F-15 Strike Eagle II (prototype; 1992-07-13)/Comparisons

From Sega Retro

Back to: F-15 Strike Eagle II (prototype; 1992-07-13).

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1992-07-13 prototype

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Final game

There is no Sega logo when starting the game. Instead, it starts off crediting MicroProse.

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1992-07-13 prototype

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Final game

The MicroProse logo itself is "flatter" the final game and is accompanied with different text and a 1992 copyright.

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1992-07-13 prototype

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Final game

The intro F-15 image is less refined and more off-frame. You have to press a button in the prototype to get to the title screen (although if you wait a while and press a button, it'll go straight into gameplay).

F15StrikeEagleII19920713 MD Title.png

1992-07-13 prototype

F15StrikeEagleII title.png

Final game

The title screen itself is very different and entirely static, more closely resembling the Amiga and Atari ST versions. It never transitions to a demo mode.

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1992-07-13 prototype

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Final game

The prototype then boots straight into the difficulty select screen, and it's again very different to the final game. This is again a similar look to the Amiga and Atari ST versions, complete with "demo" option removed from the Mega Drive release.

The "select a game world" screen is also very different, again looking like its home computer siblings.

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1992-07-13 prototype

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Final game

There is no mission briefing or strategy map; the game just starts. There are several subtle differences to the UI, but it's a closer match to the final game than the Amiga and Atari ST versions.

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1992-07-13 prototype

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Final game

There is no pause menu; pressing  START  just swaps between views. The left cockpit view is practically the same.

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1992-07-13 prototype

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Final game

Likewise with the right cockpit view.

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1992-07-13 prototype

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Final game

There is more detail in the rear view than in the final game.

References


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