Kururin Pa!
From Sega Retro
Kururin Pa! | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Sky Think System | ||||||||||
Developer: Sky Think System | ||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | ||||||||||
Genre: Action Puzzle[1], Puzzle[2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Kururin Pa! (くるりんPA!) is a puzzle game for the Sega Saturn. It was followed by Shingata Kururin Pa!.
Contents
Gameplay
The game is a falling block puzzle game, similar to Columns or Puyo Puyo. Each player has a well-shaped play area into which blocks are dropped one at a time. These blocks represent snowmen, flames, bombs, or pieces of a fuse, and they can be rearranged and rotated by the player. Most blocks are fuse pieces, which can be arranged into a continuous fuse. When a bomb is placed at one end of a fuse, the other end can be lit by a flame, destroying the fuse and detonating the bomb. Snowmen are dropped in the opposing player's well to serve as obstructions. A player can melt a single snowman by dropping a flame on it, but the most effective use of a flame is to light a long fuse to detonate multiple bombs. Burning fuses melt any adjacent snowmen and bombs melt snowmen in a radius around them, so many snowmen can be melted using a single flame if arranged correctly. Longer chains send more snowmen into the other player's well. When a block is eliminated, the blocks above it reshuffle under the effect of gravity. A player is defeated when their well fills with pieces such that another piece cannot fit. There are eight playable characters, each of which has a special block that provides them with a unique effect.
Pieces are moved with and
. They drop slowly over time but can be dropped faster by holding
. When a piece touches the floor or another piece, it is locked in place, and another piece starts to drop. An indicator for each player shows the next piece so that players can plan their next moves. Fuses drop in pairs, which can be rotated counterclockwise by pressing
or clockwise by pressing
.
Modes
There are the following modes:
- Story Mode: A one-player mode where the player chooses any character, then plays a round against every character in the game (including the same character), ending with a match against the final boss, King Palopar. There are no dialogue scenes between rounds, but each character has a unique ending. The game ends if the player loses a match but can be continued an unlimited number of times. The difficulty level for computer opponents (Easy, Normal, Hard, and Very Hard) is set in the options prior to starting the game.
- Vs Player: A two-player mode where the players compete against each other. Each player chooses a character (which can be the same character) and sets a handicap.
- Vs Computer: A one-player mode where the player competes against a computer player. The player chooses a character to play and a character for the computer and sets a handicap.
Blocks
Fuse | |
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Fuses are the most common block and drop in pairs. Fuses can be linked together end-to-end. If a flame is placed at one end, the fuse is lit and all linked fuse blocks are burnt. If there is a bomb at the end, it is detonated by the flame, and this explosion also lights any adjacent fuses, creating a chain reaction. There are three types of fuse blocks, one straight and two right angles (in opposite directions). If one block in the pair is placed onto another block and the other block is hanging above a gap, the pair splits, and the other block falls until it lands onto another block or the floor. | |
Snowman | |
Snowmen are similar to ojama puyo in Puyo Puyo. They primarily serve as a hindrance to players and can be dropped on opposing players by detonating bombs. Longer combo chains drop more snowmen on opponents. A single snowman can be melted by a flame touches it or by an adjacent burning fuse, and multiple snowmen can be melted in an area by exploding bombs. | |
Flame | |
Flames can melt snowmen, light fuses, and detonate bombs. A single snowman can be melted by dropping a flame on it, or multiple snowmen can be melted using fuses and bombs. Fuse blocks are only lit when the flame is placed next to the end of the fuse (rather than on a side that does not extend to the end of the block). | |
Bomb | |
Bombs explode in an area, melting snowmen in the blast radius. Exploding bombs also light any adjacent fuses, allowing players to form long chains of fuses and bombs that can be detonated by a single flame. Bombs look toward adjacent fuses when linked to them or cry when not connected to anything. |
Characters
Playable
Each character has his or her own special technique, which is a unique block that occasionally drops that has some beneficial effect.
Bosses
King Palopar (パロパル国王) | |
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The final boss of the game. He can use every other character's special technique. He can be played using a cheat code. |
Production credits
- Promoter: Y.Yamaguchi, Kimiko, N.Kubo
- Graphics Design: Katana, C.Ikami
- Graphics: Y.Yoshida, T.Shimonishi, M.Imanishi, K.Fujimoto, A.Kawachi
- Programmer: M.Kubota, H.Tokuhashi, K.Fujita
- Comoposer: K.Shimizu, H.Sawa
- Character Voice: K.Nanda, S.Mishima, M.Kuriyama, A.Matsuo
- Special Thanks: T.Takahashi, N.Tabe, O.Kudo, T.Shimada, K.Nakamura, Y.Matsuda, Head Room
- Director: M.Kubota
- Producer: J.Ooura
- Thank You For Playing
- See You Again Next Game
Magazine articles
- Main article: Kururin Pa!/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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67 | |
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Based on 4 reviews |
Technical information
- Main article: Kururin Pa!/Technical information.
References
- ↑ File:KururinPa Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:KururinPa Saturn JP Flyer.pdf
- ↑ File:Kururinpa Saturn JP SSEnding.pdf
- ↑ Famitsu, "1996-03-01" (JP; 1996-02-16), page 1
- ↑ Saturn Fan, "1996 No. 8" (JP; 1996-03-29), page 54
- ↑ Sega Saturn Magazine, "1996-03 (1996-02-23)" (JP; 1996-02-09), page 218
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Kururin Pa! | |
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