From Sega Retro
|System(s): Sega Master System|
|Peripherals supported: FM Sound Unit|
|Number of players: 1-4|
A North American release was planned and advertised as Super Golf, but did not materialise.
The game is a golf game with an overhead perspective that can be played by one to four players (taking turns with two control pads). There is one course with 18 holes.
Before each round, players choose their clubs by removing at least three clubs from the complete set. The sand wedge and putter must always remain in the bag.
On each hole, the interface shows the wind speed and direction, the par and distance of the hole, the shot number, and the distance remaining. Performing a shot is done in stages, with confirming and canceling. The player first uses and to determine the direction of the swing. Canceling here allows the player to pan the hole with and . In the Stroke Play and Tournament modes, the player is also given advice for the current hole before being allowed to pan the course. After confirming the direction, the player selects a club. The maximum distance in yards is shown for each club. The player then selects the point on the ball to hit using the D-Pad. Higher points create more roll after the ball lands; lower points cause the ball to travel higher (necessary for chipping) and to backspin more (back toward the golfer) after landing. Hitting on the left side causes a slice (curve to the right); hitting on the right side causes a hook (curve to the left). Finally, the player determines the power of the hit using a power meter. A cursor moves up and down the meter, and the player must stop the cursor within the marked area for an optimal shot (with the power being of the shot being greatest in the center and smallest part of the meter). When putting, the player does not need to choose the club or the point on the ball to hit.
Golfers are rated on three categories: Power, Accuracy, and Luck. The golfer's Power rating increases the distance when driving, the Accuracy rating increases the size of the marked area on the power meter (to make hitting an optimal shot easier), and the Luck rating decreases the golfer's odds of hitting a ball into a hazard or bouncing off a tree.
The following modes are available:
- Practice: A single-player mode where the player picks one hole at a time to play. The player has a complete selection of clubs in this mode.
- Match Play: A one-to-two-player mode where players take turns and try to complete each hole in the fewest number of strokes. After the first shot, the player who is furthest from the hole hits until landing a shot beyond the other player. The winner of the round is the player who has scored the lowest on the most holes. If played by one player, the player competes against a computer-controlled opponent (whose turns are shown).
- Stroke Play: A one-to-four-player mode where players take turns and try to complete each hole in the fewest number of strokes. The winner of the round is the player who has the lowest overall score for all 18 holes. In the event of a tie, the game starts over from the first hole in a sudden death play-off, where the players with the lowest score moving on to the next hole until a winner is declared. If played by one player, the player can choose to play alone or against a computer-controlled opponent.
- Pro Tournament: A single-player mode where the player competes in three tournaments (the Western Tournament, Eastern Tournament, and Sega Tournament), each comprising a round of golf. The player competes against 30 computer-controlled opponents (whose play is not shown but whose results appear on the scorecard after each hole). The player must finish a tournament in first place to move on to the next; a second-place finish stays in the same tournament, and any finish after that ends the game. Ties are resolved in a sudden death play-off starting from the first hole where the computer opponent always scores par; the player must score a birdie or eagle to win.
In the Stroke Play and Tournament modes, golfers acquire experience points from performing well. One experience point is awarded for scoring par, with an additional point awarded for each stroke under par. There are special prizes that award experience points:
- Longest drive: The golfer must hit a drive of 220 yards or longer (with every 10 yards over awarding an experience point, up to 5 points) on the hole with the longest drive prize. Any drive over 260 yards also awards 5 experience points.
- Near pin: The golfer must hit the first shot on the hole with the near pin prize within 4 yards of the cup (with each yard closer than 4 yards awarding an additional experience point). Landing a shot within a yard of the cup awards 4 experience points.
- Hole-in-one: Shooting a hole-in-one on the hole with the hole-in-one-prize awards 10 experience points. A hole-in-one on any other hole is worth 5 experience points.
When enough experience points been obtained, the golfer gains a skill point, which can be spent on improving the golfer's Power, Accuracy, or Luck. Each category can be leveled up six times, so the player must obtain 18 skill points to attain the maximum level in every category.
The game cartridge has a battery backup, which saves the player's progress and up to six golfers in Stroke Play mode and the player's progress and golfer in Tournament mode. In Match Play mode, players instead choose from four golfers with predetermined statistics (Powerful, Accurate, Lucky, and Average).
- Main article: Golfamania/Magazine articles.
|Sega Retro Average|
|Master System, PT|
- Main article: Golfamania/Technical information.
ROM dump status
|256kB||Cartridge (EU/BR)||8kB backup|
- File:Golfamania EU cover.jpg
- File:BristolEveningPost UK 1990-10-04 Page 81.jpg
- Computer & Video Games, "October 1990" (UK; 1990-09-16), page 117
- Player One, "Novembre 1990" (FR; 1990-xx-xx), page 31
- File:1989SummerCES SMS US Catalog.pdf, page 2
- File:Golfamania SMS credits.pdf
- Computer & Video Games, "November 1990" (UK; 1990-10-16), page 58
- ACE, "November 1990" (UK; 1990-10-xx), page 92
- ACE, "July 1990" (UK; 1990-06-xx), page 58
- Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 30
- Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 76
- Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 83
- Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 98
- The Complete Guide to Sega, "" (UK; 1991-05-xx), page 57
- Console XS, "June/July 1992" (UK; 1992-04-23), page 141
- Computer & Video Games, "July 1990" (UK; 1990-06-16), page 104
- Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- Joystick, "Juillet/Août 1990" (FR; 1990-06-25), page 120
- Micromanía (segunda época), "Noviembre 1990" (ES; 1990-1x-xx), page 58
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- Player One, "Novembre 1990" (FR; 1990-xx-xx), page 30
- Power Play, "4/90" (DE; 1990-03-16), page 123
- S: The Sega Magazine, "July 1990" (UK; 1990-06-07), page 4
- Sega Power, "October 1991" (UK; 1991-09-05), page 57
- Sega Pro, "September 1992" (UK; 1992-08-13), page 20
- Sega Pro, "April 1993" (UK; 1993-03-11), page 71