Quake (Dreamcast)
From Sega Retro
- For the Sega Saturn game, see Quake.
Quake |
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System(s): Sega Dreamcast |
Developer: Titanium Studios |
Genre: First-Person Shooter |
Number of players: 1 |
Quake is an unreleased Sega Dreamcast first-person shooter game and tech demo developed by Titanium Studios, running under Windows CE. A port of the titular 1996 id Software game Quake, it was ported by Titanium Studios in 2000, with a development time of just just nine days; additionally, the original game's source had just recently been open sourced, aiding development time greatly.[1] The proof of concept was created to attract the attention of publishers[2], but did not result in a published game.[3] However, its source code was distributed as sample code to Sega Dreamcast developers.[1]
Quotes
“ | This test port was a short project to demonstrate our porting capabilities. The Quake engine had recently been open sourced and was very straightforward to work with. The fully functional port was completed in a week and a half with much of the work involving conversion of OpenGL code to Direct3D.
At the time the Quake franchise was probably the hottest gaming news item in the game industry. When word broke of our port we were inundated with press inquiries. For a while there were discussions on releasing it free on a Dreamcast cover disk and ultimately Sega made the modified engine source available to Dreamcast developers. |
„ |
— Titanium Studios Founder and CEO Jayeson-Lee Steere[1] |
Magazine articles
- Main article: Quake (Dreamcast)/Magazine articles.
Sega Retro Average | |||||||||
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62 | |
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Based on 1 review |
External links
- Quake on Windows CE for Dreamcast post-mortem by developer Jayeson-Lee Steere at Titanium Studios
References
- ↑ 1.0 1.1 1.2 http://www.titaniumstudios.com/projects/50bdabb58994a8b26700001a
- ↑ https://www.ign.com/articles/2000/06/15/titanium-studios-demonstrates-quake-1-and-defense-commander-on-dreamcast
- ↑ DC-UK, "August 2000" (UK; 2000-07-06), page 45
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 38