Press release: 1998-12-02: Welcome to the Real World
From Sega Retro
This is an unaltered copy of a press release, for use as a primary source on Sega Retro. Please do not edit the contents below. Language: English Original source: The Free Library |
Welcome to the Real World; Live, Work and Play in "Yoot Tower"; Sega PC Builds On The Classic "SimTower" with "Yoot Tower" for Mac; PC Version Ships January 1999. REDWOOD CITY, Calif.--(BUSINESS WIRE)--Dec. 2, 1998--Sega(R) PC today shipped the strategy/simulation game "Yoot Tower(TM)" for Apple Macintosh. Created by Yoot Saito, the mastermind behind "SimTower(TM)" by EA/Maxis, which won the Software Publisher's Association (SPA) Codie award for "best simulation game" and sold almost one million copies worldwide, "Yoot Tower" gives gamers familiar with the series an entirely "remodeled" experience. "Yoot Tower" for Mac is available at retail stores nationwide or online at www.yoottower.com. For a special limited time offer, a free t-shirt and $10 discount are available to those buying the game online. The game includes two locations to build upon -- Kegon Falls and Tokyo. For the first time in the series, Sega PC will deliver unique "plug-in modules," which include new gameplay elements. These plug-in modules can be saved to the hard drive and become part of the original game. As an extra bonus, the Waikiki resort location plug-in is packed in with the game. True to the series, a focal point of the game is to keep the people happy. "Yoot Tower" takes this to an all new level with an improved character AI that is so advanced, the people now feel stress, leave hotels with bad service and boycott stores with high prices. With the most advanced level of options seen in the series, gamers must not only choose the kinds of restaurants, retail stores and movie theaters to include, but also the menus, prices and types of movies shown. The Population Because the people are smarter this time around, gamers must go a step further, checking their satisfaction level and thinking of ways to make their lives easier and happier. Gamers now have access to a "stress meter," which reflects the reactions of people in real-time and can be used as a key tool for improvement. People leave the buildings at sun down, so players must constantly think of how they will get them back in the morning, by making additions to restaurant menus, adding better "A" movies to theaters or finding retail stores that fill a gap in what is available. Life in Yoot Tower "Yoot Tower" breathes real-life and authenticity to other areas of the game. Just like being in a busy city or resort, "Yoot Tower" is buzzing with realistic sounds ranging from honking horns, to moving elevators, to crashing waterfalls. People travel in families, kids goof off and run around the buildings and mothers try to track them down, just like in real-life. As an additional dose of realism, players must be more frugal than ever because the improved elevators and sky bridges are expensive. Note to Editors: "SimTower(TM)" is a trademark of Electronic Arts. Screen Shots and AVI movies of "Yoot Tower" are available at FTP://ftp.accesspr.com COPYRIGHT 1998 Business Wire No portion of this article can be reproduced without the express written permission from the copyright holder. Copyright 1998, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.