From Sega Retro
|System(s): Sega Master System, Virtual Console|
|Original system(s): Arcade boards|
|Publisher(s) of original games: Irem|
|Developer(s) of original games: Irem|
|Peripherals supported: FM Sound Unit|
|Number of players: 1|
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R-Type is a critically acclaimed shoot-'em-up developed by Irem. Following its initial arcade release in 1987, the game was ported to a variety of home computers and consoles, including the Sega Master System in 1988; this version was ported without credit by Compile.
The Master System version of R-Type was brought to the Wii's Virtual Console service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US and 18 October 2011 in Japan presumably because Irem had been losing a lot of money at the time.
At the time of release, the Master System version of R-Type was one of the most accurate (and complete) home ports of the game and the easiest to get ahold of. It is technically superseded by the PC Engine version released earlier in the year in Japan, however in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.
Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artifically lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.
Incidentally the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as Fantasy Zone). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.
- Main article: R-Type/Magazine articles.
|Sega Retro Average|
| Based on|
|Master System, KR|
|Master System, SE|
|Master System, SE (Rental)|
ROM dump status
- Sega of Japan Virtual Console pages: Master System
- File:ACE UK 19.pdf, page 60
- http://www.nintendolife.com/games/mastersystem/r_type (archived: 2017-07-07 06:38)
- https://www.nintendo.co.jp/wii/vc/software/10.html (archived: 2018-03-05 23:33)
- http://vc.sega.jp:80/vc_ms_rtype/ (archived: 2009-05-24 02:37)
- File:CVG UK 091.pdf, page 84
- File:ACE UK 20.pdf, page 68
- File:CVG UK 092.pdf, page 89
- File:ACE UK 21.pdf, page 76
- File:ACE UK 26.pdf, page 144
- File:CompleteGuideToConsoles_UK_01.pdf, page 69
- File:CGtC UK 04.pdf, page 105
- File:TheCompleteGuideToSega UK.pdf, page 60
- File:CVG UK 089.pdf, page 95
- File:GamesPreview DK 07.pdf, page 41
- File:HobbyConsolas ES 001.pdf, page 73
- File:MeanMachines UK 07.pdf, page 88
- File:MeanMachinesSega01UK.pdf, page 135
- File:SegaPower UK 46.pdf, page 101
- File:SegaPro UK 05.pdf, page 63
- File:SegaPro UK 09.pdf, page 31
- File:Zzap IT 59.pdf, page 69
NEC Retro has more information related to R-Type.