the cooldown is active The last picture of the album is now unlocked after the last level of the game Pat can now hit several monsters at his highest level MORE TO COME... Just so you know, we have been working on a very cool free update that is due next month! It will include the content that you have created and vote for through the GAMES2GETHER: a new organic spaceship, the Vultu mob, the Rosetta hero, and gamepad support amongst other things! We'll keep you posted. Enjoy, ~Amplitude Studios
Steam: 1.0.71
[1.0.71] Patch Notes Fixed the Heavy level up animation; previously using the Pyro’s animation instead of his! Fixed the elevator background that wasn’t moving since the [1.0.69] version Fixed a bug on the album: it was impossible to unlock the picture related to the TF2 heroes story The Australium update is now considerer as a DLC and can therefore be disabled Thank you for all your reports. ~Amplitude Studios
Steam: 1.0.70
Hey everyone, If you watched the stream this afternoon, you probably know what's coming to Dungeon of the Endless: the Australium update! It is free and will available today on Steam to everyone who owns Dungeon of the Endless. http://store.steampowered.com/app/365940/ This Australium update for DotE is one of the rewards that you've unlocked during the recent Steam Free Weekend: it includes 4 new heroes and 5 new items from Team Fortress 2, Valve's famous cooperative game gone free to play. Note that you can grab Dungeon of the Endless on Steam at 33% off! RELEASE NOTES "Taking a break after a particularly brutal gravel war, these four mercenaries are prospecting for the rare element Australium in the hopes of using their battle-honed skills to actually make some money. It is rumoured that there are extensive lodes of Australium across Auriga so they are exploring and tunnelling, trying to find this precious resource." Added 4 new heroes Pat Bates (Pyro): nobody knows where this thing came from, what it thinks, or why it does what it does. Eager researchers who interview Bates tend to either quickly change their area of study -- or go mad themselves. Kaspar Herab (Medic): Kaspar did, at some point, receive some form of medical training. The duration, sobriety, and quality of that training -- and whether or not it pertained to human beings -- is highly questionable. Herab's eagerness to demonstrate it, however, is not. Dell Bradford (Engineer): Dell is a misplaced transdimensional copy of a non-existent being from a pseudo-reality. Fortunately, he is also a skilled engineer with at least eleven hard science PhDs so minor questions concerning the nature of reality don't bother him much. Misha Cherny (Heavy): Misha comes from a very cold gulag in a very cold place; much of his reputation stems from the fact that though he and his sisters escaped, none of the guards did. This experience has not affected the warmth of his personality, though it should be noted that the degree of warmth is directly proportional to the number of dead enemies. Added 5 new items with passive skills (Sandvish, Gas Mask, Dove, jPad, Tower of Hats) Tower of Hats: tarnish it notte, presumptuous one. Gas Mask: a highly effective defence against anything from flatulation to the most toxic nerve gas. The only drawback is that the mask’s active ingredient causes idyllic, pastoral hallucinations. Dove: the only flying animal not yet eaten by the dungeon inhabitants, Archimedes stays safely in the pocket of whoever is carrying it. jPad: one letter better than its famous predecessor, this hand-held marvel contains optimised solutions for the materials, project plans, and techniques of module construction. Sandvich: not considered edible by most sentient beings, this snack requires teeth capable of chewing gravel. On the plus side, it tastes like vodka. Improved memory use Fixed an issue where the operator lost his bonus during an attack in multiplayer Fixed an issue where the floor could not be finished WARNING: in Singleplayer mode, you might have to restart at the beginning of your floor. In Multiplayer mode, you might have to restart the whole run/pod. If you want to finish your game in MP, we suggest you use a previous version of the game. To access that version, you will have to select in the Steam properties of Dungeon of the Endless, the 'Betas' tab, then select the [1.0.63] version. Now go and have fun! :) Sincerely, ~Amplitude
Steam: 1.0.63
Hotfix [1.0.63] Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.
Steam: 1.0.60
Hotfix [1.0.60] Fixed an issue with several rooms where the player could not move ~Amplitude
Steam: 1.0.59
Hotfix [1.0.59] Implemented a VSync in the option menu Re-uploaded the soundtrack in the game folder (Steam > Steamapps > Common > Dungeon of the Endless > Soundtrack) Fixed an issue with a specific room in the Jungle environment where the player could not move Fixed issues with player usernames containing "{" or "}" characters, which resulted in a crash Warning about the "DEEP FREEZE" DLC Due to an issue with the Steam store, if you happen to own the Emperor (or Founder, as it was called during its Early Access phase) pack of Endless Legend, make sure you don't already have the DLC before making a purchase. The Deep Freeze DLC is represented by a little shiny ice cream cone at the bottom left corner of the screen, in the main menu. it won't be as sparkly if you don't own the DLC (yes, we'll work on improving that feedback!). Thank you, ~Amplitude Studios
Steam: 1.0.43
BUG FIXES Fixed corrupted GUI when a hero dies in your team Fixed an issue with the Armory and Sanitary Pod locked again for players /// If you used the "-openGL" command on Steam (launch options) because you used to experience crashes/display issues, please remove it as the problem should now be resolved for specific configurations (but you might have to keep it if your issue isn't fixed when you remove it!). ~Amplitude
Steam: 1.0.40
On this day, Endless technology lights up and strange things appear in the ruins all across Auriga, and even throughout the galaxy as the Archivist, Esseb Tarosh, fulfils its duty. RELEASE NOTES [1.0.40] Improvements Improved the multiplayer mode stability: optimisation of bandwidth usage to reduce impact of bad connections (high packet loss rate) on game sync and avoid disconnections Optimised lighting system and memory usage: the game should perform better and experience less crashes Improved auto-save feature: it is now functional if a crash occurs during the elevator phase Improved our save system: players with save issues should be able to save their games in this version Added a backup system between game versions: if there is an incompatibility between your save and a new version, your save will not be lost and you’ll just have to restart your current level Added resolution mode options: pixel perfect, border (not stretched) and no border (stretched) modes Improved tactical map transition Added sound effects for the Pug hero, Ayairi Whairydd Bug Fixes Fixed some multiplayer issues (locking players in the lobby when the host is having connection problems and variable synchronisations amongst other things) Fixed issues with our lighting system and DX11 compatibility Fixed achievements that were wrongly unlocked after a save Fixed keyboard shortcut issues on Mac (Note: there is a known issue in Unity (our game engine) with special characters on the numeric keys, which prevent some foreign users to use them to select heroes for example) Fixed Autodoc Shards tooltip values We changed some critical assets in this version and old saves will not be compatible with this version. The new backup system will restart your current level. ~Amplitude Studios
Steam: 1.0.25
Bug Fixes Fixed several monster animations Fixed issues with the lighting system Fixed an issue with old save files remaining in user directory Fixed issues with pictures and texts in the Album Fixed issues with French localisation Fixed a bug with immobile Wizard with the appearance of the "Ignored" Stele Fixed a bug with stacked Keeper Known Issues We are still working on the multiplayer and the stability of the game. ~Amplitude Studios
Steam: 1.0.23
Hey there, Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on. This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero. RELEASE NOTES [1.0.23] Improvements Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor) Added new resolution system in option panel Added windowed mode in option panel Added ability to rebind keys Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys) Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase] Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only") Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold. Added regional filters in the lobby Added chat in game over and victory panels Added module build cost in the research panel Improved Abandon game confirmation dialog Improved some hero / monster / module animations Improved Merchant on the tactical map (colour shows currency) Improved projectile heights Improved monsters placement to reduce overlapping Balancing Increased self-destruction Delay of Kamikaze mobs with now a random interval Reduced Kamikaze mobs spawn and zone damages on modules Increased Kamikaze mobs damage zone on other monsters Removed Keeper monster in the Library Changed Pro Modules Stele with multiplicative effect Changed Bad Company skill effect (addition instead of percentage) Bugfix Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod) Fixed some issues with items duplicating and Merchant Fixed several issues with multiplayer Fixed several issues with environments and lights (rooms too dark) Fixed disappearance of the crystal carrier in the high score panel Fixed typos in dialogue and localisation keys Fixed Drill pod unlock (required to reach floor 24 and not 25) Fixed Ken not respawning in Refreezerator Fixed hero reappearance after dismissing them Fixed the album resolution in 4:3 (now stretched though) Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game Please note several known issues are still being worked on, and those include: The multiplayer issues require a lot of testing The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well. Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer) Have a nice weekend, ~Amplitude Studios
Steam: 1.0.15
Hi everyone, We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here: On Steam On our website Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :) Check out our trailer: https://www.youtube.com/watch?v=qplvDyEQr1M Here's a list of the main additions to this version (* those were not in the previous Branch version): Multiplayer coop mode (with improvements*) HD GUI option New game screen (start, lift, finale…) Journal (highscore, stats) Album* Secret backstories* 3 new spaceships* 6 new items with passive skill* Balancing (heroes, mobs, spaceship, modules*) Steam Achievements* Steam Trading Cards / Badges / wallpapers / emoticons* OST available in the game files* And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled) Release Notes If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version. General Added the multiplayer co-op mode, with up to 4 heroes Added the last 2 floors and the “Jungle” environment Added Journal panel with your local high scores and game statistics Added the Album with unlockable pictures and captions about heroes, mobs and other secrets Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift Added more situational dialogues in game (door opening, repairing, crystal carrying etc.) Added 3 new spaceships: The Sanitary pod: Hard mode! The Library pod (Dungeon Founder pack): Science / Module mode The Refreezerator pod (Legend Founder pack): Lonely hero mode Added 6 new items with passive skills Added researches reset button in exchange of Science in Artefact panel Improved projectiles and poison visual effects Added music tracks (ship selection, lift and ending screen) Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.) Changed lighting system to improve performance (and solved the issue with black stripes visual artefact) Improved normal map to enhance lighting surface A lot of optimisations have been made in our animations and sprites system Multiplayer Added a chat in the start, transition (lift) and final screens Differentiated in game chat from the log to improve visibility Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase Added a kick player button in the start screen Added Steam friend invite feature Steam Added 25 achievements Added 6 Steam Trading Cards Added Steam badges and rewards (wallpapers / emoticons) Added OST in the “Soundtrack” folder Game Interface Added HD GUI with bigger fonts (automatically activated on big resolution) Improved the heroes and ship selection screen with 3D spaceships Added a new victory screen with our rescued heroes Improved loading screen Improved game over screen Improved the transition between floors Floor progression is displayed Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes) Globally improved the user interface Improved the tutorial which is now interactive Added Controls panel (in system menu) to display all the shortcuts Improved the tactical map: Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out Ctrl + click doesn't close the tactical map but power / unpower rooms Added door steps to clarify the paths Added animations on the Crystal (appearance, unplug, plug in, explode) Added new icons and colours in the log Improved exit button to finish the floor (and potentially abandon heroes!) Improved green arrow of hero destination to be always visible Improved Stele interaction: you can now open it without moving your hero Changed Stele health bar colour Added gold colour on skill unlock items description Improved red pulse animation on the widget Hero level is now displayed in green if you can level them up Balancing Tweaked heroes who are globally slightly more powerful: Increased the power of most skills (in particular FIDS relative and heal skills) Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company) Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha) Replaced Sara Duellist skill by Pickpocket Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise) Gork is now unlocked by default instead of Opbot Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra) Tweaked Spaceships: Infirmary Pod: Increased initial Industry and Food incomes Reduced health cost Drill Pod: Increased artefacts in first floors Armoury Pod: Increased hero attack power Increased items loot Tweaked Modules: Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8) Suppressive Firebot: increased power, reduced industry cost (9->8) Dust Field Gen: increased upgrade defence, reduced industry cost (9->7) Holohero: reduced industry cost (16->15) Neurostun module: increased upgrade effect, increased industry cost (6->7) Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob Viral Injector: increased duration and poison effect (a lot!) KIP Cannon: increased Science bonus of first level and increased attack max of upgrades Reduced rooms number (about 14%) Tweaked too easy mode (slightly increased mobs power and Crystal defence) Reduced research costs of production module first levels Increased the amount of Artefacts (a bug reduced their number) Increased the amount of Heroes (a bug reduced their number in first floors) Increased the amount of Major slots Increased Dust Factory loot Added score modifiers on spaceships (20% for Infirmary and Armoury) Bugfix Fixed several graphical issues on all environments of the game Fixed several animations (heroes and monsters) Fixed several issues with the user interface and localisation Fixed GUI HD option not saved Fixed several issues with multiplayer mode Fixed several issues with the tactical map Fixed an issue with the unlock of spaceships Fixed Door Opener mob and number of doors open issue Enjoy and see you in a multiplayer game? ~Amplitude Studios
Steam: 0.9.22
Hello everyone, This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the community. Content Added 2 new heroes: Mizi Kurtiz, the G2G hero and her dark companion Kreyang, the EL Founder pack Drakken hero Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room Added “almost-HD” portraits for the heroes HUD Improved environments by adding props, animations and FXs Added situational dialogues (different for each heroes) Added new tutorial (select in the menu to test it) [WIP] Added 2 special skills for prisoners and crew members Improvements Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode Improved the Crystal phase: The rooms are no longer unpowered The Crystal can’t be put back in the first room All the doors of the floor are opened! You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them! Added a backpack in the Inventory panel: all items in this bag will be kept between floors Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase” Added a pause button on the bottom right widget Improved several animations on monsters & heroes Heroes found in the dungeon can now have a higher level (with cost slightly increased) Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level Added a special portrait when a hero dies Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback Improved GUI (log, hero panel, FIDS, dialogue, transition screens…) Unlocked Deena by default Changed low health feedback to be sooner and more visible Improved Auto-Powered FX and environment FXs Added new FXs for each module upgrade Balancing Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased) Increased number of new heroes in the floor Reduced heal cost in the Infirmary Pod Reduced Shop cost (build & research) Tweaked item costs (for drugs) and effects (for devices) Increased Lure activation delay Reduced the power and the number of the anti-minor modules mobs Increased power of Kamikazes, but they also hurt other creatures Changed Holohero module behaviour: it no longer attracts mobs of other rooms Increased Holohero module defence Bug fix (since branch 0.9.20) Kreyang is available for Endless Legend Founder Pack owners Level up stats preview is displayed Green colour is correct in the tactical map (shows rooms with modules inside) Heroes selection marker is correct in the tactical map Several panels are now hidden in the tactical map (dialogs, crystal button...) Mouse wheel can be used in the Inventory System menu is fixed Lighting glitch in the Sewers environment is fixed Hero sprites glitches during attack have been fixed Kamikazes Elite behaviour is fixed Amplitude Studios
Steam: 0.8.7
[0.8.7] Patch Notes Bug fix Random hero selection is now properly displayed Notifications are no longer displayed on top of transition screens Players can now unequip an item without this one disappearing The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event Stele is now immune to zone damage “Fast but Weak mobs” stele event no longer stops mobs when they stack Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod Armoury floors no longer spawn free heroes Fixed some sprites glitches Balance Reduced basic FIS incomes Increased cost of Emergency Generator (now incremental) Increased cost of FIS modules Reduced Wit of Mechanical Pal Tweaked cost and spawn value of items Reduced Pilfer effect Reduced power of flying Necro mob Increased classic item spawn in the Infirmary Pod Increased difficulty in Easy and Too Easy mode (power of mobs) Please keep in mind that your previous game save will not be compatible with this new version. ~Amplitude Studios
Steam: 0.8.5
Hofix [0.8.5] Fixed the 100% loading issue that occurred when a player was stuck during loading due to a save and load problem. Monsters now disappear properly when they die Spaceships are now properly loaded on saved games Hero health is now saved with the Infirmary Pod Fixed conditions to unlock the Drill Pod Optimised profile saving frequency Fixed a bug that made duplicate item disappear when buying and equipping it from the merchant Auto power room FX was changed so that it never exceeds the room’s size Fixed Opbot right and left idle animations Have a nice weekend! ~Amplitude Studios
Steam: 0.8.4
Release Notes [0.8.4] Content Added 3 new spaceships / game modes: The Armory (commando mode) The Infirmary (lots of HP but no end turn health regeneration) The Drill (endless mode) Added 2 new heroes: Chef Nanor, the “Kitchen Chemist” Professor Josh 'Ntello nicknamed “Know-it-All”, exclusively for the Dungeon of the Endless Founder Pack owners Added 3 new modules: Emergency Generator [major] which can power a room without Dust KIP Cannon [minor] with an attack power based on your stocked Science Viral Injector [minor] which spreads a long-term virus Added 1 new event: the auto-power which powers a room without Dust, even when disconnected from your network [G2G] Added 7 new Stele types Added 1 new mob: the Silics Zoner, now the only mob who attacks minor modules Added 2 new elite mobs: Hurna Hunter Door Opener Improvements Added the spaceship system: unlock and selection panel Improved the game configuration panel Improved the hero targeting system (targets the most dangerous, difference between melee and distance heroes) Improved first rooms with special floor and floor number Improved the hit visual effect Improved bump map Updated some sprites and special effects (Stele, Artefact, etc.) Added a checksum protection for the public directory to avoid cheating to unlock heroes, ships and achievements Implemented new sprites manager (improved performance on lower end computers) Balancing Reduced number of waves in middle levels Slightly reduced number of mobs by waves Reduced the difficulty after the exit is found (was +25%, now +20%) Reduced spawn of the most difficult mobs Added a Keeper effect on the entire floor: until you kill it, the mobs have a small health regeneration, drop less Dust, and a better defence Increased power of Keeper last form Increased the Hurna cooldown Reduced Defence buff of Silics Supporter Increased Attack Power buff of Silics Supporter Zombies no longer attack minor modules Reduced Attack Radius of Claymoar module Reduced Attack Power of Seblaster module Increased the FIS basic income Increased the hero level up cost (about 10%) Reduced Max’s attack power Increased the amount of Dust found per room to reduce number of rooms with Dust (total amount of Dust remains the same) Increased the building and Science costs of production modules Increased probability of finding new modules thanks to research Bug fix Fixed the Merchant bug related to the act of purchasing/selling if similar items are concerned, but with different rarities Fixed the equip/unequip issue regarding similar items with different rarities The Operating bonus is now saved and loaded Fixed some Drakken and Laboratory tilesets issues Improved the pathfinding system Huge thanks to Lynx_gnt, CharlieWoo and melkathi for their module ideas and the community for their feedback.
Steam: 0.7.10
[0.7.10] Release Notes BUG FIX Swapping two different items will now give the correct amount for each statistics Heroes will keep abilities given by the level, even if the player equips and unequips an item with the same abilities Merchants no longer disappear Fixed the buy/sale system Fixed the Pepper Spray tooltip BALANCING Reduced the game difficulty: Slightly reduced number of mobs in waves Increased Food, Industry and Science basic incomes to 3 (used to be 2) Reduced attack power of Hurna Hunter Slightly increased the Wit of heroes Increased HP and defence of Elise “Too Easy” difficulty: reduced HP and attack power of mobs (remark: since the first easy mode appearance, the quantity of mobs is the same in the 2 modes, but weaker) Removed the artefact in the first room of the floor Please note that the balancing is still WIP, thanks for your feedback! ~Amplitude Studios.
Steam: 0.7.8
[0.7.8] SUPER HOT FIX Fixed a typo in the game configuration which caused this unintended extreme difficulty Please accept our apologise for the inconvenience. We are working on fixing the other issues reported by the community at the moment. You should expect the "Hot fix" in the upcoming days, once our QA team gives us the green light for the changes we submitted. ~ Amplitude Studios
Steam: 0.7.7
[0.7.7] RELEASE NOTES Content Added 2 new levels (9-10) with a new environment: the ice biome Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal Changed hero max level from 8 to 15 Added 2 new minor modules: Pepper Spray - It confuses monsters and forces them to attack each other Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters Added 2 new mobs: Hurna Hunter Door opener: he can open a door if you don’t kill him on time! Added 5 new elite mobs: Kamikaze Necrophage The Keeper Silics Supporter Chimera Debuffer Chimera Kamikaze Added the Stele Event. If you find a stele, it will add one or several effects to the entire floor for a limited amount of time. These effects can be positive, negative, or both. Improvements Added a reset skill system: you can use Science and reset the skills cooldown Changed the healing system which is now based on the hero’s percentage of HP, and the cost is proportional to number of healed HP Changed the operating system: the hero needs to stay in the room at least one turn to obtain a (bigger) bonus Added an animation for the Merchant when he teleports to the Merchant module Added a comparison system for hero equipment Added a preview for the next skill available when you level up Added a scrollview for passive skills when you have more than six You can now select several heroes with the “shift” key Added a default cursor Updated hero selection menu Added feedback (visual and sound) on dying heroes (< 25% HP) Removed the Research button in the HUD Balancing See the latest dev blog post for more details and rationales about the multiple changes which impact the balancing of the game Refactored configuration system which allows us to control the flow and the events more precisely: Some events (exit, merchants, heroes and artefacts) are placed at the generation to control the: Quantity of Dust loot in rooms at each floor is now controlled Spawn of mobs is now random at each floor The targeting of some mobs have changed: Necrophage Flying attacks major modules and target in priority long range heroes Silics Bulldozer no longer attacks heroes Silics Trash attacks only the Crystal (but is weaker) Most part of elites mobs attacks NPC The offence modules have now a priority target: Prisoner pods are anti-heroes mobs Tesla are anti-modules mobs Claymoars are basic mobs Smoking guns are special mobs The move speed of entities are reduced when in the same room than enemies, except: Flying Necrophage "Crysophile" Necrophage Hydra Chimera Some heroes with "dodge" passive skills The previous version level 8 is approximately the new level 11-12 in terms of food cost and stats The heroes stats and skills have changed with new levels and to create a distinctions between the different teams of heroes Increased waves difficulty when the exit is found ~Amplitude Studios
Steam: 0.6.10
[0.6.10] Hotfix The bug in [0.6.7] was fixed in [0.6.9]; however, another issue was found in this version, with the same consequence (wave not ending) but a different cause. Fixed a bug that prevented the wave from ending: it occurred when a Cryo Capsule was activated, coupled with the spawn of a new hero event. ~Amplitude Studios
Steam: 0.6.9
Hi everyone, We would like to express our apologies for the 0.6.7 update we have released on Steam last night. Indeed, a game breaking bug that occurred for all of you made us take the decision to roll back the update: at the moment, you should all be playing with the 0.5.2 version. This is actually the first time this is happening to us and we will do our best to make sure this does not happen again Unfortunately, this means that those of you who have downloaded the 0.6.7 update and then went back to the 0.5.2 update have had the player profiles and heroes unlocked reset. We have warned you in the past that this was expected at some point, because we are constantly adding/improving some features, but we know it can still be somewhat frustrating. But please note that the reset was going to happen eventually, as we have reworked on the requirements that you need to fulfil to unlock the heroes. We have fixed the problem that was reported by our players and submitted a new version to our QA team, and it looks like it’s been resolved (yay!), so we should go back to what we had planned for you: “Bite The Dust” update [0.6.9]. We took the liberty of unlocking temporarily some heroes for you (7 instead of 3): this way, you will be able to play the new version (almost) like you would have, and we are hoping you will forgive us for the inconvenience we may have caused. And in the future, don’t get attached to your heroes too much, this situation may occur at least once, before the release, in order to start things fresh! We are looking forward to your feedback and are hoping you will enjoy the update. Sincerely, Amplitude Studios <img src="http://i.imgur.com/edE1udZ.gif"></img> [0.6.9] RELEASE NOTES Content Added 2 new heroes linked to the Dust: Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power Warden Mormish, a Profit Seeker who can bring you Dust Added 4 new modules: [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G] [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G] [Minor] Operator: improves the major module bonus [Minor] Lure: casts the illusion of a hero Added 2 new mobs: Silics “Supporter”: gives a bonus to the other mobs “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!) Added 3 new elite mobs: Necrophage “Crystophile” Chimera “Zombie” Silics “Mini Golem” Added new sound effects Misc Added the "Multiplayer" button in the main menu (greyed out for now) Added a log instead of the notification / error panels (may be reduced) Added a rotation on the Machine Gun module Changed the Necrophage “Flying” sprites Balance Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect) Updated the mobs spawn table Reduced Bulldozer Elite and Kamikazes spawn probabilities Increased Kamikazes power Reduced Bulldozer Elite power Reduced the cooldown and power of “Claymoar” (same DPS) Bug Fix Fixed the fullscreen resolution behaviour Fixed some skills and modules tooltips Fixed a bug disabling heroes’ AI attack target when passing through door steps Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit Fixed several animations Please start a new game as your previous save will not be compatible with this version. Thank you.
Steam: 0.6.7
Edit: due to a major issue, we have postponed this update until tomorrow. <img src="http://i.imgur.com/MpXPhVt.jpg" width="630"> <img src="http://i.imgur.com/smhBGKR.gif"></img> [0.6.7] RELEASE NOTES Content Added 2 new heroes linked to the Dust: Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power Warden Mormish, a Profit Seeker who can bring you Dust Added 4 new modules: [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G] [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G] [Minor] Operator: improves the major module bonus [Minor] Lure: casts the illusion of a hero Added 2 new mobs: Silics “Supporter”: gives a bonus to the other mobs “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!) Added 3 new elite mobs: Necrophage “Crystophile” Chimera “Zombie” Silics “Mini Golem” Added new sound effects Misc Added the "Multiplayer" button in the main menu (greyed out for now) Added a log instead of the notification / error panels (may be reduced) Added a rotation on the Machine Gun module Changed the Necrophage “Flying” sprites Balance Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect) Updated the mobs spawn table Reduced Bulldozer Elite and Kamikazes spawn probabilities Increased Kamikazes power Reduced Bulldozer Elite power Reduced the cooldown and power of “Claymoar” (same DPS) Bug Fix Fixed the fullscreen resolution behaviour Fixed some skills and modules tooltips Fixed a bug disabling heroes’ AI attack target when passing through door steps Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit Fixed several animations <img src="http://i.imgur.com/vLKxAQ4.gif"></img> ~Amplitude Studios
Steam: 0.5.2
Quick Patch [0.5.2] Fixed a bug that occurred during the Crystal carrying phase: the hero would simply be stuck Fixed a bug when heroes got stuck when recruiting another hero Fixed a bug with the game saves: you can now save the game even with a remaining chest in the dungeon Fixed a bug that occurred during the loading of a save with destroyed machine gun module Fixed a bug resetting the game difficulty in saves to “too easy” even though the player chose “easy” ~Amplitude Studios
Steam: 0.5.1
[0.5.1] HOTFIX Fixed the edge scrolling issue Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera Fixed several graphic issues on the Drakken environment Fixed Kamikaze monsters bug: they will no longer explode in their spawn room
Steam: 0.5.0
BADASS UPDATE [0.5.0] Added 2 new floors; the dungeon now has a total of 8 levels Added the Drakken environment at the level 7 and 8 Added 2 new heroes, both equipped with Machine Guns: Rakya Pulmoni “Smokestack”and her module skills Ken Massoqui “Sado-Maso Militarist” and his risky skills Added 1 new minor offensive module: the Machine Gun (caution: may overheat!) Added 2 new mobs: the Kamikazes Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms Chimera Kamikaze: slow and usually on its own, will cause a huge explosion. Necrophage Kamikaze: weak but a hive of them. They're fast! Added 3 elite mobs, from the level 6, you can encounter stronger forms of: Necrophage Trash Necrophage Hunter Silics Bulldozer Added Steam Cloud support MISC Improved the fog of war (visual effect and logic) Improved bump map: better lighting on mobs, heroes, merchant and modules Fonts: Added Portuguese/Brazilian characters Added Ukrainian and anti-aliased Cyrillic characters Added new sound effects Reduced the loading time during level generation BALANCE Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels Slightly increased the amount of module slots Tweaked events probabilities Increased Food reward quantity of Cryo Capsule Slightly increased Dust loot in rooms Slightly increased global mobs difficulties Increased Silics mobs power Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs Slightly increased Food cost to level up a hero Increased skill effect duration (+1sec) Increased effect power of skills on: Warface Red Plume Kneecapped Duelist Reduced effect power of “Engage Turtle Mode” skill Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage) BUG FIX Fixed a bug where the destroyed module slots aren’t saved Fixed a bug where Gork remains black in the hero selection screen when discovered Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door Enjoy! ~Amplitude Studios.
Steam: 0.4.7
Release Notes [0.4.7] Fixed several issues with Cyrillic characters Reduced the log files size Fixed opened door count statistics value when loading a saved game Improved start game panels (order, miss click) Fixed hero selection menu icons positions Fixed item loot notification panel: it was clickable even after fading out Fixed a bug with Hydra and Zombie mobs: they wouldn’t be be Removed target damage of Claymoar module (only area damage) Added a SFX on the Claymoar module attack Fixed the community items’ images: Kings’ Armour, Litsaber and Nano-Bros Fixed several bugs with Cryo Capsule and Dust Factory Fixed several bugs with Endless Artefacts Fixed some rooms in the Necrophage environment Fixed the “tab” hotkey when used during Crystal phase: you can press “tab” to focus on the carrier Fixed toxic cloud during Crystal phase Disabled room unpower while Crystal is unplugged Fixed several exits on the same level bug Fixed mobs appearing white when entering a room with a tear gas module
Steam: 0.4.5
QUICK FIX [0.4.5] Changes and Additions Fixed the missing visual and sound feedback issue with the minor module attacks Fixed a bug with the name of unlocked heroes Fixed an item description
Steam: 0.4.4
<img src="http://i.imgur.com/OM1gFux.jpg" width="630"> Hi everyone, We've missed you. :) We recently got back from the Game Developers Conference in San Francisco where we got to show Dungeon of the Endless and Endless Legend to our fellow developers and the press. It was really nice to hear from people in the industry and who we admire that they enjoyed Endless Space or DotE and that they're looking forward to playing EL. I'll try to write a blog post about our adventure there. Anyway, as we mentioned last week, the frequency of public updates on Steam for Dungeon of the Endless has been reduced. Indeed, the lead programmer on the project, our beloved GFX47, had to temporary leave his position for personal reasons. Besides, we have also announced the oh so exciting multiplayer co-op mode that we have started working on. Here's a link if you're interested but once again, we would like to remind you that this MP mode should only be a first version of what we are planning to achieve and this may take a little while and feedback from you before we can obtain something satisfying and fun for everyone. We have an update going live on Steam very shortly and a fun new trailer as a bonus! You'll be able to experiment a first taste of persistence element in Dungeon of the Endless: progression, discovery, unlocks, all that! How will it work? well, you'll need to select two heroes, or pick the random option for one or both heroes. The choices available to you are: Max, Sara and Opbot. Of course, are you encounter new heroes, you will be able to finally unlock them. However, it won't be that easy... Indeed, you will need to keep them alive during at least three levels or until the end of the game. Now that should be fun! We also need to warn you about important consequences: Your game save once again will not be compatible with the new version. Please make sure you start a new game! The offline persistency is subject to change during the Steam Early Access period. You may lose your progression (hero unlocks, game stats) several times during development and up until the release of the game. <object width="853" height="480"><param name="movie" value="/www.youtube.com/v/K2aQYDmsocQ?version=3&hl=fr_FR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="/www.youtube.com/v/K2aQYDmsocQ?version=3&hl=fr_FR" type="application/x-shockwave-flash" width="630" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object> RELEASE NOTES [0.4.4] Changes and Additions Added the first foundation stone of the persistence: Unlock heroes in the dungeon Select your starting heroes or keep the random option (panel still WIP) Added 3 community items: Litsaber by T41 [G2G] The Kings' Armour by bendingbones [G2G] Nano-Bros by suspense0522 [G2G] Added 2 new tracks Added some SFX Fixed some tooltip descriptions Implemented Cyrillic characters in the game fonts Balancing Increased power of Hikensha and Sara Reduced level up food cost of Hikensha Increased life and/or defence of mobs: Hydra, Golem, Mini Golem Updated the targeting system by prioritising Golem Tweaked some items power and cost Increased power of skills: Neurostun Lite, Placebo, first Aid Increased power of Autodoc Shards module Bug Fix Fixed a bug where a hero and a monster can be blocked chasing each other if they have the same speed Fixed a bug where the Cryo Capsule and the Dust Factory keep re-spawning after the save/load Fixed a bug with the upgraded modules health bar height Fixed a bug related to the lights on major modules
Steam: 0.3.6
Release Notes [0.3.6] Fixed shadows on Heroes Fixed an issue with the save system
Steam: 0.3.5
<img src="http://i.imgur.com/gizyZSi.jpg" width="630"> Hey guys, These past few days have been tiring but fun! We've had the opportunity to meet some of our forums regulars at the office last Friday. Indeed, we have organised a playtest session of Endless Legend and Dungeon of the Endless, and we've decided to invite some of you over. It was a cool experience for all of us I'm sure and we'll share the experience on the dev blog very soon. But for now, let's focus on DotE: we have our "Necrophage" update coming up for you! This update [0.3.5] will bring a new floor (the dungeon now has a total of 6 floors), a new Necrophage environment and the hero you have chosen in a previous GAMES2GETHER vote, difficulty levels, new game events created by the community, and more. Check out the release notes below. RELEASE NOTES [0.3.5] Changes & Additions Added a new floor; the dungeon now has a total of 6 floors Added the Necrophage environment at the level 5 and 6 Added 2 difficulty levels, which can be selected at the start of the game: Too Easy Easy Added 3 new events: Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G] Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed Added a new Necrophage hero, Skroig [G2G] Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced Added Science loot Added some VFX and SFX Improved some module tooltips Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy) Balance Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some) Changed the unlock levels of skills Warning: some levels won’t unlock any skill Removed the Operate skill for Gork and Troe Removed the Repair skill for some Deena Tweaked the item loot table and costs Added the Operate skill on 2 items: Scope and Energy Bar Increased difficulty of Hydra and Zombie mobs Added a speed reducer on heroes in room with Hydra mobs Increased Science cost of minor module upgrades (+20%) Increased effect of minor module upgrades Tweaked module power: Slightly reduced Prisoner Prod power Increased Tesla power Reduced Claymoar power Increased Tear Gas power and added a damage over time Removed the “special” level 5 Increased difficulty in the last levels Have fun and let us know what you think!
Steam: 0.2.1
Release Notes [0.2.1] Artefact HP is no longer restored when you save a game Minor module slots are no longer visible on top of the GUI panels Fixed a bug in the Sewer environment: heroes blocked in small rooms Neurostun module is now functional
Steam: 0.2.0
<img src="http://i.imgur.com/nKFRVmP.jpg" width="630"> Hey guys, Here it is at last... As we mentioned earlier this week, we are introducing a new resource in Dungeon of the Endless: Science, which you will be able to play once your game has updated (you may need to restart Steam)! We have been amazed by the amount of submissions in our latest forums competition for hero items. With about 180+ ideas, we have decided to allow the community to vote for their favourites, which now leads us to tonight's GAMES2GETHER vote on hero items! RELEASE NOTES [0.2.0] - THE SCIENTIST CHANGES & ADDITIONS System Changed version annotation system Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files Changed keys configuration for specific keyboards Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard) Gameplay Added 3 new items with special skills Aftershave Hipster Scarf Ahhrrrmani Suit Added an area of effect FX for the “Claymoar” module Improved notifications: New item discovery New module unlocked Improved module tooltips New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value FX Modified several VFXs and SFXs on skills and the Sewer environment Added VFX on superior levels modules Added VFX when you level up modules Added VFX when you suppressed modules SCIENCE & RESEARCH Added a new resource: Science Implemented Endless Artefacts: you can now find artefacts in rooms that allow you to research new modules, in exchange of Science; this artefact needs to be defended during the research (3 turns). See Dev Blog for details: http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules Added 3 new modules: Science Creator I (major module) Tactical HUD (major module) Tear Gas (minor module) BALANCING Increased the overall difficulty of the game Reduced the difficulty on level 1 Reduced price and power of non-common items Reduced spawn probability of some powerful items Tweaked effects of support / debuff modules Reduced power of some modules, as resource production of major modules (but can be increased with level up) Increased hero levelling up cost (especially for the last levels) Increased power of some passive skills Increased merchant HP / defence Reduced the amount of minor slots in the last levels Increased the amount of major slots Reduced disparity between mobs speed (increased difficulty) Increased Dust loot in rooms Changed the defence computation: new formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility) We are currently working on the difficulty levels. BUG FIX Fixed the effect of some passive skills: Repair Knee Deep in Blood Placebo Fixed several bugs: Chest stuck in doorway after a hero’s death Blocked hero in a specific room Rocks appearing in the background Fixed an exploit: free Dust from the Merchant Your previous save will not be compatible with the current version, so make sure you start a new game! :) Thank you. ~ Amplitude Studios
Steam: 0.1.21
RELEASE NOTES [0.1.21] QUICK PATCH Fixed the exit bug related to the game save Please note that you won't be able to load your save if you have encountered this issue: you will need to start a new game. Thanks you.
Steam: 0.1.20
<img src="http://i.imgur.com/4UmFlhR.jpg" width="630"> Hi guys, We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details. RELEASE NOTES [0.1.20] IMPROVEMENTS AND ADDITIONS Added 1 new level, reaching a total of 5: Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3 Added the Laboratory environment at level 3, 4 & 5 Added a new layout for the starting rooms above level 1 Improved the level design with more branches around the Crystal at level 4 & 5 Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room Added 2 new mobs: Hydra and zombie Chimera (special behaviours to be added on the Hydra) Added 1 new hero: Golgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP Fixed some passive skills effects (e.g. Iron Fist and Placebo) Improved performance, especially on the GUI Improved the hero GUI panel (better feedback on hit, still WIP) BALANCING Some mobs now spawn on specific levels Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game Slightly reduced difficulty at level 4 (in prevision of level 5): Reduced waves number Slightly increased hero and merchant spawns, Dust and major slots Slightly increased mobs Dust loot Slightly increased the power of mobs but reduced their number Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms Increased Dust at start to 24 (previously set to 20) Your previous game save will not be compatible so please start a new game. Thank you! GAMES2GETHER We actively read the Official Forums and Steam Discussions though we don't necessarily always have the time to reply. So keep on giving us feedback: that's how we will improve the game! As you know, we enjoy the interactions that the GAMES2GETHER allows: sharing our design documents to get your opinion on the game at a very early stage of the development, the Early Access system that allows you to play the game before its official release and participate in the design choices, meeting you in person at gaming events or at the studio, organising design brainstorms and of course competitions that allow us to add your awesome ideas at the same level as ours in the game! We have a new vote available: pick your favourite major and minor modules: GAMES2GETHER page. And, a new forums competition also just started: Item Creation Competition. <img src="http://i.imgur.com/1cp2Fwd.jpg" width="630"> ~ Amplitude Studios
Steam: 0.1.16
Release Notes [0.1.16] Quick Patch Fixed the "99 percent loading" issue ~ Amplitude
Steam: 0.1.15
Hi everyone, Tonight, we're releasing a quick patch that should fix the issues reported with the 0.1.14 update. Release Notes [0.1.15] Quick Patch Fixed several performance issues Fixed the unbreakable Crystal bug: players could still continue their game despite the Dust count brought down to 0 Have a nice evening! :) ~ Amplitude
Steam: 0.1.14
<img src="http://i.imgur.com/oJffl0K.jpg" width="630"> Hey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote. RELEASE NOTES [0.1.14] Hero active & passive skills Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available. You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys The number displayed on the icon is the number of doors you have to open before using it again More information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374 This is a first version of the skill system: effects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones. Changes on game variables & difficulty Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games Capped hero’s max level to 6 and modified the skills distribution Slightly increased the recruitment cost Slightly decreased Opbot’s wit and wit items effect Added a 4th level in the dungeon Increased power of mobs to slightly reduce their number Reduced Dust loot and number of module slots in the 3rd and 4th levels Slightly increased mobs speed Reduced the delay of the first waves during the Crystal phase Removed module targeting mobs during the Crystal phase waves in the last levels Tweaked item loot table Slightly improved level design diversity Improved GUI & Controls Added shortcuts: inventory = I, hero panel = U, close last opened panel = ESC Improved heroes HUD (WIP) Added right click on the hero portrait: opens hero panel Added display of the DPS value in the hero stats panel Prevented manual heal during auto heal phase Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection Added a progress loading screen Added tooltips Added targeting priority to the Crystal focusing mob Improved performance & fixed bugs Fixed operating module bonus related on equipped items Fixed some UI bugs Improved dungeon generator on low end computers Improved performance in the last levels GAME2GETHER VOTE You’ll find the new GAMES2GETHER vote here: choose your new hero! <img src="http://i.imgur.com/NAOEAbB.jpg" width="200"> <img src="http://i.imgur.com/6oOqLvW.jpg" width="200"> <img src="http://i.imgur.com/lpVe1ih.jpg" width="200">
Steam: 0.1.3
[0.1.3] Release Notes Minimised the Crystal removal exploit by: Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit Reducing by 4 the Dust loot during the Crystal phase Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level Slightly increased the difficulty of end level and level 3 Slightly increased the cost of some minor modules Slightly increased the attack power of bomber module Fixed projectiles trajectory in case of low frame-rate IMPORTANT: if you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.
Steam: 0.1.1
[0.1.1] Release notes Fixed the crystal texture Fixed Sara’s animations Fixed a bug making it impossible to launch the game from the main menu if the Steam username contains special characters Changed the codec used for Amplitude’s logo movie Fixed game stats: kill count, door opened, level/total time Changed score computation: 10 points per opened door + 1 point per killed mob Please visit the Steam Discussions for your questions and feedback on Dungeon of the Endless. Thank you.
Steam: 0.1.0
<img src="http://i.imgur.com/JpJ5yP2.jpg" width="630" border="0"> Playable content Form a team of heroes, equip them, and train them - 7 heroes are available Build defences in your dungeon - Ten modules (attack, defence, production) are available at the moment Random generation - Each dungeon is different and you have to manage your environment to survive 46 items available 7 monsters with different behaviours Carry your crystal to the exit Save & Quit system Missing content (Beta and release) Active and passive skills for your heroes Technology Tree that will allow you to upgrade your modules with science Meta progression and different game starts (heroes, ship, modules, skills etc.) 30 heroes include the sevens of the Alpha New monsters New environments (Endless laboratory, different biomes etc.) New modules New items Develop background and stories of each heroes Tactical view And much more to come! Known issues When you reload a save, some of your powered rooms might be unpowered when you continue your game Game balancing is still work in progress, so let us know what you think!
References
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