FutureScape Productions

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FutureScape Productions was an American video game developer most known for providing software for dedicated peripherals, such as the unreleased Sega VR game Nuclear Rush.


Co-founded by former Electronic Arts technical director Kevin McGrath[5] and programmer Kenneth Hurley in October 1992[1], FutureScape Productions served as a third-party game developer for publishers such as Sega, Electronic Arts, Crystal Dynamics[4], and Accolade. The company consisted of about 9 people, including four artists, three programmers, one business manager, and a CEO[2], with up to four additional contracted employees.[5] According to Hurley, his (and likely most of FutureScape's games) were coded in C, C++, and assembly language. Importantly, the company was located just a few minutes' drive from Sega of America's headquarters, allowing quick and local access to the company's resources.

From currently known information, FutureScape Productions served in largely a support role for the projects it worked on. In addition to projects for the Mega Drive, Sega VR, Menacer, and Mega-CD, it assisted fellow American developer PF Magic in the production of Ballz 3D, and possibly served a role in the development of an IBM PC release titled QuizQuest.[6] However, this was not meant to last, and in August 1994[2][3], FutureScape officially closed its doors.


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